Introduction
The minerals of Earth have been depleted. Those who had enough money went into outer space to obtain minerals via stars aboard the Stelar, a ship doubling that of Earth. All that remains on the planet is a blue lake covering 1/3 of the planet. The rest is a desert, orange and tan like everything else. People battle for water with laser and new weaponry just to make it throughout colonies or by themselves. And finally, Stelar City is the only supercity that remains safe on Earth. Composed of titanium and energy obtained from stars, this city takes up the spanned size of the United States. Everything else is rust, left alone to age in history with sand blowing over.
Gunslinger: A futuristic cowboy, using lightweight style revolvers and laser-blade weaponry. Perks of being Gunslinger include:
1) Double or Nothing: Get a second chance during battle to roll. However, the number rolled must be higher than the battle number. (See battle rules below.)
2) 'Slinger Instinct: MUST BE DURING START OF BATTLE- Gunslinger can change position to attack first.
Wanderer: Multiple ranges of combat, can use any type of weapon and are adaptable. Perks of being Wanderer include:
1) Natural: (PERMANENT)- The Wanderer picks a certain type of weaponry and is now especially better with that type of weapon.
2) Energetic: The character is naturally capable of having a little bit more stamina during combat.
Rebel: Rebellious lightweight warrior specializing in stealth and tactical tools such as hacking and more. However, straight up combat usually does not go as much in their favor. Perks of being Rebel include:
1) Shadowed: (PERMANENT)- Rebels are less noticed in crowds or when hidden in general.
2) Electronic Superiority: (PERMANENT)- Rebels have a 25% higher chance of successful hacking/electronic sabotage.
Subspace Warrior: Warriors capable or using hand-held weaponry (and light firearms) as well as a valued amount of knowledge. Perks of being Subspace Warrior include:
1) Vast Knowledge: (PERMANENT)- The warrior generally excels in multiple types of education.
2) Slip: During battle if they side roll (refer to battle rules) the attack from their enemy could be dodged.
MORE CHARACTERS WILL BE ADDED LATER
BATTLE RULES
1) Use this website to roll and number between 1 and 100 during battle. (website for it:http://www.random.org/)
2) The person (unless a perk says different) attacks. When they role, the number will be posted at the bottom.
3) In order to block or hit back, you must roll a higher number.
4) If you are hit multiple times via a higher number, you will either be spared, taken, or whatever you and the other character agree on.
5) You also need to roll higher than a 50 to electronically sabotage something. 25 is automatically added for a Rebel to whatever number they roll.
CHARACTER CREATION:
(Image of Character)
Name:
Gender:
Age:
Class:
(Image of Character 2)
History:
Location:
(Image of Character 3)
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Welcome home, Promethean. Here, you can manage your universe.
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Uchū Sensō
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Uchū Sensō
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Uchū Sensō
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