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Through Monstrous Eyes

Through Monstrous Eyes

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Players take the role of monsters in an RP which turns the typical fantasy adventure on it's head.

2,731 readers have visited Through Monstrous Eyes since Scumbag_Brain created it.

Wake are listed as curators, giving them final say over any conflict & the ability to clean up mistakes.

Introduction

Theme

This roleplay is about the other's perspective. In many fantasy stories adventurers carve through armies of orcs and goblins without a thought. They burn giant villages to the ground yet coincidentally never see a female troll or a baby ogre. Monsters must have lives of their own and I for one am tired of all this proadventurer propaganda that seeks to objectify them into clawed, fanged killing machines. It's time to tell the story from their perspective.

Setting

Eldrath is as high fantasy as you can get and avoid copyright infringement. The heart of the 'civilization' lies in the east and dominates a single continent separated from the rest of the world by vast oceans. Meanwhile to the west lieas an untamed wilderness of swamp and forest split by high rising peaks. Here civilization only has a foothold, in the form of colonies loyal to their rulers across the sea. Many monstrous species call this wilderness home, but the elven, human and dwarven settlers from the east threaten to exterminate them and end their traditional lives. Some species, notably the goblins of the south eastern swamps, have already been evicted from their lands and forced onto 'reservations.'

Characters

I will allow any common fantasy monster as a player race. The first person to submit a character of a given race MUST also submit a description of that species. If I accept I will expect the player to add his monster species description to the OOC thread titled Monsters Manual. New players wanting to play that race may then consult that thread and build upon what has already been laid down. I realize that traditionally I am supposed to feed you detailed descriptions of the races, but for this RP I want the player to take a more active role in building the world. I will, of course, create NPC races when the story requires it and I will create one player race, goblins, so that people who wish to avoid this process have an option.

Within fantasy monsterdom there exists much diversity. I am expanding this diversity exponentially by allowing you to describe the species yourself. For this reason, if after having been granted all this variety, you come to me with the desire to play a wereyak, a bandersnatch, jaberwocky or some other preposterous thing you will have succeeded in annoying me. Show me your creativity my expanding on existing archetypes and not by submitting something entirely new and entirely retarded.

Power

Many RPs try to make all the characters of equal power as if this will somehow magically make power-players more mature. I do not do this because it is fake and presupposes that my players are idiots. However, I will warn folks that if you want to play something like a dragon or a giant, you best be mature enough not get carried away. Also be forewarned that it will be the weak monsters who will find their way to the center of the plot. Powerful characters can be very cool, but it's the weak characters who have the most room to grow and change throughout the story.

The 'Good' Guys

...Are not so good. From poaching unicorns for their horns to slaughtering unarmed villages of goblins, adventurers span the gamut of evil. Even more despicable is their portrayal of themselves as shining heroes, the stars of many popular novels back east. Elves, dwarves, and humans (who constitute 99% of adventurers) share a singular arrogance in believing the world was made for their peoples alone. They think nothing of exterminating an entire species just to make room for another county in their ever expanding kingdoms. Among themselves, they are the 'civilized' races, but to the monsters they are the 'crusader' races, those species whose hunger for land, wealth, and fame can never be sated.

Although humans, elves and dwarves are all despicable, they achieve this in their own particular idiom. Humans, as you might already know, are greedy and opportunistic. They love to put their enemies off guard by espousing lofty ideologies and principles, then when the time is right they drop all such ethics and go for the jugular. Gifted with the ability to believe even their own bull-shit, humans have tricked as many monsters into signing away their land as they have driven off it. Thankfully for them, when confrontations can not be weaseled out of humans can rely on a powerful arsenal of clerical magic and fanatical knights to smite their foes. Religious in the extreme nearly all believe they were created in the image of God with all other life added to the planet as a footnote.

Though far more honest than humans, elves make up for their lack of deceit with extreme arrogance. Even among the civilized races elves are considered arrogant and most elves find reasons to look down their long noses at other elves as well. They even worship themselves, with the elven royal family considered a divine pantheon. Commanding ancient arcane magic elves easily annihilate any race who might question their status as most beautiful, intelligent, artistic, compassionate, etc., etc. Among monsters, elves are most notorious for their trapping and hunting activities. The demands of elven wizards for exotic spell components drive the prices on things like unicorn horn and wyvern claw sky high and motivate hordes of hunters to invade the wilderness in search of them.

Dwarves may have no souls, but if they didn't they wouldn't care. For a dwarf everything physical has a monetary value be this a shipment of ore or a shipment of people and anything not physical might as well not exist. Merchants without equal they see the wilderness as a fruit tree ripe for the picking. Many of their confrontations have been with the Giants who take issue with dwarves strip mining their homeland for some strange reason.

Before you ask, yes you can play one of the above races, but this means you will probably be playing as a villain. I will accept one 'monster-lover' type character, but no more than that since monsters are almost universally reviled by 'civilized' folk.

Story

The story is entirely dependent on what people decide to play and what they choose to do in story. As a result I can tell you nothing about it at this time.

My GMing Philosophy

I believe in player freedom. I think of myself as a hands off deity. Yes I will introduce elements which stimulate drama and/or action, but I have no expectations in regards to any character's decisions. The future events of this RP are as much a mystery to me as they are to you and that's exactly how I like it.

Toggle Rules

1) Don't be easily offended. If you must be offended then go be offended someplace else, preferably off the internet.
2) No powerplayers. Go to an 'arena' and conduct your e-peen battles there.
3) Come with some sort of a writing style even if it's a work in progress.
4) All Characters submitted should have an avatar.

Browse All » 16 Settings to roleplay in

Aurath (The Old World)

Aurath (The Old World) by RolePlayGateway

A large continent largely temperate in climate and ruled absolutely by three monarchies. Home to elves, dwarves and men.

The Underdark (Utherdrauge)

The Underdark (Utherdrauge) by RolePlayGateway

A mysterious subterranean realm of tunnels and caverns which reaches down to the very bowls of Eldrath.

Ishar (Draconia, The New World)

Ishar (Draconia, The New World) by RolePlayGateway

The New Continent, discovered recently by the crusaders but long home to a diverse population of monsters.

New Arcadia

New Arcadia by RolePlayGateway

The elven colony, a shining recreation of the splendorous elven home across the sea complete with golden Orin Trees and spiraling crystal towers.

Duerheim (The Scar)

Duerheim (The Scar) by RolePlayGateway

Meaning simply Dwarf Home, Duerheim is much more akin to a huge industrial project than a settlement. Even it's political structure mirrors this, being ruled by foreman rather than magistrates.

Cathandria

Cathandria by RolePlayGateway

Named for the Saint Cathandra, the human colony is a proud religious farming community which sees the conversion of subhuman monsters as it's holy duty.

The Wilds

The Wilds by RolePlayGateway

The uncivilized region of the Northern subcontinent stretching from the outskirts of the colonies to the base of the Gray Mountains which is characterized by rugged landscapes and temperate forests.

The Gray Mountains

The Gray Mountains by RolePlayGateway

The Gray Mountains stand as a symbol of the unknown. Their mists shroud not only their own peaks but the lands at their base, drifting outward like blanket to cover the earth.

Kandazur (Stilvahen, the Jungle of Ishar)

Kandazur (Stilvahen, the Jungle of Ishar) by RolePlayGateway

Bordering the colony of New Arcadia and dominating the souther subcontinent, Kandazur is an ancient jungle so teaming with life that the ground itself is said to 'crawl'.

Rivenmarch

Rivenmarch by RolePlayGateway

A bustling market town located at a crossroads between several of the most prosperous villages and connected to the sea ports by a stable and deep river.

Shadowspruce Forest

Shadowspruce Forest by RolePlayGateway

A deep and unexplored coniferous forest located in the Northern reaches of the wild.

Blackwood

Blackwood by RolePlayGateway

The farthermost settlement of civilization is a chaotic and lawless town whose population is a mix of dwarves, humans, elves and even monsters.

Tuchanaka

Tuchanaka by RolePlayGateway

A northern mountain range rising out of the wilds and extending into the dwarven colony of Duerheim.

Blackmuck Swamp (Bootbane Swamp)

Blackmuck Swamp (Bootbane Swamp) by RolePlayGateway

A nearly impenetrable saltwater marsh separating the northern subcontinent from the southern and the human from the elven colony.

Eldrath

Eldrath by Scumbag_Brain

A lush planet home to a great diversity of sentient lifeforms.

Clouded Plains

Clouded Plains by RolePlayGateway

A high plain which reaches to the rocky feet of the Gray Mountains and is characterized by thick mists.

The Story So Far... Write a Post » as written by 12 authors

Setting

Characters Present

Character Portrait: Tadik Ghu'al Character Portrait: Urdnot Wrex
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Wrex watched helplessly as the young orc frantically worked to free him. He clambered to the top and Wrex could heard the scraping of a dagger or knife against the wood ceiling. Cracks began forming in the planks before they gave way completely. Wrex's would be rescuer nearly tumbled into the cage but managed to spare himself the fall only to end up leaping in anyway. Wrex nearly gasped in shock at the decision.

"What thoughts in your head youngling?"

Wrex asked in confusion as he stumbled over the foreign words.

"Brother, take hold of the chain attached to your right arm. Pull with me."

The orc said in a hushed albeit it hurried tone, he obviously was concerned that the humans may have heard him shattering the roof of Wrex's cage. Wrex had spent weeks pulling on those chains to no avail after he was first captured almost a year ago. He doubted the help of one rather small orc would give him the extra muscle he needed to break the bonds. Despite that he did not have time to argue and wrapped his hands around the thick chains. Wrex took a deep breath and heaved. He leaned back and pulled, lending his entire body into the pursuit. The chains went taut and the wood that it was fastened held strong. Wrex snarled and pulled with everything he had as the orc did the same. The ogre's muscles bulged as his veins swelled with the exertion. Wrex gritted his teeth as he pulled, lending every ounce of his strength to the attempt. The wood groaned under the strain from the pair but did not give way. The pair finally relented and let loose the chains. Wrex took several deep gulping breathes after the attempt before looking at the young orc.

"Grombolar! The chains are s-str... err strong. They... not break, I tried many times. Find....key! Free me!"

The big ogre protested after the young orc's decision to attempt and break the chains. The precious seconds seemed to be racing by. Wrex feared the young orc would be unable to free him and have to run or worse, get captured for his trouble and cursed to share Wrex's fate.

The setting changes from Rivenmarch to Blackwood

Setting

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Character Portrait: Gryt
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Klarus hastily made apologies to the crowd as the driver's auroch forced a wedge into the hustling masses. One ogre forced to step aside glowered down on the human and halforc with such intensity, that the monk could not even manage a, "so sorry." Instead he felt like retreating back under the cover of the wagon. "Do we have to be so disruptive?" the monk asked his misshapen companion.

"No, but this is more fun." The half-orc laughed as he watched an elf nearly get closelined by one of the bull's long horns.

"Ah... why don't you just drop me off here. Don't want to start out on the wrong foot with the good people here."

The half-breed shrugged, "suit yerself," and reined the beast to a halt. Meanwhile Klarus wrestled his meager belongings from the wagon. Once he had his two small bags in hand he said his last thanks to the driver, paid him the last of his silver, and stepped off directly into a large pile of horse shit. He could hear the half-orc laughing as he road off. Undetered, Klarus kicked the filth from his loafers and made his way to the side of the road. There he beheld a most puzzling sight. A goblin, much like the ones which infested the sewers of his home city, though clothed not in rat-hide but the trappings of civilization. The little creature appeared to be haggling potions and curatives from a ramshackle stand astride the road. 'Surely a merchant would be knowledgeable of the locale.'

"I say there, good sir...goblin, might I ask you where I one can find the nearest house of lodging?"

The setting changes from Blackwood to Rivenmarch

Setting

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Character Portrait: Tadik Ghu'al Character Portrait: Urdnot Wrex
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"Find....Key! Free me!" The Ogre exclaimed.

Tadik began to wonder why he had not thought about searching for a key in the first place. Surely it was not still within the tent. Had it been there, it would have been far too easy for someone to free the Ogre from his restraints. Someone was bound to be carrying them around, and Tadik was almost positive that it was the strange man.

Tadik jumped and gripped the edge of the hole he had used to enter the cage and, with more than a little difficulty, hoisted himself back on top of the cage. He dropped down off the edge outside of the cage and turned back to face the Ogre.

"The strange man with the blue hat. Might he have the keys?"

The Ogre simply shrugged. This was going to be difficult. Not only did Tadik not have any idea where the keys could be, but it was almost mid-day. He did not even have the cover of night to aid him.

"Ab a'yenta Tadik. Tadik Ghu'al," Tadik said, introducing himself fully in the Orcish language, hoping that the Ogre would understand his greeting.

"Duna d'yentuin?" He asked, "What is your name?"

The setting changes from Rivenmarch to Eldrath

Setting

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Character Portrait: Tadik Ghu'al Character Portrait: Urdnot Wrex
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The setting changes from Eldrath to Rivenmarch

Setting

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Character Portrait: Tadik Ghu'al Character Portrait: Urdnot Wrex
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"Wrex, Urdnot Wrex. Throm-Ka Tadik Ghu'al."

Wrex replied. The term Throm-ka was a common greeting or form of introduction among ogres, loosely translating into something akin to well met. Wrex could almost feel the tension in the air. It clung to the moment like a wet cloth to skin. The ogres entire future rested on the shoulders of this young orc. If he failed Wrex would never see Tuchanka again. He knew that. With a failed escape attempt Terral would almost certainly keep a more watchful eye on the ogre effectively ended any dreams of freedom. Wrex had to rest his hopes at the feet of this single orc.

"Grangola Var youngling, make care. Do not... uhh get, hurt for me."

Wrex said. Despite his struggles with the new language his words lost none of their meaningfulness. Wrex's heart was in his voice. Losing his homeland was bad enough but to doom this courageous young orc on his account would be more than he could bear. Wrex said a silent prayer to Okeer for Tadik's success.

The setting changes from Rivenmarch to Blackwood

Setting

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Character Portrait: Marcos Stark
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The Crooked Tusk, BlackWood

“Ok so here’s the plan” Said Gaile While pointing at a map in the table.

Gaile was sitting at the north of a round table, he was the leader of the brother’s and he enjoyed all meetings where he could give orders. Gild Was sitting at the east, he was the real tactician of the guild, Gild oversees all of the Brother’s activities on the city of Blackwood.

At the west was Gul, a very old man, older then he would let you think. He was a small man and skinny but had very good stamina, he could spend several nights without any sleep, which he has done several times while he trained his recruits. He was in charge of training and supplies. Gul spent most of the time in a small house on the edge of Blackwood overseeing training, he was also in charge of supplies, he liked to call himself a glorified steward. Despite this the brother’s have never lacked food, armor or weapons, they were always prepared and it was all thanks to Gul. Marcos was sitting at the south end of the table.

“We are going to ambush the caravan here” Gaile continued, pointing at a spot 3 miles north east of BlackWood. “There are several good places to hide, we will be able to attack the whole caravan at the same time. Gul Tells us we have around sixty men available at the time. I think that should be more than enough. They are leaving after dusk which means it is going to be full dark by the time they reach the spot, it will be perfect for an ambush.”

“Yeah” said Gild in a sarcastic tone.
“What is it?” Marcos Asked, curious about Gild’s thoughts on the plan.
“Not this again” Yelled Gaile “I told you already my plan is perfect”
“But ...” Argued Gild.
“We will go with my plan and that’s final” Said Gaile while staring at Gild.
“Ok then, anything else we should know” Marcos said in a calm voice.
“Yes, you and guild are in charge of sabotage as always. Gul make sure everyone is armed and ready, send everyone in small parties, we don’t want to attract attention.You can all go know”

Marcos made his way to the exit and waited for gild there. Once gild was out the tavern Marcos said ”So what now?”
“The usual, 100 coins whoever does more damage wins. I get the road you get the caravan” Said Gild. He started to walk when Marcos grabbed him by the arm and said “What was your plan?”.
“Doesn’t matter anymore”
“Why did Gaile was so adamantly against it?”
“He just wanted his glory, my plan entailed very little fighting that’s all”
“That sounds good, but if the old man doesn’t like it, i guess there’s nothing we can do” Said Marcos while making his way towards the market.

Blackwood’s Market

The smell in the air was rancid and thick, the markets of Blackwood were the biggest mishmash of cultures, races and products you could ever imagine. Orcs, Goblins, Gnolls, Humans and dwarfs could be seen bartering, selling and buying from a vast array of products from all around Ishar. An old Gnoll haggling with a goblin about his wares, two young Orcs cheerfully singing about their exploits in hopes of being hired and the strangest looking dwarf hassling about his pots and pans to anyone that dared come to close to him, that was the atmosphere of Blackwood.

But as always, the strangest sight you could find was a very weird goblin selling terribly looking potions and brews. And today it was no different, this time he was talking to what seem like a human fresh from the colonies, still high on self-righteousness and piety, that won’t last long, thought Marcos. Watching the goblin gave him an idea though, he might have a need for some poorly made potions. He decided to wait for the human to leave the goblin before approaching him.

Setting

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Character Portrait: Gryt
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With elbow to knee, and palm to face, the goblin was wobbling back and forth as he fought the urge to take a brief nap on his box. Slow days were nothing new, but no matter how often the goblin would sit out without a single buyer he'd never quite learn how to fight the boredom. A crossword puzzle would surely be a One-send, if they were to exist in such a world.
But alas, all the green merchant had to keep him awake was the lingering chance that a customer would eventually bite. That, and the daily shenanigans that took place in the streets of Blackwood. Some times he'd get lucky and a fight would break out, or even luckier if a few of the local street urchins were to "accidentally" dump a bucket of water on a passing maiden from one of their roof top perches. Big plus if she were wearing white.

For some time however there was no such show to keep his mind from drifting into a state of lethargy. No fair maidens, just the ugly ones that worked at the mills, and it'd seem the citizens of this fair town were willing to forgive and forget instead of fight today. It was utterly boring, until like a great ship parting the waters did a auroch drawn cart part the crowd. People scrambled around the powerful beasts, dodging hoof and horn and responding with insults of every language. By the time the cart came to stop, Gryt had picked up at least five new ways to insult someones mother.

Off of the cart dropped a man of familiar garb, his robes and demeanor somehow familiar to the goblin who watched. No name in particular came to mind, but several occasions in the swamps he called home did men of similar garb pass. Sometimes, they'd try to teach their ways of the One to his kin, other times they were accompanied by large groups of armed men who chased the goblins from their homes.
This time, the robed man was busy standing in shit and looking like a total sucker.
Even better, this mark was willingly making his way straight for his stand. Patience, he thought, truly is a virtue.
"I say there, good sir...goblin, might I ask you where one can find the nearest house of lodging?"
See, some merchants would tend to get angry over such a question. Why should they answer something like that when you have no intention of buying their goods? It's insulting and bad for business. Unless you sell maps.
Or if you were of a questionable moral stance.
"Nearest house of lodging, eh?" Gryt repeated, scratching his beard, a grin that poorly disguised wickedness as a simple show of kindness. "Not a bad idea gettin' to a place of safety before night falls. Smart man, you. You know not to roam these streets after night. Don't wanna wind up like so many a'them travelers before you that think't wise t'roam 'round after dark, get y'self shanked and robbed blind."
His beady little eyes focused in on the humans face, evaluating how well he'd done to put a bit of fright in him before continuing.
"Ohhh yea. I can tell you all about this one fella', right? Comes in t'town, big shot trapper, flashin' coin left an' right, but too cheap t'buy a room. 'Stay out side I will, it's no different from th'wilds!' he said. Next mornin', found'm flayed like one'a th'beasts he'd hunt fer'hide. Ironical, that. Ah, but I digressificate, YOU are not one'a them folks what would risk their lives like'at. Nope, off to'a nice bed'n meal. Now, lemme think." The goblin stroked his beard, looking to the sky as he 'thought'.
"Hmmm, I can almos'...just ALMOS' remember where th'nearest bed'n'board is. Ohhhh, s'on th'tip of my tongue. If only I had somethin' t'rub between m'fingers whilst I thought, it may bring th'memory back." Gryt did his best not to grin, casually holding a palm out to the human with which he spoke.

The setting changes from Blackwood to Rivenmarch

Setting

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Character Portrait: Fera
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Merrin's brush paused for a moment, "...actually I think I managed to convince Terral your bones wouldn't... reassemble. I don't know exactly what he has planned for this run, but I know he hasn't been happy with your crowds." The painter forced a smile, "Hey just be glad you're not edible. You should see what they're doing to some poor gnolls and goblins." The artist dabbed two bright points upon his wooden canvas giving the ghost its requisite glowing eyes, then he began gathering up his supplies. "Listen, Fera, I'd like to stay and chat, but I've got two more murals to finish before tonight, not to mention some of the signs need touching up... I'll try to talk with Terral, see what he has planned for you. If it's anything... gruesome, I'll do my best to stop it, you have my word."

Setting

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Character Portrait: Alk Vornain.
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#, as written by zolzol
Alk huffed as he stuffed the last of his cages straw in to his mouth , gulping it down greedily before giving what would sound like a small roar , more of a loud yawn to him. Vornain on the other hand laughed , sliding a unseen shadow covered hand across his partners cheek "I told you you would end up eating all of it , you're still nowhere near strong enough to break out just yet...plans?"

Alk slammed his palm against the ground , sending out a almost primal war drum like thud across the tent , trying to grab the attention of anyone to listence. What they were met with were the sounds of goblins and gnolls muttering and cricking about. Another war beat was let go on the ground , louder this time as Alk started getting angry , he was already in a bad mood and now out of food.

Vornain sighed , trying to calm his giant half down as best he could "One shout , that is all you need. it will grab the attention of someone with enough freedom to get you more food , i'm sure." Alk groaned as he stood up , his massive shoulders and the plates of his costumed armor pressing against the top of his cage as he breathed in deeply. The sound that came from him was primal , brutal and most of all -loud-. A roar that could be mistaken for blood lust or intense anger was let out at the top of the giants lungs as he tried to get ever a -bit- of the service he wanted.

The setting changes from Rivenmarch to The Wilds

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Character Portrait: Svisisen Ugal
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#, as written by girlwt
The moonlight was high in the sky when she went hunting, a hunger was gnawing at her that she had never known. Her steps couldn't be heard as she moved through the great underbrush of the wilderness. A hiss sounded in her ear and she brushed the maker of the sound out of her face. They were restless, as if they could smell blood in the air. That wasn't a good thing, not this far within the wood.

"Hush," her voice just a whisper on the wind, and that settled them in a way. One found its way to her neck and she found a small comfort with its tongue flicking against her skin. The other maintained their wiggles and slithers on the top of her head as she transverse farther in the darkness. She caught the scent of fire, and knew that only a fool would light such a thing, a fool without thought for those whom he should fear. A owl made its presence heard nearby with a single "hoo" and then nothing. Silence fell upon the wood, and she stopped.

They were near, she could hear their whispers in an ancient tongue, she drew the arrow and had the bow notched and ready to shoot before the snapping of the branch sounded to her left. They weren't being cautious, as if they had the right to the forest in which they were stepping. She took a step back into the shadows, blackness enveloping her; the one thing that could be seen was the blue of her eyes and the red of her lips. She knew actually what they were and why they were in the forest and it made her angry.

Yes there had been blood spilled within the night, she could see it one their weapons as they stepped into the clearing, and she could it on the breeze they stopped and looked about. She knew that they could hear her, and their eyes were almost better then hers as they peered within the shadows. Not risking a second glance at her hiding spot she lowered herself to the ground without a sound. She almost looked like the creature that was now lying perfectly still on top of her head. She looked like she was about to strike at an impending victim. The bow lay notched at her side, the black arrow still against the string.

The owl took that moment to let out another "hoo."

Those light haired fools, they never looked down; they probably didn't think anything was worthwhile at their feet as it was. They spoke again, their words flowing like a song, but with an edge of harshness that sent a chill up Svisisen spine. They turned back toward the smell of the fire and walked away. She stayed hunched in her position until she heard noises in the forest again. The creatures knew that the strangers did not belong.

The hunted for trophies and that made the Gorgon uneasy. She slipped from her position and was upright with a nary a sound. There would be no hunting tonight, and her stomach protested her decision. She slipped back down toward her cave.

The opening wasn't visible to the human eye; elves though might be able to see it. She slipped in and found nothing disturbed, but for how long was she safe here, how long before the hunters found her, and made her a sideshow freak.

Or mounted her head on someone’s wall…

Hearing a loud hiss with that thought, it seems like the snakes didn’t like that idea in the least.

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Character Portrait: Julius Hargrave
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#, as written by Atomos
"Where... is my light?"

The Wilds had long been home to monsters and beasts. Man and his allies had come recently, but with the first had come a knight and his company. In the name of the human lords they staked claim to the land, only to be betrayed and named exiles. One by one, these knights vanished... except for one.

Julius Hargrave, Captain of the Azure Knights, lived on within the Wilds. This shell of a man lived on well beyond his time, almost inhumanly long, and seemed a mysterious phantom to those who now inhabited the colonies. Rumors abound of a mysterious suit of armor seen slowly moving between trees and sometimes gazing wistfully towards the men and women of Cathandria. Yet when any seemed to attempt to seek him out he was nowhere to be found.

Deep, deep within the shadow was where Julius made his home. A cave masked by bushes and spruce, illuminated deep within by a small campfire. Beside it sat Julius, his blade at his side and shield on his right arm. He was an old, lonely knight-errant in search of a purpose to serve in this new world. When not alone in his cave he aimlessly walked through the forest, blade in hand, in search of beasts to slay so that he might protect the people of Cathandria from a possible threat. That was not a reason to go on, though. It wasn't good enough.

"Is there no place here for a man such as I?" Julius muttered within his cave, casting his eyes to the mouth of the cave. He clutched his sword and used it to help himself to his feet with a huff. "Where is my reward for my dedication to the Lord and my king?" He slowly moved forward, his heavy footsteps echoing as he abandoned the fire and forced his way through the greenery hiding his dwelling from roving eyes. Julius's great armor shone in the sky's light as he emerged and he looked around, spotting little movement amongst the trees.

"Ugh... My habit of speaking to myself is a loathsome thing. They'll think me mad... though I may as well be. The life of a exile... a heretic... it is no life to lead." Afflicted with a grave melancholy mood Julius pushed onward and began his patrol through the forest. It would be his first in some time. For awhile he'd been content to rot in his cave. Recently, though, hope had found a home in his heart again, though it was a sparse amount.

"Perhaps this day shall be the one where I find a reason to go on... Where my light is revealed to me."

The setting changes from The Wilds to Blackwood

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Klarus regarded the goblin quizzically trying to ascertain the meaning behind his strange speech. Finally, comprehension dawned and he reached into his tunic. "Here," he said, handing over a crudely carved symbol of the One, "I often hold this when I am trying to clear my thoughts, maybe it will help you remember."

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This was a first.
Potentially not only just for the goblin, but for Blackwood. Maybe even the entirety of the world.

Someone so dense and tender-footed they don't even realize they're being scammed.
The goblin took a few moments, dumbfounded, as he examined the holy relic he had been handed instead of the expected coins. Despite all the hustle and bustle around the two in the streets, a silence seemed to overcome the two as the goblin-still trying to figure out where his technique went wrong- stared a long time at the symbol. Then up at the man.
Then back down at the symbol.
"I..." he struggled to find the words. "Do I tell you...? Should I tell you how this works? I...I'm..." He blinked a few times as if that would help relieve the stress he was feeling on his temples.

"Y'know what? I remember now..." he said, offering back the holy sign. Trying to scam a few coins out of this guy wasn't worth the trouble of explaining the ins and outs of how a shake down works.
His gnarled finger pointed directly behind the holy man to a dirty looking building with a crooked sign threatening to fall off its mounting, whatever was once painted on it had long ago been faded and scratched away. But if one were to ask, they'd be told it once displayed a dirty pig and the words "The Pig in Shit". Only a local would know its purpose as a bunkhouse, as there was no otherwise way of distinguishing its purpose from the outside. Most of the individuals staying there were the self-proclaimed heroes and adventurers that traveled from far and wide to seek riches and glories in the wilds. Or at least the green ones that had only just began their sonnet worthy journeys.

The local inhabitants of the town had all adopted the practice of sending such individuals to that bunkhouse in particular like an in joke and a precaution, keeping rowdy young adventurers out of places were real men of action and labor laid their head to rest. They'd all be amongst one another, all of them eager and full of themselves as they'd feed of each others egos. Just like a pen full of pigs in their own shit (thus the name.)
Gryt was one of the individuals who strongly advocated this "joke", as the tender-foots staying there were often gullible enough to buy into the goblins "mystical cures."
But, digression aside, such a place would be befitting for this holy man to set up base, hopefully keeping whatever it was he came to preach away from those who just really don't give a damn about the One or his devotees. Which was most of the town.

The setting changes from Blackwood to Rivenmarch

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The light of Lyothi's large full moon shone down on the hard cold stone of the Temple of the Moons. The night smelled of fresh blood and the painful wails of the elf getting his heart ripped from his still living body sent an evil smile to Sylvina's face...

But then she woke up with a groan as she tryed to get comfy again in the small cage that was how her home. She had already lost count of the days and her hope was soon to follow. Something was different this morn though...she could feel it even before she heard the clank of armor and the voice that rang of self rightousness. Sylvina couldn't know for sure but it seemed to have all the tale tale signs of a Human 'holy' person. Even worse it seems she had taken interrest in this little show she was now an unwilling part of. She hoped the guy running this hell made up another poop imp story when the holy roller came her way... She was not in the mood to be looked down on by Miss holyer then thou...

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Dalaine's eyes moved up and down the scantily clad dark elf projecting a mixture of shock and disgust. "And what sort of lewd spectacle take's place here."

"Now, now, Your Reverence, I assure you it ain't as bad as all that, the dark-elf here is a dancer."

"A dancer?"

"Yes, Your Oneness, she's quite graceful, would you like a demonstration."

The cleric held up her hand, "no please, that is... unnecessary... Though tell me, does it speak Elven?"

"From what I heard, their language is related, though never had any elves about to test the theory."

"I did my missionary work in New Arcadia," her gaze shifted back to the dark beauty behind the bars, "Nai'shalon vel deheras, kel?" <Have you been saved, my child?>

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It was some relief to find that Terral may have been convinced that Fera's bones couldn't resemble. By no means were such attacks painful but rather frightening, and still is, to see one's own limbs flying in the air, facing blades and weapons, then possibly Death. Frightening to contemplate such a thing. What will happen when Fera dies? Rebirth in Eldrath? In another world? Nothing? Walking for the rest of her life as a ghost?
As long as she didn't come back human into THIS...

Merrin was right though, Terral was no doubt dissapointed in her shows, an achievement she holds high. He thought he could just place Fera in a cage and, Tada!, one more show worth the investment. The first few shows that Fera had done, she was silent, unmoving, and uninteresting. People were furious because they thought they were getting scammed but then she had started to move. That pleased Terral and intrigued the small crowds that had gathered around her. Then she started to speak. It was easy to argue with such humans and dominate the reality of the spoken word; after all she had about 2 and a 1/2 centuries worth of practice and philosophy. People who have seen her shows always came out sad, confused or infuriated because they didn't see the show they wanted, an example of the undead that their holy doctrine is supposed to protect them from, and instead were subject to reality. There was no doubt that Terral was dissapointed in her shows.

"Listen, Fera, I'd like to stay and chat, but I've got two more murals to finish before tonight, not to mention some of the signs need touching up... I'll try to talk with Terral, see what he has planned for you. If it's anything... gruesome, I'll do my best to stop it, you have my word."

Fera looked at the artist for a moment, confused, with a sudden question coming to mind: Why was Merrin doing this? Speaking to her, comforting her, being her friend? He didn't seem to have anything to gain from such things. Was it just sincerity? Common sense breaking through the mold of human behavior? The outlier of the demographic?
"Thank you Merrin." The skeleton spoke plainly, shaking the chains that one of her two arms were bound to and waved goodbye to the artist as he exited through the flaps of the tent. Fera looked up at the ceiling of her cage when he had left, making it a reasonable deduction that it was made of the same metal as the cage, as well as the incredibly small space of floor she stood in. The chains that draped around her limbs were slightly thin (who'd put dwarven chains around a skeleton?) but plentiful, breakable but it would take time, precious time. She needed to escape from this place now more then ever if Terral was going to intervene in her show. Fera didn't know what he was going to do but it was logical to believe he would benefit and she would suffer. With that knowledge in mind, she slowly started to pull her left armin, keepig the chains silent, and pressure the chains into submission.

If she could free that one arm, maybe, maybe she could be free. If Terral is the only man with keys to open the cell, she would act as if the arm was still bound, and then when he was close enough, grab him, and force him to free her. Perhaps it was foolish but doing nothing would be but a demise.

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Merrin wandered around in the labyrinth of canvas for a while trying to find his way to the dancer's enclosure. 'Why do they have to set up these cursed tents differently each time.' Regrettably his meanderings brought him into the path of some of the hands, huge bulls of men with little appreciation of the arts.

"Why lookee here, if it isn't Scribbler."

His friend's chortled, "where ya off to Scribbler? Goin' ta see yur girlfriend?"

"No I..."

"Hey why don't you tell her to eat more, put some meat on those bones."

"Very funny, now would one of you please point me toward the dark elf's tent, I've got an important mural to finish."

"You hear that boys, Scribbler's got sum scribbles need scribblin'."

After they were finished laughing one of them gave Merrin a less than friendly shove toward a large nearby tent, "there ya go Scribbler, make sur'ya get a good look at her, she's a beauty." Chuckling over some private joke, they walked off leaving the painter to enter the tent alone. He looked into the cage expecting to see the lithe and lovely form of the tainted elf but instead beheld the grotesque bulk of an ogre. The sight so surprised him that he nearly stumbled out the door. Far more alarming than the Ogre however was the sharp point which suddenly prodded into his back and the strong fingers which hooked round his throat. "Pahl volkran, human," a guttural voice sounded close to his ear, "move and you die."

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Sylvina stood up and placed her hands on the bars as she leaned closer looking over the cleric as she spoke silently taking in her form. Sylvina couldn't tell if the cleric was actally caring about her or not but it didn't matter she knew no human salvation could be good.

"Ka dos daewl ulu dormagyn uns'aa yathrin t'yin duul'sso uns'aa dal nindol kul'gobsula lu' ori'gato uns'aa alu delmah. Ka dos daewl ulu olplynir ussta eluith'orth lu' i'dol d' dro t'yin Usstan xun naut ssrig'luin dosst zuneerrh" <If you wish to save me priestess then free me from this prison and let me go home. If you wish to steal my faith and way of life then I do not need your salvation> She spoke in her dark language. She was sure the cleric could put it together well enough to get the point. Drow was just a darker form of elvish..just as the drow people where a darker form of elf.

After this she spoke nothing more looking over the cleric again before pushing herself from the bars. She then would gracefully sit leaning her back against the cage and running a hand though her short snow white hair showing that air of elven arrogance common to all kinds of elves with a sly little smile as she looked back up at the human cleric.

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Dalaine listened. The language differed from elvish, but the two were similar enough to convey the meaning, 'she wanted her freedom... Not surprising really.' The cleric responded as best she could, "I'm afraid that is out of the question. There are laws in Cathandria which prohibit your... kind wandering freely."

"What did she say," Terral asked leaning a bit to close for the cleric's comfort.

Dalaine took a step back from the repugnant man before answering, "she wants to be set free of course."

Terral laughed, "oh really, my best selling show. I'd sooner lop my hand off than let her out... So have you seen enough, Your Reverence, have I... assuaged your concerns?"

Dalaine pondered the question as they left. Tis true all the monsters seemed securely contained and she could count on the man's own avarice to assure they remained so. "Terral had you the audacity to set up this mockery of entertainment inside town borders I would have had every one of your beasts put to the sword and you jailed for the horrendous indecency of your exhibits... Unfortunately, you're to smart to make that mistake, aren't you."

"You honor me Your Oneness."

Unexpectedly she whirled on him, brandishing a raised finger like a sword. Terral stepped back as she brought it down to his face, "Do Not Forget. I will be watching you, Terral. For as long as your show remains paladins will stand guard outside. If they see ANYTHING alarming, they will purge this ground of every single monster and drag you back to Rivenmarch to answer for yourself. Are we clear?"

"...Perfectly your Emminance..."

"Good, then I will leave you to your sin." Walking alongside her armored guard she returned to the other Paladins who still waited beside their grazing horses. When they finally rode off, four stayed behind. Terral watched them like a rat eyeing a family of cats from its hole. When one of his men came by, he grabbed him by the collar and wrenched his ear down to whispering range. "Get a few of the sneakier shits on the crew, have them watch the bucket heads. Make Sure they don't find the skeleton."

"Right Boss."

The setting changes from Rivenmarch to The Wilds

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#, as written by Atomos
Each step through the forest made by Julius was somewhat noisy, creating a slight commotion as his armor clanked against itself. It wasn't absurdly loud but one could hear it if they listened close enough. The sound was deemed obnoxious even by Julius himself but there was little to be done about it except be as light of foot as possible so he didn't disturb the Wilds too much. After all no matter how long he stayed in this place he would never truly belong here.

"I wonder if it is day or night," Julius thought aloud. He paused, huffing as he lifted his sword and placed it on his shoulder, and then resumed his walk. "I wonder if it matters much anymore. Just different beasts and types of men out. I'll be fine... surely." He began to hum a light tune, one taught to him by a kind maiden long ago back home. He hummed and walked, walked and hummed, and occasionally even paused to look around whilst humming. Eventually his merry tune brought him to the outskirts of a town. He stopped, still amongst the trees a bit beyond the boundaries of the place.

"Ah, civilization," he mused, stopping his humming. That tune helped lift his spirits some, and seeing the sight of a human town aided in easing his mind as well. "I do hope they're doing quite well. I'm afraid I don't quite recall what town this is, though..." Julius paused, thinking silently. "Ah! Rivenmarch! I'm quite sure that's the name." Satisfied with himself Julius stood there like a statue, staring off at the town from amongst the tall trees and smiling beneath his helmet. It saddened him that he couldn't really head in town and greet the people but at least he could watch over them from afar.

For a good bit he stood there, taking in the grand view, before suddenly spinning about and trotting off into the Wilds again.

"No place for me here," he muttered, having a sudden change of heart. "I cannot be staring at them all day like a madman. I've things to do." Julius's heavy steps took him away quickly, and in a short time he was deep within the Wilds yet again. "The dark awaits me," he said ominously to himself. "I cannot dilly-dally. Surely I can better apply myself out here." The knight sighed, entering into a portion of the forest where a strange mist blanketed the ground and the trees began to spread apart somewhat.

"Yes... I'll find my place soon enough."

The setting changes from The Wilds to Blackwood

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Klarus turned his eyes on his new home, a slumping two story disaster waiting to happen. Still the initiate retained his cheery smile. 'From humble origins comes greatest majesty,' the scriptures echoed in his head. "Thank you sir goblin," he told his puzzled benefactor, "and keep the amulet, perhaps it will guide you as it has me." Leaving the street vender in an even greater state of confusion, Klarus strode boldly up to the bunk house. After politely kicking the caked mule crap from his shoes, he pulled open the door. Rusted hinges screeched like banshees alerting a bald dwarf to the new arrival. The stout fellow sat perched atop a stool as tall as he was, immersed in a novel. "Two bits for the week, a silver for a month," he grumbled without even looking up from his book. Klarus noticed the title, "Maidens of the Shadow," a rather lurid literary portrayal of the mysterious dark elves. He recalled the clerics banning its sale in the east.

"Ah thank you kind sir, but I can not pay you at the moment might I..."

"Two silver due at the end of the month and if you don't pay I break you knee caps," he replied, eyes still deep betwixt the book's pages.

"Riiight well I'm sure the One will lead me to prosperity by the time a month has passed." The dwarf only grumbled in response. "Umm which room should I..."

"Up the stairs, third door on your right." As he left the dwarf turned the book sideways, his eyes intent on some illustration Klarus did not even want to imagine.

As the initiate made his way up the uneven stairs and down the mud tracked hall, he could hear voices steadily growing louder, "yeah well rumors can sometimes be true and I'm not facing no undead."

"You expect to ever make it outta this dump if you don't take risks?"

"Going up against the Brothers isn't risk it's suicide."

"I'm telling you they're going to far this time, be on the right side when the power shifts and you....wait a second do you hear that..."

Klarus, unable to restrain his curiosity had paused near the door. Now as it flew open with the force of a battering ram, he found his face directly in its path. When the black curtain of unconsciousness finally lifted, he was looking up at a trio of mercenaries complete with scarred faces and worn armor. "Well Vhenn," said the biggest of the three, a strapping young human with the hilt of a greatsword protruding from between his shoulders, "looks like you don't need to fear your imaginary vampires anymore, we got ourselves a cleric."

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Blackwood Market

Marcos was eating an apple he had bought while he waited for the goblin to finish his business with the human. He saw as the goblin pointed to “The pig in shit” inn, Marcos laughed at the implications. He had stayed there himself his first night in Blackwood. He had learned to hate the place; the smell was bad enough but the people were way worst. A bunch of green boys that boasted of feats undone and rewards undeserved. He had resented the man that directed him to the place. He was part of the town now and he knew exactly the type of man that spent his nights in that inn.

Marcos made his way to the goblin as soon as he saw the human leave. As he made his approach he made eye contact with the goblin. The goblin seemed prepared to start his sales pitch as soon as Marcos got within range.

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The goblin shook his head, putting his newly obtained holy trinket on his stand. If anything, maybe someone passing by might buy it off him for SOMETHING. He had been turned down on sales before, and shake downs as well. But never before had Gryt been so dumbfounded by a marks ignorance that he gave up on even trying to get at the money in their purse.

His moment of silent frustration over his failed sales attempts was cut short as he caught a glimpse of another potential customer approaching. The snarl on his face quickly shifted to a smirk, and his hands clapped together as the man got closer.
"Ah! Yessir, yessir! I see y'have an eye for the extanomical! A true officionado o' brews." The goblin paused, gesturing to his wares on the stand. "Or perhaps word of m'work has reached you from'a distant land! A pilgrim comin' to a holy fount of mystical goblin brew! Religious in y'travels, an' righteous in y'quest! Well worry not anymore, good sir! You have reached y'final destination! You've reached your holy grail! Your pot of gold! Your rainbows! Your fish sticks!"

The goblin paused once more, confused by his own statement, but only for a moment. "Do you like fish sticks sir? Do you like them in your mouth?"

The setting changes from Blackwood to Rivenmarch

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Character Portrait: Tadik Ghu'al Character Portrait: Urdnot Wrex
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A savage grin spread across Wrex's face as he watched the young orc wrap his hand around the throat of the human. A knife in the man's back Tadik growled into his ear.

"Pahl volkran, human.... move and you die."

Tadik spoke low his voice heavy with intent. The human swallowed hard in fear before speaking.

"W-What d-do you want from m-me?"

"The key. For his cell and bindings. Mok-thorin ka mor'shan... I would have him free."

Merrin froze as the realization dawned on him like the sun on a bloodied battlefield. The key on his belt suddenly seemed very heavy as his mind raced for some means to get out of this. This orc would surely kill him after he opened the cell if not the ogre would. Merrin had attempted to speak to some of the monsters here. He knew them to be more than mere animals yet this ogre had never taken to Merrin. The painters attempts at communication had only been met with growls and silent threats. To be honest being in the presence of the massive ogre unnerved and frightened him. Once freed Goliath would certainly go on a rampage killing everyone in sight. He could not let that happen but what choice did he have. If he refused he would die right here and the orc would loot his body for the key and the same result would occur anyway. He would be forced to do as the orc wanted and hope for an opportunity for escape. Perhaps he could warn the guard or the knights he saw ride in earlier and have the insurrection put down before Goliath and his orc accomplice could do too much damage. Merrin slowly put his hands up showing his surrender.

"T-the key... It is on my belt.... I w-will free Goliath just please, don't kill me."

"Move."

Tadik snarled as he pressed the knife in ever so slightly causing a wince of pain from Merrin. The human lowered his hand to his belt. His shaky hands having trouble with the clasp releasing the key. Once key was in hand he took the few steps towards the cell door and put the key in the lock. The tumbler clicked and the door swung open. Now with the door open Merrin's breathes were coming in rapid succession as his heart began to pound. After a quick prodding from the young orc Merrin stepped inside the cage.

Wrex's body seemed alive with pure energy as the seconds passed by. The human grabbing the key, opening his cell door. He could almost feel the freedom. The painter stepped in and slowly and hesitantly stepped up to Wrex. His eyes ever on the big ogre as if he was staring into the abyss. His entire body trembling with terror as he continued to move. He grabbed the lock fastening Wrex to the chains. His trembling hands struggled to put the key in the lock but he managed it after a few tense seconds. Once the key was in he paused and looked up at Wrex. For a brief moment the human's eyes and the ogre's locked. Time slowed as the two looked at each other. Fear, apprehension, pleading all displayed in Merrin's. Rage, fury and loss all displayed in Wrex's

"When I-I f-free you.... Will you kill me?"

Merrin asked. Over the past year Merrin had seen the ogre many times. Spoken to him several times. Each word he uttered, each phrase, each syllable seemed carefully watched and studied. The expression and demeanor of the ogre always made Merrin feel he was much smarter than what Terral would have others believe. Wrex leaned forward. His face a hairs breath from Merrin's. His expression, calm yet terrifying like the approach of some savage, apocalyptic storm.

"Release me... and see for yourself."

Wrex spoke, the words deep and meaningful. The painter's eyes went wide with shock at the realization that Wrex spoke the same language or at the very least had some how learned enough to reply to him. Merrin nodded and took in a shuddering breath before turning the key. The lock clicked and Wrex slowly removed his shackles and dropped them to the cage floor. His eyes then rose and locked on to Merrin once more. The painter stood there and the utter realization that he was standing inside a cage with the ogre who had been enslaved for just under a year and was now free seemed to consume him. Suddenly in an explosion of motion Wrex surged forward and wrapped one massive hand around Merrin's throat and part of his chest. In an instant the painter was pinned to the cage floor under the relentless crushing grip of the ogre. Merrin groaned in pain and struggled to get air in his lungs as Wrex leaned in and growled viscously.

"My name..... is...not Goliath... I am Urdnot Wrex. Lok-regar ogull, on-dabu... I am ogre again."

With that Wrex released his hold on Merrin and followed Tadik out of the cell leaving the terrified man cowering in confusion and shock. Once out of his cell but still in his tent Wrex stood to his full imposing height and stretched, getting the crampness out of his joints and muscles.

"You do not kill the human cousin?"

Tadik asked curiously. Wrex rolled his shoulders as his blood finally felt alive once more.

"No... That one did not take me. He did not ... uhh... chain me. But those who did are near Tal'vashoth... I can smell them."

"What do you want to do then?"

Tadik asked. A low rumbling growl rolled out of Wrex's throat.

"Kill them all."

With that Wrex stepped out of the tent into the light of the sun. He relished the warmth on his skin, the feel of the cool breeze once more. He clenched his fists and threw back his head and let loose a mighty roar that bellowed out in a long and hearty call to arms. Hoots and howls and roars in return instantly began being heard from the other tents.

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Aurath (The Old World)

Aurath (The Old World) by RolePlayGateway

A large continent largely temperate in climate and ruled absolutely by three monarchies. Home to elves, dwarves and men.

The Underdark (Utherdrauge)

The Underdark (Utherdrauge) by RolePlayGateway

A mysterious subterranean realm of tunnels and caverns which reaches down to the very bowls of Eldrath.

Ishar (Draconia, The New World)

Ishar (Draconia, The New World) by RolePlayGateway

The New Continent, discovered recently by the crusaders but long home to a diverse population of monsters.

New Arcadia

New Arcadia by RolePlayGateway

The elven colony, a shining recreation of the splendorous elven home across the sea complete with golden Orin Trees and spiraling crystal towers.

Duerheim (The Scar)

Duerheim (The Scar) by RolePlayGateway

Meaning simply Dwarf Home, Duerheim is much more akin to a huge industrial project than a settlement. Even it's political structure mirrors this, being ruled by foreman rather than magistrates.

Cathandria

Cathandria by RolePlayGateway

Named for the Saint Cathandra, the human colony is a proud religious farming community which sees the conversion of subhuman monsters as it's holy duty.

The Wilds

The Wilds by RolePlayGateway

The uncivilized region of the Northern subcontinent stretching from the outskirts of the colonies to the base of the Gray Mountains which is characterized by rugged landscapes and temperate forests.

The Gray Mountains

The Gray Mountains by RolePlayGateway

The Gray Mountains stand as a symbol of the unknown. Their mists shroud not only their own peaks but the lands at their base, drifting outward like blanket to cover the earth.

Kandazur (Stilvahen, the Jungle of Ishar)

Kandazur (Stilvahen, the Jungle of Ishar) by RolePlayGateway

Bordering the colony of New Arcadia and dominating the souther subcontinent, Kandazur is an ancient jungle so teaming with life that the ground itself is said to 'crawl'.

Rivenmarch

Rivenmarch by RolePlayGateway

A bustling market town located at a crossroads between several of the most prosperous villages and connected to the sea ports by a stable and deep river.

Shadowspruce Forest

Shadowspruce Forest by RolePlayGateway

A deep and unexplored coniferous forest located in the Northern reaches of the wild.

Blackwood

Blackwood by RolePlayGateway

The farthermost settlement of civilization is a chaotic and lawless town whose population is a mix of dwarves, humans, elves and even monsters.

Tuchanaka

Tuchanaka by RolePlayGateway

A northern mountain range rising out of the wilds and extending into the dwarven colony of Duerheim.

Blackmuck Swamp (Bootbane Swamp)

Blackmuck Swamp (Bootbane Swamp) by RolePlayGateway

A nearly impenetrable saltwater marsh separating the northern subcontinent from the southern and the human from the elven colony.

Eldrath

Eldrath by Scumbag_Brain

A lush planet home to a great diversity of sentient lifeforms.

Clouded Plains

Clouded Plains by RolePlayGateway

A high plain which reaches to the rocky feet of the Gray Mountains and is characterized by thick mists.

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

Orphanage

By marking a character as abandoned, you can offer them to your players as pre-made character sheets.

Character Portrait: Alk Vornain.
2 sightings Alk Vornain. played by zolzol
Some partnerships can spawn things unimaginable.
Character Portrait: Corpus Offensionis
0 sightings Corpus Offensionis played by Wake
Has annyone seen my leg? I seem to have missplaced it... again.

The Forge

Use your INK to craft new artifacts in Through Monstrous Eyes. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 20 Characters to follow in this universe

Character Portrait: Poyo
Character Portrait: Vilkauti (Gnoll)
Character Portrait: Zzzar "The sleeper"
Character Portrait: Fera
Character Portrait: Urdnot Wrex
Character Portrait: Talin Castor
Character Portrait: Gryt
Character Portrait: Miranda LaFonte
Character Portrait: Nevarial Lialill Heseeraphylyll
Character Portrait: Marcos Stark
Character Portrait: Rongor
Character Portrait: Avyssos
Character Portrait: Svisisen Ugal
Character Portrait: Julius Hargrave
Character Portrait: Sylvina Nidow

Newest

Character Portrait: Julius Hargrave
Julius Hargrave

A powerful knight who roams the western lands.

Character Portrait: Svisisen Ugal
Svisisen Ugal

"my blood to my sisters, my allegiance to the forest"

Character Portrait: Avyssos
Avyssos

A young dungeon lord nearing the end of his pilgrimage.

Character Portrait: Rongor
Rongor

Why does the food try to reason?

Character Portrait: Marcos Stark
Marcos Stark

A dhampir with a vast expirience in unarmed combat and mind magic. He has travel the world and is proficient in most languages and cultures.

Character Portrait: Nevarial Lialill Heseeraphylyll
Nevarial Lialill Heseeraphylyll

The paragon of elven beauty and arrogance.

Character Portrait: Miranda LaFonte
Miranda LaFonte

The banshee maiden

Character Portrait: Gryt
Gryt

A self-proclaimed goblin master of alchemy and demolition. If only self-proclaiming something actually made it true.

Character Portrait: Talin Castor
Talin Castor

An enterprising young wererat woman with a (slightly) eldritch sword.

Trending

Character Portrait: Rongor
Rongor

Why does the food try to reason?

Character Portrait: Julius Hargrave
Julius Hargrave

A powerful knight who roams the western lands.

Character Portrait: Marcos Stark
Marcos Stark

A dhampir with a vast expirience in unarmed combat and mind magic. He has travel the world and is proficient in most languages and cultures.

Character Portrait: Miranda LaFonte
Miranda LaFonte

The banshee maiden

Character Portrait: Nevarial Lialill Heseeraphylyll
Nevarial Lialill Heseeraphylyll

The paragon of elven beauty and arrogance.

Character Portrait: Talin Castor
Talin Castor

An enterprising young wererat woman with a (slightly) eldritch sword.

Character Portrait: Avyssos
Avyssos

A young dungeon lord nearing the end of his pilgrimage.

Character Portrait: Svisisen Ugal
Svisisen Ugal

"my blood to my sisters, my allegiance to the forest"

Character Portrait: Vilkauti (Gnoll)
Vilkauti (Gnoll)

One of the bipedal hyena-like peoples known as 'Gnolls', Vilkauti is a cool-headed, mild-mannered and overall somewhat playful character. While not the most adamant warrior, he is a stalwart companion to the last.

Character Portrait: Poyo
Poyo

Squeak squeak squeak squeeeeeak!

Most Followed

Character Portrait: Talin Castor
Talin Castor

An enterprising young wererat woman with a (slightly) eldritch sword.

Character Portrait: Urdnot Wrex
Urdnot Wrex

A ferocious example of the not so gentle giants of Tuchanka.

Character Portrait: Nevarial Lialill Heseeraphylyll
Nevarial Lialill Heseeraphylyll

The paragon of elven beauty and arrogance.

Character Portrait: Julius Hargrave
Julius Hargrave

A powerful knight who roams the western lands.

Character Portrait: Gryt
Gryt

A self-proclaimed goblin master of alchemy and demolition. If only self-proclaiming something actually made it true.

Character Portrait: Rongor
Rongor

Why does the food try to reason?

Character Portrait: Marcos Stark
Marcos Stark

A dhampir with a vast expirience in unarmed combat and mind magic. He has travel the world and is proficient in most languages and cultures.

Character Portrait: Miranda LaFonte
Miranda LaFonte

The banshee maiden

Character Portrait: Fera
Fera

"I think therefore I am."


View All » Places

Aurath (The Old World)

Aurath (The Old World) by RolePlayGateway

A large continent largely temperate in climate and ruled absolutely by three monarchies. Home to elves, dwarves and men.

The Underdark (Utherdrauge)

The Underdark (Utherdrauge) by RolePlayGateway

A mysterious subterranean realm of tunnels and caverns which reaches down to the very bowls of Eldrath.

Ishar (Draconia, The New World)

Ishar (Draconia, The New World) by RolePlayGateway

The New Continent, discovered recently by the crusaders but long home to a diverse population of monsters.

New Arcadia

New Arcadia by RolePlayGateway

The elven colony, a shining recreation of the splendorous elven home across the sea complete with golden Orin Trees and spiraling crystal towers.

Duerheim (The Scar)

Duerheim (The Scar) by RolePlayGateway

Meaning simply Dwarf Home, Duerheim is much more akin to a huge industrial project than a settlement. Even it's political structure mirrors this, being ruled by foreman rather than magistrates.

Cathandria

Cathandria by RolePlayGateway

Named for the Saint Cathandra, the human colony is a proud religious farming community which sees the conversion of subhuman monsters as it's holy duty.

The Wilds

The Wilds by RolePlayGateway

The uncivilized region of the Northern subcontinent stretching from the outskirts of the colonies to the base of the Gray Mountains which is characterized by rugged landscapes and temperate forests.

The Gray Mountains

The Gray Mountains by RolePlayGateway

The Gray Mountains stand as a symbol of the unknown. Their mists shroud not only their own peaks but the lands at their base, drifting outward like blanket to cover the earth.

Kandazur (Stilvahen, the Jungle of Ishar)

Kandazur (Stilvahen, the Jungle of Ishar) by RolePlayGateway

Bordering the colony of New Arcadia and dominating the souther subcontinent, Kandazur is an ancient jungle so teaming with life that the ground itself is said to 'crawl'.

Rivenmarch

Rivenmarch by RolePlayGateway

A bustling market town located at a crossroads between several of the most prosperous villages and connected to the sea ports by a stable and deep river.

Shadowspruce Forest

Shadowspruce Forest by RolePlayGateway

A deep and unexplored coniferous forest located in the Northern reaches of the wild.

Blackwood

Blackwood by RolePlayGateway

The farthermost settlement of civilization is a chaotic and lawless town whose population is a mix of dwarves, humans, elves and even monsters.

Tuchanaka

Tuchanaka by RolePlayGateway

A northern mountain range rising out of the wilds and extending into the dwarven colony of Duerheim.

Blackmuck Swamp (Bootbane Swamp)

Blackmuck Swamp (Bootbane Swamp) by RolePlayGateway

A nearly impenetrable saltwater marsh separating the northern subcontinent from the southern and the human from the elven colony.

Eldrath

Eldrath by Scumbag_Brain

A lush planet home to a great diversity of sentient lifeforms.

Clouded Plains

Clouded Plains by RolePlayGateway

A high plain which reaches to the rocky feet of the Gray Mountains and is characterized by thick mists.

Rivenmarch

Cathandria Rivenmarch Owner: RolePlayGateway

A bustling market town located at a crossroads between several of the most prosperous villages and connected to the sea ports by a stable and deep river.

Blackwood

Shadowspruce Forest Blackwood Owner: RolePlayGateway

The farthermost settlement of civilization is a chaotic and lawless town whose population is a mix of dwarves, humans, elves and even monsters.

The Wilds

The uncivilized region of the Northern subcontinent stretching from the outskirts of the colonies to the base of the Gray Mountains which is characterized by rugged landscapes and temperate forests.

Eldrath

A lush planet home to a great diversity of sentient lifeforms.

Shadowspruce Forest

The Wilds Shadowspruce Forest Owner: RolePlayGateway

A deep and unexplored coniferous forest located in the Northern reaches of the wild.

Tuchanaka

The Wilds Tuchanaka Owner: RolePlayGateway

A northern mountain range rising out of the wilds and extending into the dwarven colony of Duerheim.

The Underdark (Utherdrauge)

A mysterious subterranean realm of tunnels and caverns which reaches down to the very bowls of Eldrath.

Clouded Plains

The Wilds Clouded Plains Owner: RolePlayGateway

A high plain which reaches to the rocky feet of the Gray Mountains and is characterized by thick mists.

Blackmuck Swamp (Bootbane Swamp)

A nearly impenetrable saltwater marsh separating the northern subcontinent from the southern and the human from the elven colony.

The Gray Mountains

The Gray Mountains stand as a symbol of the unknown. Their mists shroud not only their own peaks but the lands at their base, drifting outward like blanket to cover the earth.

Ishar (Draconia, The New World)

The New Continent, discovered recently by the crusaders but long home to a diverse population of monsters.

Aurath (The Old World)

Eldrath Aurath (The Old World) Owner: RolePlayGateway

A large continent largely temperate in climate and ruled absolutely by three monarchies. Home to elves, dwarves and men.

New Arcadia

The elven colony, a shining recreation of the splendorous elven home across the sea complete with golden Orin Trees and spiraling crystal towers.

Duerheim (The Scar)

Meaning simply Dwarf Home, Duerheim is much more akin to a huge industrial project than a settlement. Even it's political structure mirrors this, being ruled by foreman rather than magistrates.

Cathandria

Named for the Saint Cathandra, the human colony is a proud religious farming community which sees the conversion of subhuman monsters as it's holy duty.

Kandazur (Stilvahen, the Jungle of Ishar)

Bordering the colony of New Arcadia and dominating the souther subcontinent, Kandazur is an ancient jungle so teaming with life that the ground itself is said to 'crawl'.

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