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Traveller - Classic

Classic Traveller

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a part of Traveller - Classic, by General Holdt.

The Entire Universe

General Holdt holds sovereignty over Classic Traveller, giving them the ability to make limited changes.

213 readers have been here.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

http://en.wikipedia.org/wiki/traveller_(role-playing_game)

Setting

It's big... and endless
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Classic Traveller

The Entire Universe

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Classic Traveller is a part of Traveller - Classic.

2 Places in Classic Traveller:

1 Characters Here

Walter Brackingham [0] A gentleman of the highest caliber, Brackingham hides his intense hatred for Plebians behind a well maintained moustache.

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Current Action:

The General and Walter Anders are holding off 5 Rioters, armed with Clubs.
Walter MacPhearson is running to get to his ATV, back us up.
One Rioter is unconcsious, and Anders has taken 6 Temporary DEX damage.

It's our combat turn!

what do you want to do?

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So! Sir Brackingham has joined us!

I'm not sure exactly which planet you start on... but you do have a 200 ton free trader vessel...
I'll work out the running costs/revenue for you if you like

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OK: 200 Ton freed trader, called "The Lance of Profit" if i remember correctly... (i checked the archive)
Free trader stats from book 02:
FreeTrader :200-ton
Jump Drive A (1 parsec jumps max)
Maneuver Drive A (can pull 1G)
Fuel: 30 Tons - sufficient for 1 jump and endless maneuver
Computer model/1
10 Staterooms (for crew and passengers)
20 Low Berths (for dirty ole low passage, or emergency freezing of casualties)
2 hardpoints. weapons can be installed here.
2 tons free space for fire control. (or anything)
Cargo Capacity: 82 Tons.
Streamlined hull. (means you can skim unrefined fuel from gas giants)

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Now for running costs:

Required Crew:
Pilot: salary 6,000 Cr/mnth
Engineer: salary 4,000 Cr/mnth
medic: salary 2,000 Cr/mnth
Steward: salary 3,000 Cr/mnth

so a total of 15,000 Cr of wages each month.

Fuel: 500Cr/ton of refined fuel.
your 30 ton fuelage allows for 1 jump, and usually one does 2 jumps per month, so you'll need 60 ton/month.

that's 30,000 Cr/mnth on fuel.

Life support costs 2,000 Cr per occupied stateroom

low berths cost 100 Cr per occupied berth.


TOTAL RUNNING COST/MONTH: 45,000 Cr (not including life support)


OK. Revenue

the amount of passengers and cargo differs depending on population of the worlds being travelled between. (you gotta roll it)

you can do 2 jumps per month. so i'll X2 everything at the end

rough averages of a trip between two average worlds:

PASSENGERS:

High Passengers: 6. 10,000 Cr each. so 60,000 Cr. X2 = ~120,000 Cr. ok you just covered your running costs!

Mid Passengers: none can be taken... all staterooms occupied. (4 crew + 6 high passengers)

Low Passengers: 9. 1,000 Cr each, so 9,000 Cr. X2 = ~18,000 Cr

CARGO: (ships at 1000Cr/Ton)

Major Cargo: 15 tons. 15,000 Cr X2 = ~30,000 Cr

Minor Cargo: 15 tons. 15,000 Cr X2 = ~30,000 Cr


So, TOTAL REVENUE/MONTH: ~198,000Cr

life support costs/jump: staterooms: (10 rooms occupied) 20,000 Cr. X2 40,000 Cr/month
Low berths: 9. 900 Cr. X2 = 1,800 Cr/month
total life support cost of 41,800 Cr


TOTAL RUNNING COSTS/MONTH: 86,800 Cr
AVERAGE REVENUE/MONTH: 198,000 Cr
PROFITS/MONTH: 111,200 Cr


So it's looking pretty good!

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#, as written by Sarkas
Oi Gen'ral, that be MY Ship yer talkin' about! Now I don't know why you confused me with Sir Knight over there, but it's mighty kind of you to run down the profit that my Lance just might bring in

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haha i knew it was one of yours... so; Walter you are running back to the ATV on the surface of Boughene. We have 1 turn, and then you'll be able to get in, and start it up/strap in etc. (will take 1 turn to do)

So... I assume Walter Anders and the myself will just attack the shit outta these rioters...

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hey guys! no one seems to remember this game... but if there's any interest, i'd be happy to help people roll up characters/get set up. I'm UTC +12 so.... kinda makes thing difficult... sorry!