With deep amber eyes and a fair-skinned, olive complexion, Theia's soft, dark features and profile are reminiscent of ancestors who might have once dwelt deep in the heart of one of Varra's many islands.
|Height| 5â3â (160cm)
|Weight| 120lbs (54kg)
|Scar Tissue|
A scar across the left side of her face where a pirate cut her with his dagger.
|Tattoos|
A lunar tribal tattoo across her lower back.
An empath with selfless, idealistic views despite her past, she cannot stand injustice, and remains unfalteringly loyal and affectionate to the people she loves, and will seldom hesitate to help or give in any way she can, even at her own expense. She is cold to those who do not know her, unforgiving to foes and those who break her trust, but always compassionate and sensitive to the needs of others.
Theia unabashedly flaunts her curves, as in, âsheâs gorgeous, and knows it,â whether or not she is performing, and her flair for strutting her stuff shows in almost everything she does. Still, despite her sometimes forced confidence, she has deep-rooted insecurities because of her scar, due to almost ten years of being picked on by her peers and overlooked or avoided for her âdisfigurement.â Though she does her best to feign lack of concern, behind her extroverted demeanor is a wound that quite literally never healed. She usually keeps her hair in front of her face to conceal it, and though she has grown more comfortable among crew members, she will wear a partial mask covering the left side of her face during shore leave and missions to avoid both stares and being recognized by possible affiliates of the rogue captain who scarred her.
A lover of the finer things in life, she takes after her mother with a keen interest in literature, music and virtually any art form, and has her father's adventurous streak. She is terrified of thunderstorms, especially out on the open sea, and even more afraid of losing the people in her life to whom she is closest.
|Composite Bow|
A bow fitted with wicked barbs between the upper and lower draw bolts for close encounters. Theia prefers using barb-tipped arrows if she has the resources.
|Revolver|
A single-action six-shooter that once belonged to her father. She keeps this sidearm nearby and/or on her person at all times.
|Balisong Knife|
A knife she earned in a fight on the island and has kept with her ever since. She will use this to cut down any enemy that gets too close. She always keeps the knife tucked into the folds of her skirts or inside of a boot.
|Attire|
Theia prefers loose, nonrestrictive clothing from long skirts to billowy blouses of varying colors, and buys much of her clothing from markets she frequents in her travels. She will wear boots most when she can't go barefoot, but she detests shoes because, "They are heavy and make too much noise," and, "Who needs them anyway," and will often make a point of wandering ships and shores sans shoes if she can get away with it.
Theia is a Controller with the ability to wield the element Aether. Controllers attuned to the presence of this dark matter may use this gift to manipulate the element more commonly known as "dark space," or "negative energy," into affecting physical matter. This can be done by any number of ways, including creating small rifts in the fabric of space-time and teleporting or "telekinetically" moving objects, apparent, at least, to the unaided eye. Aether-wielders cannot directly affect physical matter in this manner; in a sense, they merely perceive the "dark aura" around an object and do one of two things: shift the dark matter itself to act upon the object, or, in the case of teleporting an object, sense the negative space, essentially "what isn't," around where they wish the object to be, and will "what is," (i.e., the object) to be there.
|Natural Talents|
[Peacekeeper] â Taking an impartial, unbiased stance when dealing with othersâ personal problems has always been a major part of her life. She strongly desires to help people, and frequently finds herself the go-to for advice, mediation or a shoulder to cry on, even simply an ear to listen.
[Survivalist] â No matter how tough life gets, she can, will and has always âmade it happen.â From keeping food in her stomach to journeying clear across the world, she lets nothing stand in her way. By sheer luck or the drive to live, Theia has made it this far and sees no reason to quit now.
[Jack of Trades] â An experienced wanderer, Theia has picked up several tidbits of information and knowledge in her travels, and is smart and determined enough to figure out most things and do them well enough to get by.
|Learned Skills|
[Bard] - Her love of adventure and entertaining coupled with her knack for budgeting has found her in some of the strangest situations for drawing crowds and make money. She has a passion for weaving tales through story, song and dance, and has little problem charming and persuading others.
[Mercenary] â Her life at sea and on the road have shaped her future in making a decent living collecting bounties on pirates and other baddies, and doing the odd job here and there when she thinks she could use the extra coin.
[Haggler] â Even as a child, Theia paid close attention to how her parents handled transactions and money, and picked up enough to keep an eye out for the best bargains and learned tricks and tips across various cultures on how to barter for even better deals, and finds it easy to talk circles around nearly any merchant.
[Gambler] â A little gambling never hurt anybody. Well, it probably hurt the last guy who drank himself into a stupor over losing his lifeâs savings to a girl with a lucky streak. Actually, aside from luck, she learned several tricks from staying in towns and playing gigs at local taverns, spending late nights playing up her charming, supposed naĂŻvetĂ© whilst rolling with the âbig boys.â
[Marksman] - Time spent on the islands and in target practice both in and out of combat with firearms have honed her to remarkable accuracy and power with a bow and arrow, and made her a deadly shot with almost any pistol.
Born into what people considered an outwardly upper-crust family with the perfect, âstorybookâ life and no want for anything, Theia, in fact, grew up at the tail end of her mother and fatherâs poverty, in a relatively normal life. She did not discover her ability as a Controller until she was eleven years old. At the time, her father had finally saved enough money working for a large company to start their own small business, and decided to take his family overseas to make their fortune. He purchased the merchant vessel, Imperfect Afternoon, and hired a skeleton crew. Two weeks into their maiden voyage, the vessel was caught in a freak storm and veered off course into well-known pirate territory.
During the three-day long storm, Theia had snuck into her parents quarters to hide from the scary weather and play in her motherâs wardrobe when maurauders seized control of the lost vessel. She heard her parents coming and remained silent to avoid detection, watching from a knotted hole inside the wardrobe, as to her horror, the pirate captain took away her fatherâs gun and threatened to blow out her motherâs brains if he did not hand over the deed and title to his ship, fortune and goods. Her father complied to spare his wife, but the rogue did not honor his word. Instead, he made the would-be merchant watch his wife die before putting him out of his misery. Unable to watch, Theia nonetheless heard the final shot and let out a frightened squeal, alerting the captain to her presence. The pirate stormed the wardrobe and seized the girl by her jaw in one hand, pressing his dagger to her throat with the other. As she struggled in a vain effort to break free, she spotted her father and mothers' bloodied bodies slumped to the floor where they had huddled together in the light of an oil lantern.
Angered at their deaths and afraid for her own life, Theia concentrated as hard as she could to muster her resolve and tried once again to wrest herself from the man's grip, but could not, and the last thing she saw and heard before the rogue threw her down was a dark aura surrounding the oil lantern in the corner and a loud crash! as it toppled to the floor and shattered in a spray of glass and flame. Kicking and screaming with all her might at the startled pirate, she barely managed to break free as he slashed her face and beat her senseless before tossing her like a rag doll into the wall and shutting her in the cabin for dead.
After minutes that seemed like an eternity, Theia came to in the burning cabin, both confused and scared at what exactly had transpired, but unconsciously grateful to be alive. She found the strength to take what she little could fit into her pockets, along with her fatherâs gun, and broke a portal window over the starboard side to escape. Dropping into the water below, she swam as far as she could away from the vessel, never once looking back, not stopping until she grew too tired to swim, and spent two days adrift on the open sea until a passing ship picked her up. She never found out what fate befell Imperfect Afternoon, but vowed if she ever met the pirate captain again face to face, he would suffer the same fate as her parents, and to this day still carries her fatherâs gun to ensure just that.
For years, Theia roamed with other travelers, never staying in one place too long, paying her way by washing dishes, scrubbing decks and cleaning heads aboard several ships. Eventually, she taught herself to sing and play the lyre and started earning additional coin using her voice as an accompaniment. She did not fully realize or accept what happened back on her father's ship until she visited a coastal village of natives who centered their beliefs and practices around lunar phases. Here, she was unofficially adopted by the local tribe and given a tattoo to signify her coming of age. They told her, in their own way, of the Gemaret gifts, and taught her to hone her innate ability to see and manipulate Aether, dark or "negative" energy, the opposite element surrounding and affecting all physical matter.
Theia is known as "Talon," by word of mouth for her swift and merciless execution of pirates across the seas, and uses the public alias as a protective measure to anyone who might know her as the child of the marauded vessel, possibly recognizing her and warning their fellow pirates of her journey to find the captain who killed her family and [likely] stole their ship. Chasing what ended up being a false lead on the rogue, she ran into Tawny and teamed up while fighting her way out of a tight spot. Upon escaping, Tawny asked Theia to join her motley crew, and with the hope of finding the pirate in their travels, she gladly obliged. Of course, she doesn't put too much faith in the hope he may still be alive or remember her after ten years, but one can never be too careful...