Cleanse the dirt, bury the bones, leave the dead behind.
Gerrard has a very lite heart about him and treats the world around him like mostly a game for the sorts of those that tend to play by the rules. He is fare and assertive for his type doing his best to make sure all are equal for the respects of being present. He carries very little predisposition for other races that crosses his path and will only be mistreating if he is first the target of such acts.
In combat however Gerrard is tenacious too a fault and will hound the opponent until either their body gives out or they concede defeat and withdraw. However this is not to say that he is not sporting and will do what he must to even the playing field in order to make sure he and his opponent are on even terms. However if they tend to cheat or try any underhanded tactics while in combat he will turn on them at first notice and will not stop until they are nothing but a stain.
Gerrard carries several items to ease his travels and to help along whatever adventure he might undertake.
Travel bag: While the bag has a small enchantment on it to increase its carrying capacity, it does not have an unlimited space and the bag does not reduce weight of the contained objects.
Mage's Dirk: A large dagger that may as well be considered a short sword which can be used for combat see's more use in the sense of ritual construction. The blade does carry an enchantment where it can fire a small cutting pulse from the blades tip but only at a low rate.
-once per four post-
Magic Book: While it is more correct to call this a grimoire, Gerrard does not like the sense of such a term being used so lightly for such a plane day to day object. This book contains the magical knowledge of himself and several spells inherited from his fore fathers.
Scrying Needle: This six inch long piece of metal is actually a tool for making runes and etching them into the surface of any metal pliable enough to receive them.
Camping Set: A collection of items that can be used to create a campsite for one at almost any location where a flat surface can be found.
Red Crystal pipe: A small keepsake from one of Gerrard's first adventures and a reminder that you never know what you might find.
Gerrard is man of much privilege being born into a home of magic on the far northern border, and received training from an early age to master the arcane arts. It was not until he reached the age of ten that he learned he possessed a certain aptitude for more shyly treated magical arts. His methods for using blood and bone magic where slowly seen as being a new method of training in these arts more safely and he soon gained praise from his peers. However the life of luxury for him was going to be short lived after he graduated from the mages college and was sent further north with his brothers to battle in the growing war from the frosted realms. The war dragged on for over a decade and while away Gerrard learned that his house had fallen too outside influences from rival families.
But with the end of the war came some respite for him and his brothers, as they where able to look upon their homeland with new love and admiration. While the fall of their home was a sad endeavor they did not falter in the idea that their home and name could just as easily be rebuilt. So all three brothers said their farewells and parted ways to make their own fortunes in the hopes of returning and restoring the family name with honer.
It has been almost a full decade since the son's parted ways and on small occasion Gerrard manages to send the bulk of his income to help fill the family coffers an chance he gets. He has not heard from the others for almost a full years now and he has begun to feel the detachment from such family connections.
The last half year Gerrard has been among the far southern lands and it is by far the furthest he has been away from his homeland.
The family.
Cornelia- Mother
Basal- First Born
Kurtis- Second Born
Gerrard- Third Born