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Tyranny of the Sun

Tyranny of the Sun

0 INK

The events of Skyrim's two major expansions Dawnguard and Dragonborn are twisted into a what-if scenario. Auriel's Bow has fallen into Harkon's hands, and Solstheim has fallen to an ancient foe.

2,162 readers have visited Tyranny of the Sun since Juvenile-River created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

www.elderscrolls.com

Introduction

It's been three years since the warmth of the golden sun has touched the land of Tamriel. The Dawnguard has fallen, and the possession of the sacred bow of Auriel has fallen into the hands of Harkon, who uses an arrow dipped in his daughter's blood to darken the sun every morning. The Dragonborn hasn't been seen since the raid on Harkon's castle, and is presumed dead.

As Valerica predicted, the general population has declared war on the undead, seeking to find the ones responsible for the blotting out of their sun. Vampires everywhere are finding few places left to hide, as adventurers and vampire hunters flush them out of every cave.

But the living are not Harkon's only threat. The long-time rivals of the vampire, the lycanthropes, have been gathering. A new guild, formed in secret, called the Lunar Alliance, seeks to unite all lycanthrope species under a common cause, and they have taken an interest in Harkon's new toy.

Meanwhile, the Empire, in the midst of two wars, has lost possession of the island of Solstheim. An ancient Dragon Priest, named Miraak, has returned from the dead, and he seems to have a strange kind of mind control over the people of the island.

In this time, more than ever, Tamriel is in need of heroes, or else their world will be swallowed up in darkness.

Toggle Rules

In this RP, characters may be aligned with the Volkihar vampire clan, help to build up the new Lunar Alliance, join the remnant of the Dawnguard in their hunt for vampires, etc.. I encourage creativity, and I welcome any new ideas. For now, the events in Solstheim may remain in the background, but can become more significant in the future.

No one may claim the character of the Dragonborn, or have status as a Dragonborn. Some may, however, be students of the Greybeards, with limited skill in the use of dragon shouts.

This RP doesn't have to always concern the main storyline. I'd like to see side-quests, like in the video game.

Here's some more background into the events of Skyrim: The Civil War is reaching its end, with Ulfric Stormcloak taking his place as High King of Skyrim in Solitude. The Empire still has control over some cities, but Ulfric has taken the advantage. However, Ulfric's victory over the Empire only triggered the beginning of Skyrim's conflict with the Thalmor. A new war is brewing, the likes of which Skyrim hasn't seen since the 2nd Era.

The Dragonborn hasn't joined the Companions or the Dark Brotherhood. So whatever events are involved in their quests have not happened here yet. For example, Kodlak Whitemane is still the Harbinger.

Alduin has been defeated. Though dragons still plague Tamriel, they operate without a leader.

More on the Lunar Alliance: Most lycanthropes either hunt alone, or in packs of like lycanthropes. Different species (such as Werewolves and Werebears) have not typically gotten along and have competed over territory since their beginnings. The Lunar Alliance seeks to bring all species together, to bring peace between them, and to give them more power. They fight back against groups like the Silver Hand, who hunt them down. However, the secret guild is newly formed, and is lacking in influence. Their base is in a cave under the Throat of the World, and their leader is a Werelion Redguard named Waylas.

For convenience, I may make a thread journal to list the major points of the plot so new people won't have to read every page.

For your character's profiles, include all the basics. Name, sex, race, appearance, and background. Also include their major and minor skills, and a list of weapons, armors, other items, and spells that they are in possession of.

Browse All » 4 Settings to roleplay in

Apocrypha

Apocrypha by Juvenile-River

The realm of Hermaeus Mora.

Solstheim

Solstheim by Juvenile-River

An island Northeast of Skyrim. It is the home of the Skaal, a large population of Dunmer, Werebears, and Miraak.

Skyrim

Skyrim by Juvenile-River

The land of the Nords, and the land taking center stage in the deciding of the fate of all the known world.

The Story So Far... Write a Post » as written by 0 authors

There have not been any posts in this roleplay.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

There are no arcs in this roleplay.

View All » Create New » Quests

There are no quests in this roleplay.

Add Group » View All » 4 Factions to align with

Here's the current leaderboard.

Volkihar Clan

The Volkihar Clan of vampires, lead by Harkon. It is said that their bite can freeze a mortal solid.


The Lunar Alliance

An unlikely alliance of lycanthropes coming together to create peace among their tribes.


Dawnguard

A group of professional vampire hunters.


Miraak Cult

Worshipers of the first Dragonborn, ruler of Solstheim.


Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 4 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Apocrypha

Apocrypha by Juvenile-River

The realm of Hermaeus Mora.

Solstheim

Solstheim by Juvenile-River

An island Northeast of Skyrim. It is the home of the Skaal, a large population of Dunmer, Werebears, and Miraak.

Skyrim

Skyrim by Juvenile-River

The land of the Nords, and the land taking center stage in the deciding of the fate of all the known world.

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Tyranny of the Sun. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 2 Characters to follow in this universe

Character Portrait: Hulgard Fireheart

Newest

Character Portrait: Hulgard Fireheart
Hulgard Fireheart

A vampire hunter with a dark secret: he is one of them.

Trending

Character Portrait: Hulgard Fireheart
Hulgard Fireheart

A vampire hunter with a dark secret: he is one of them.

Most Followed

Character Portrait: Hulgard Fireheart
Hulgard Fireheart

A vampire hunter with a dark secret: he is one of them.


View All » Places

Apocrypha

Apocrypha by Juvenile-River

The realm of Hermaeus Mora.

Solstheim

Solstheim by Juvenile-River

An island Northeast of Skyrim. It is the home of the Skaal, a large population of Dunmer, Werebears, and Miraak.

Skyrim

Skyrim by Juvenile-River

The land of the Nords, and the land taking center stage in the deciding of the fate of all the known world.

Skyrim

The land of the Nords, and the land taking center stage in the deciding of the fate of all the known world.

Solstheim

An island Northeast of Skyrim. It is the home of the Skaal, a large population of Dunmer, Werebears, and Miraak.

Fullscreen Chat » Create Topic » Tyranny of the Sun: Out of Character

Discussions

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Most recent OOC posts in Tyranny of the Sun

Re: Tyranny of the Sun

Well, it's not really much of an RP if I'm deciding everything that happens. That's more like a work of fan fiction.

Re: Tyranny of the Sun

i dont think i can take more characters. although i am playing Skyrim right now, I am not too familiar with everything thats been going on, so you and others (if they join) will have to take control of everything that happens

Re: Tyranny of the Sun

I'll wait a little longer to see if others are interested, but if not, would you like to take more characters? I'd like each faction to be active.

Re: Tyranny of the Sun

also, since I'm basically the follower, I think it would be better if you were to write the places we go and the things that happen to us along the way. I think this might turn out to be a 1 on 1 rp because people aren't joining

Re: Tyranny of the Sun

Sounds good. But I think it's best if the two have only recently met, or at least within the last two years or so. I don't want him to know more about Hulgard's past than he should.

Yes, most of the RP will take place in Skyrim. Depending on how well things go, however, some may travel to Solstheim. Certain quests may take characters into other lands as well, but most of the action will be in Skyrim.

Re: Tyranny of the Sun

lets just say we met in a tavern and became friends in the past. he wont be doing much fighting so you have to protect him. You do alot of heroic deeds and he'll write songs about you. lol. also, where does our story take place? Skyrim?

Re: Tyranny of the Sun

remy6archer wrote:can i submit a traveling bard who accompanies Hulgard?


So long as that traveling bard can defend himself against vampires, sure. Got any ideas for how the two should meet or could have met in the past?

Re: Tyranny of the Sun

can i submit a traveling bard who accompanies Hulgard?

Tyranny of the Sun

Tyranny of the Sun is an idea I had, taking the stories of Skyrim's two major expansions--Dawnguard and Dragonborn--and manipulating them a bit. Instead of defeating Harkon, the Dragonborn is defeated, and Auriel's Bow falls into the possession of the vampires. But seeing the sun being darkened every morning has rapidly raised awareness and hatred for vampires.

Meanwhile, in Solstheim, Miraak has returned to the mortal plane, and he has started by turning the entire island into his mind slaves. With the Empire weakened by the wars with the Thalmor and the Stormcloaks, Miraak currently stands unopposed.