There are six main Races in the Ascari Empire.
1) Kafkan Minotaurs:
⢠Population: 54 Billion, stable.
⢠Characteristics: Most Kafkans Minotaurs are extroverts and will speak anything that is on their mind. They are calm and patient people and donât do anything without thinking it over.
⢠Carbon based humanoids
⢠Home Planet: Kafka.
2) Hâmoj Tefâit:
⢠That is not one creature. It is a hive of over 8x10^30 tiny creatures known as Kwons.
⢠Population: Seven.
⢠Size: One hundred and fifty thousand kilometres.
⢠All seven of these things live in separate star systems, all near stars as if feeding from them. No one is allowed to disturb them, but they are kept under heavy surveillance.
3) Humans
⢠Population: 62 billion, stable.
4) Swer!zt
⢠Ammonia based life form: Instead of water their body uses Ammonia as a solvent.
⢠Population: The Swer!zt live only on two planets in the Ascari Two Star System, Menos and its twin planet Xenos. Their population is 18 billion.
⢠Characteristics: the Swer!zts are a violent and primitive race. Though some may find their way to dealing with things repulsive, they are so because all creatures on their planets are violent, dangerous and smart.
Quite a few Generals in the Ascari Federation are Swer!zts.
5) Dernters
⢠Population: 4 million
⢠They are tall non humanoid creatures reaching 24 feet
⢠Extremely intelligent and hardworking.
6) Vilcabamba
⢠They are the humanoids with the lower body of a four-legged creature.
⢠Population: 24 billion.
⢠They are great warriors capable of fighting in many terrains. They are fast and agile though cannot run for long distances.
Nation size: Two (Nine systems). They are currently fighting in three different systems.
Government type: similar to Communism. Each species have their representative living on a planet, in Ascari Three, reserved for outside contact, war room, etc. They have a massive headquarters in the city of Beroo on that planet. Decisions are made as a collective. Each person carries with him an instrument that allows him to participate, though a person can only vote in decisions where he can make an informed decision. So roboticists cannot vote in decision pertaining to Ship design but can certainly raise questions if a part of that shipâs design hinders movement of robot etc.
This method is only used for big decisions. Smaller things are handled by the chosen representatives.
Important Government Figures:
Kirsla: Head representative. (Title: Archon)
Roger Manin: Head Representative. (Title: Senator)
Fen!stre: Head Representative. (Title: Sqwer. It means Hujai killer, Hujai being the predators on the top of the food chain on their planets)
Seâkna: Representative of the Dernters. (Title: Saedorf meaning âThe smartestâ)
Moriz: Representative of the Vilcabamba. (Title: Leonidus. It means âGeneralâ)
Economy: Ascari One through Five are the internal systems. They use credit as their currency. Each person, regardless of who he is, gets the same amount of basic credits though bonuses do vary. Government controlled market.
The external systems are the more open systems. They use Xenba as their top currency. The market here is open, based on supply and demand. The Ascari Government does keep things in control making sure no one is cheated, and no commodityâs price starts increasing exponentially.
Currency division:
1 Zerk is equivalent to 4 dollars. (2012)
1000 Zerk = 1 Fern
1000 Fern = 1 Tia
1000 Tia = 1 Necron
1000 Necron = 1 Xenba
Important Economic Leaders: Far, Far too many to mention. With more than 65 inhabited planets you can expect many, many CEOs and many big companies(this is the difference between communism and the govt type of the Ascari. You are allowed to make your own companies though the government does have quite of bit of control over it).
Religions: Internal systems: -Religion works differently in the Ascari Federation. Each individual is allowed to worship whoever he wishes, but only in the privacy of his house. Absolutely nothing related to religion is permitted in public. Even people who speak their Godâs name in vain, in public, are punished.
External systems:- Secular.
Points of interest:
Note: Iâm taking 0 SE as the year the Kafkan Minotaurs developed the technology to fly. (aeroplanes)
Also the coordinates are the relative coordinates of the star systems to Ascari One
- There are nine systems, Ascari One to Ascari Nine. (just basic information)
- Ascari One: Contains Kafka, home planet of the Kafkan Minotaurs. Four inhabited planets, all containing all sort of things(industries, housing, tourism etc) (position : 0,0,0) (Year âcapturedâ: 2300SE)
- Ascari Two: contains the home planets of Swer!zt and the Vilcabamba. Also, five other planets for housing. (1, 0.8, -2.3) (4000 SE)
- Ascari Three: contains eleven inhabited planets, ten concentrating on mining, manufacturing and research. The last one is the home planet of the Dernters(2, .1, .3) (4400 SE)
- Ascari Four: Contains the home planet of the humans(not Earth) and Six planets used for ship construction. (-.1, -2.1,-1.6) (4500 SE)
- Ascari Five: The first real military based star system. Seven inhabited planets. (-1.5, 3, 3.5) (4550 SE)
- Ascari Six: Ten inhabited planets (It is a twin star system & three triplet planet systems) All planets are used to agriculture and other household commodities production and manufacturing. (1,-1,-.8) (4700 SE)
- Ascari Seven: Seven inhabited planets taking care of outside contacts (trading, diplomacy somewhat etc.) (-1, 4,-2.5) (4900 SE)
- Ascari Eight and Nine: Eleven (Six and Five) inhabited planets in total having all sorts of commodities (housing, trading, tourism, etc) (7,0.9, 6) and (-4, -2, 6) (4850 SE and 4855 SE)
Current Date: 5100 SE.
History:
409SE: Start of the great battle between different Kafkan Minotaurian tribes.
521SE: End of war. All Kafkans are now under one federation, Moscau Federation.
1024SE: Flight discovered.
1203SE: First Interplanetary spaceships.
1500SE: First base on another planet.
1510SE: Mining colony set up.
1550SE: Massive terra forming project started to make the other planet inhabitable.
1650SE: Terra forming process complete.
1800SE: People start moving to the other planet, named Kafka Two.
2300SE: All planets in solar system terra formed.
After this itâs all terra forming, meeting new species and joining hands and such.
Strengths (Non-Militarily):
- Dernters: The race's members are capable of inventing stuff Minotaurians could not believe was possible.
- Swer!zts: Very capable fighter and thinkers.
- Population & Economic Control
- Ship building Prowess: They have many types of ships capable of doing many things. This allows for complex tactics. Also, all fighter and some cruisers ships are automated keeping casualties minimum.
- Loyalty: The people are loyal to the Federation's ideals.
Weaknesses (Non-Militarily):
- Swer!zt's impulsive actions: The swer!zt hate peaceful times. They are not used to it. This makes peace making a difficult task.
- The dying Sun: One of the Suns in the Ascari Six system is about to die out and lately, the H'moj Tef'it near the star has shown increased movement which is scaring the people.
- Slow Big Decisions: Big Decisions take quite a lot of time causing crippling delays. Once, it nearly caused the Ascari federation to lose Ascari Eight.
- Open Market Corruption: There is large Black Market in Ascari Nine decreasing The Federation's coffer size.
- War: The Ascari Federation is currently at war with three different Size Ones. It is eating up valuable resources
Hyper Tech:
1) Cold Fusion: The Dernters have developed a machine capable of performing Cold Fusion though these machines require a large area so they are not used to power small communities or smaller ships.
2) Nanotechnology: Advanced Nanomachines allows the Ascari to sabotage equipment of other races. They cannot be easily detected but can be easily destroyed though only with x-rays.
3) Space Manipulation/ Temporary Wormhole Creation: The Ascari federation discovered that each time a large cold fusion machine (the ones used to power Titans and the Ship Building Facilities) was used, it would send a large shockwave in a random direction(does not affect normal matter, only Dark Matter) though each time the speed would be different. If two shockwaves from two machines reached the other machine at the exact same time, a temporary wormhole would be created. They have managed do it successfully only twice till now. Lately they have been perfecting a way so they can control this power.
Doctrine:
All races except the Swer!zt believe in peace and would love for other nations to join them.
They do not fight on ground. Ship based is all they do. Land based battles are
Though if they really have to fight they prefer extremely complex Naval maneuvers based on Chaos theory.
One tactic:
1) Use destroyers to engage opponentâs attackers and keep them busy.
2) Use cruisers to attacks opponent support ships.
3) Use kamikazes to perform surgical nuclear attacks on important ships.
4) Use fighters to keep fighters busy.
5) Use nanomachines to attack planets, clog important stuff(water lines, respiratory organs, etc)
6) Use other ships that are considered support staff to occasionally attack, flank etc.
Another Tactic:
The Trojan Horse (this plan will be functional once they can control wormhole creation.)
Gift a large cold fusion machine to an empire. Then create a wormhole and attack.
SHIP LIST AND FUNCTIONS
I will add the whole thing to Clans, etc Sub Forum if approved(and flesh them out adding more info).
http://photoupload.org/images/34515100655732546659.jpg
Combat Designations: Battlecruisers. Supporting Battleships.
Overall: 6.5
Total commissioned: 60,000.
http://photoupload.org/images/31048595467314742639.jpg
Combat Designations: Battlecruisers. Supporting battleships.
Overall: 6
Total commissioned: 30,000.
http://photoupload.org/images/50238763805057386271.jpg
Combat Designations: Battlecruiser. Supporting battleships.
Overall: 6
Total commissioned: 35,000.
http://photoupload.org/images/97873189671928562451.jpg
Combat Designations: battleships. Main striking force.
Overall: 7.5
Total commissioned: 12,000
http://photoupload.org/images/95511276493244884494.jpg
Combat Designations: battleships. Main striking force
Overall: 8
Total commissioned: 16,000
http://photoupload.org/images/90053422972784574843.jpg
Combat Designations: battleships. Main striking force.
Overall: 8.5
Total commissioned: 7,000
http://photoupload.org/images/24935353790954948607.jpg
Combat Designations: Cruisers. Supporting Battlecruisers.
Overall: 4.5
Total commissioned: 300,000
http://photoupload.org/images/39842061657168235344.jpg
Combat Designations: cruisers.
Overall: 5
Total commissioned: 800,000
http://photoupload.org/images/99007664584947755884.jpg
Combat Designations: cruiser, troop, rescue etc
Overall: 5
Total commissioned: 150,000 each
http://photoupload.org/images/91823994459351529530.jpg
Combat Designations: Explorers
Overall: 4.5
Total commissioned: 45,000 each.
http://photoupload.org/images/54962153345729473683.jpg
Combat Designations: Specialized Nanomachine command centers. (command is transferred to the ship the nanomachines are providing info to if the SNCC assigned is destroyed)
Overall: 6
Total commissioned: 1 for each ship that isnât a fighter
http://photoupload.org/images/58931171237860923316.jpg
Combat Designations: Kamikaze (automated ships carrying massive nuclear loads)
Overall: 5
Total commissioned: 80,000 each
http://photoupload.org/images/72946325393667387167.jpg
Combat Designations: Support
Overall: 6
Total commissioned: 45,000 each
http://photoupload.org/images/40440832552534090951.jpg
Combat Designations: Cruisers
Overall: 6
Total commissioned: 17,000 each
http://photoupload.org/images/82949614243776475080.jpg
Combat Designations: Special purpose heavy cruisers
Overall: 7
Total commissioned: 10,000 each
http://photoupload.org/images/86864169515581280858.jpg
Combat Designations: Peacekeepers
Overall: 4
Total commissioned: 60,000 each
http://photoupload.org/images/23154185247202741681.jpg
Combat Designation: Transport
Overall: 6.5/10
Total Commissioned: 45,000 each
http://photoupload.org/images/69718655068697183855.jpg
Combat Designation: Special Purpose Combat Ships
Overall: 5/10 to 8/10
Total Commissioned: 25,000 each of the smaller ones, 2,000 each of the four biggest one.
http://photoupload.org/images/78151318285686308672.jpg
Combat Designation: Main Battle force for the Ascari Expansion Project.
Overall: 4.5/10 to 8.5/10
Total Commissioned: Currently none. Once the project is approved, four ship building worlds will be assigned to this.
http://photoupload.org/images/70826819639893515981.jpg
Combat Designation: They are the ships of the enemy number one (size one), Commodore Delegation.
Overall: unknown
Total Commissioned: unknown
http://photoupload.org/images/69743318076785714366.jpg
Combat Designation: Command centers
Overall: 8.5/10
Total Commissioned: 15
http://photoupload.org/images/99953855450040849274.jpg
Combat Designation: Ships of enemy number two, (size one) Calgari Union.
Overall: unknown
Total Commissioned: unknown
http://photoupload.org/images/05547215935731410563.jpg
Combat Designation: Ships of enemy number three, (size one) Loki Dominion
Overall: unknown
Total Commissioned: unknown
http://photoupload.org/images/22612091470314009682.jpg
Combat Designation: Kamikaze and Fighters
Overall: 4.5/10
Total Commissioned: 100,000 each
http://images.wikia.com/starwars/images/5/51/Executor-CHRON.jpg
Combat Designation: FlagShip of the Ascari federation
Overall: 9.5/10
Total Commissioned: 1, another one under construction.
Note: There is a LOT more info that I have removed from this application to make it smaller, like detailed history, more info on spaceships and planets and the 24 types of nanomachines. If approved I will add that information to Clans sub forum.