"Greetings mortal... I have heard your pleas, I have come. I know who you are."
Personality Description: Bannruod, like all elder daemons is motivated by the consumption of the soul or energy of living creatures. As such he is a deal maker, shrewd able to read people well enough to know what tempts them. Always calculating an angle to draw forth that energy either through direct confrontation or more subtlety through the offering of the wants of the entity. Bannruod is highly aggressive, self-assured and competitive willing to do battle with other daemons or beings of power.
Skills, powers and abilities:
Inherent Daemonic Powers: Being an Elder Daemon, Bannruod has some inherent powers. He has preternatural strength able to lift press nearly 10 tonnes. He can move incredibly fast with his enhanced reflexes. Fatigue building poisons are eliminated quickly from his body due to his daemonic stamina allowing him to outpace many opponents in fights by merely not tiring.
Soul Consumption: When Bannruod strikes or kills someone he can consume their soul or energy matrix which can be used to heal the Lord of the Five Darks. The more souls consumed the more damage healed. Being an Elder Daemon he requires the souls to continue extending his life as the souls add to his own life force matrix. When soul consumption begins on a still living entity their strength begins to diminish, leaving them weakened, thus every action becomes more difficult as they slowly are drained and ultimately die.
Soul Pacts: Bannruod creates often times unfair pacts with entities for their souls. By granting them temporary aspects of his own powers or life force that last until the pact is violated and the power and the souls are given to the elder daemon.
The Five Darks:
The Castle of Shrouding Dark: A great darkness descends on the area where Bannruod is blanketing the area for miles, consuming any and all sources of light. Outdoors the land becomes inky black as if it were a moonless night, all light sucked away into nothingness. Indoors all light is devoured leaving a palpable wall of disorienting black. This darkness affects all light sources extinguishing it as if had never existed. While this incredible absence of light can be disorienting, the Lord of Five Darks can still see and sense his opponents contained within the sepulchral depths.
The Window of Dim Offerings: A wispy trail of dim smoke swells around the Lord of Five Darks, swirling around him rapidly filling the area . Sweeping away from the daemon in every increasing concentric circles until it takes on a life of its own, similar to the formation of a hurricane. The window of dim offerings once created emits a massive white noise effect, affecting all audible frequencies, making communication nearly impossible as the incessant hissing bores into the minds of those hearing it causing synapse or electrical failure of the auditory system. If communications are re-established in the maelstrom, there is a great chance that lesser beings will be subjected to xenoglossia, speaking and hearing a foreign language and not their own. They are slowly driven insane by the unyielding noises.
The Veil of Sudden Dusk: This power allows the Lord of Five Darks to create dusky, transparent forms of dark matter that can be used as a defensive measure such as erecting walls between he and attackers. Or he can use the veils to herd and direct his foes into a place of his choosing where he can devour their souls more easily. The veils can sustain incredible amounts of damage before crumbling away to nothingness. The veils are equally adept at blunting both mundane and preternatural influences .
The Murky Breath: This power allows the Lord of Five Darks to expel a murky cloud from his mouth. This cloud travels at incredible speeds, expanding outward in a billowing mass. All caught in this cloud will suffer from the corrupting forces of the elder daemon. All inanimate objects within the cloud will begin to crumble and decompose, breaking down into their component parts in a matter of seconds. And all living creatures within the cloud will begin to age at an accelerated pace, advancing years every few seconds until their bodies are twisted with old age, finally dying as their organs give out and bones turn to dust.
The Channeling of Gloom: This power allows the Lord of Five Darks to project bolts of dark energy from his hands to strike at targets. These bolts have the maximum energy impact of 100 megatons of TNT. He can regulate the damage to as little as 10 grams of TNT. At maximum strength these energy bolts can lay waste entire cities in short order, traveling at nearly luminal speeds they can strike their targets quickly unleashing massive shock waves and compression damage, that can radiate out for miles.
Character Skills:
Swordsmanship: Bannruod is an expert swordsman using the Daemon Sword Death Kiss. He is also skilled in what would be described as medieval style sword fighting, not to be confused with fencing which is an entirely separate art.
Close Quarter Hand to Hand: Being an Elder Daemon, he is quite adept at fighting with his teeth and claws utilizing them in deadly fashion to rend flesh and disembowel foes.
Negotiation: Being a daemon who enters into unholy pacts, Bannruod has developed the negotiation skills of a corporate attorney. He can use legalese to weasel a daemonic pact into his favor six ways to Sunday.
Character Equipment:
Black plate of the Abyssal Plains: The ornate plate and chain armor that Knights of the Abyssla Plain wear. This relatively lightweight suit of armor has become infused with the daemons skin after assimilation becoming a hardened carapace around the Lord of Five Darks. The armor is extremely tough and durable, but now by virtue of being an extension of the daemon's skin he can heal and repair the armor when he consumes souls.
The Daemon Sword Death Kiss: This five-foot long sword is made by infusing the life force of a daemon with eldritch metals found in the dark realms. Laced with glowing orange runes and swirling in a hazy gloom, it is relativity light weight and can be wielded one-handed. The blade when striking an opponent can begin the process of draining their life force/soul and storing that energy within the blade itself. The sword can hold a maximum of 10 souls that can be used by Bannruod to heal himself when needed in an emergency. The Daemon sword is capable of slicing through mystical defenses as easily as mundane ones.
History: Bannruod is one of the elder daemons, considered by some to be demi-gods, the elder daemons have roamed the vast multiverse bargaining and making pacts with lesser beings exchanging power for a short while in return the daemons receive the souls of those who signed the pacts. Elder daemons are businessmen, preferring to make deals rather than physical violence. However those who assume the daemons are weak often are in for a rude surprise when the power of the daemon is unleashed upon them.