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You are now viewing Elein Sylvester’s Avatar Profile.
Most notable about the appearances is the glasses. Upfront, they are the most prominent feature on the face, and often are the subject of various hand motions, gestures. Beneath, they aren't so necessary except for real distances, but she keeps them on for looks. More for the image than the actual help. The clothes are generally casual, although warm, as she refuses to dress light on any occasion, and can be seen sweltering in summer temperatures for her stubbornness.
The hair is styled intentionally to look as artfully messed as possible. Usually a contraption of crossing hair threads, bands and hairclips and pins to hold it all together, there is a lot of dubiousness about the actual practicality and looks of the hairstyle, with it more drawing amused stares than impressed glances, but she refuses to do her hair in anything resembling normal if she leaves the house.
Beneath cosmetic appearances, she has extremely pale skin. An obvious sign of one who spends far too little time doing any actual exercises, and far too much time inside doing things. The hair is dirty brown, an altogether too common colour for her tastes, and the eyes a soft hazel that would add a small amount of beauty if it weren't for the rest of her appearance.
Immortalis Opulentia
'A befittin' name is necessary, ain't that right?'
Role:
Winner
'Ain't worth my time to cheat. Better jus' to do it tha' hard way.'
Age:
19
'Don't attend no college either.'
Gender:
Female
'If you thought I was a guy, I'd run before I can catch ye.'
Sexuality:
Bisexual
'Ain't right to remove an option afore it's fully looked at.'
Love Interest:
None
'Fall in love over a video game, sure, Cinderella story right there.'
Likes:
- Games
Being ignored - Number crunching
The English Language - Winning
Internet Romance - Praise
Internet Memes - Mathematics
Being bothered while thinking - Science
Seafood - Really, anything which involes a lot of numbers
Being Beaten
Elitist, compulsive gamer, both terms are extremely applicable to Elein. With excellence at mathematics, an ability to keep a massive amount of information in her head at once and an instinct born from years of gaming, she is formidable in normal games.
While playing, she is incredibly competetive, chosing games which involve other players and beating them over single player games. If she plays alone, it's purely for challenge, and would be the hardest thing she can get her hands on. She can't take a weak game. she can't take a weak opponent. She plays for the thrill of challenge, and that moment when she's standing, smirking, atop her throne of gold.
She also can't take 'scrubs'. The inability to comprehend a game is beyond her, and she finds it ridiculous that others can't take in the controls very quickly, or adapt to changes of pace. She places the bar of expectation at her level, and so few meet that she is disdainful of the rest. She can't understand those who play without the drive to succeed, and would indeed laugh at any she met.
But that is her in the world of the computer. In real life, away from the console and pc, she is demure most of the time, from constant lecturing by her parents about manners. She will not speak up unless spoken to, but given reason to weigh in on an argument, like being asked her opinion, and her real persona will come out.
Firey, anger bottled up that is just waiting for an applicable target, scathing even, she comes across as a bitter pill when she lets herself loose. No great explosions of anger, but a stream of measured, scathing, sarcastic lines. A barrage of any insult that applies to the situation or the other person, and she has no limit of how far she'll go to insult you if she feels like it.
Often, she feels like she has no friends. No one she can confide to. Though, she is prickly to anyone who tries to get past the exterior, regarding them far suspiciously. She can't trust very easily, though if you actually won her trust, she'd be almost like a lapdog, following around, or talking to constantly, and spilling her secrets too. Either no trust, or all trust.
She is extremely proud of every achievement she's made, both in game and out, and often targets, achievements, will make her go the extra mile in a game. Addiction to competetive games is another of her traits.
She also has absolutely no suspension of disbelief. Games aren't fantasy worlds, they're a bunch of numbers. A skillset and a load of numbers all combined into a machine of interest. She can't quite fathom playing for the themes/story or reading books. If she looks into a piece of lore, it's because she believes it is connected somehow to gameplay or some quest. Or something else entirely.
Pack:
Rope
Binoculars
Trapping bits and parts
Matches and candles
A small case of mixtures of chemicals and liquids
A small sharp warknife
Weapons:
Wires and knives. And traps. Thought they technically aren't weapons. She has her small warknife in an easily accessible wrist sheathe.
Powers:
Abnormal sensory perception. As much a weakness as an advantage, she can differentiate smells well, can hear quite a distance and pinpoint the sound, can taste the almost tasteless poison in a wineglass, can see extremely well, and so on. Most notable, she has the inate ability to 'sense' something that is in ten feet of her and means harm.
However, as said, each is a weakness to be exploited if you know about it and are attempting. This also doesn't allow her to read twitches on a face any better than usual.
Skills:
~* Tactics - She has a long history with tactical fighting, and can often plan out a strategy as she's fighting. She knows the ways of a battlefield, and can and will set up traps, play dirty, just to put the opponent right where she wants them....
~* Planning - She doesn't go into an area unprepared. First thing she does is look at what she's about to get into, make sure she has all she needs, and then she gets into business. Even if it's a rare possible problem, she's probably got a cure or a makeshift patch for it, just to keep things together until the next point of filling the resources. She's also generally the last one to leave, even if it's a race to get to the other side of the map through spawns of enemies.
History:
Elein Sylvester, second child in a fairly wealthy family, she was a nice kid. However, due to the fortune of the parents, she often found herself with free time and, quite obviously, the games systems to use it on. However, it was more of a past-time challenge for her for a long time, rarely causing her to push for the top, she was content with wherever she ended.
School was more important, after all. She focused hard on studies, leaping bounds forwards in the mathematics classes, although she did fairly well in others as well. Even had a small group of friends. Affluent member of a high class school. That is, until one of her female friends found out about her gaming addiction. Geek, nerd, the normal names. She withdrew. Withdrew from the entire friend circle.
She went to school, didn't talk with anyone but teachers unless necessary, and then went home. More and more time was spent on the games, more and more the desire to best everyone at them grew, even though it was fuelled by a shunning that came from it originally.
As she grew, her grades stayed constant, and her skills in games, better. She studied games, she looked into historical fighting, just to see if it applied to games. She refused to put a game down until she had unlocked every achievement, or sat long enough for her own soul on the highest echelon of their rankings.
Oh, she didn't always win. Usually sitting in the top five of an internet rating for the game would satisfy her enough for her to move on, unless she felt like she could take No 1. However, when you spend half your awake time on games, every day for years on end, from fourteen until she graduated at eighteen, you get very, very, very good.
Her parents, and her older brother, were understandably worried about her. The constant addiction left her closed in her room for hours on end. Weekends she only left for food. She shut herself off. They constantly tried to lure her out, but she refused. She'd had never a good relation with her brother, and her parents were too doting but distant for her to bond with.
When she graduated, she dropped out of education altogether, and focused her entire life on gaming. By the time she'd turned nineteen, she'd turned into a social wreck. She almost didn't care anymore, didn't care for anything past that next adrenaline rush. The next moment where the hit would hit her. The next challenge completed, opponent beaten to the floor.
Her parents, hoping that it might stop her, stopped her supply of games altogether. They refused to buy more, they refused to let her continue the way she was. All it did, however, was force her to do things online. Go behind their backs. By this time, this was a full fledged addiction. An obsession. A reason to live past those hateful glances and mocking 'geek' lines.
Then, then she got her hands on Virtual Loss, or, got her hand into the testing pool. There was never any doubt in her mind that she'd be chosen to test it, and, of course, she was. Behind her parents back. They never knew that when they were suddenly overjoyed to hear 'I'm going out for a party' at the door from their reclusive daughter, that she would be locked inside an experimental game, with a potentially fatal outcome...
Other:
She has three piercings in both ears, and has a small addiction/interest in good luck charms.
And she has a semi-cockney american accent.
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