Introduction
Location and topic negotiable if we can reach a consensus other than the one provided. Each character should be original and have a reason for being here and a relationship of any kind (platonic, relative, romantic, etc) to any other characters. You may have one to three characters.
This particular story begins atop a snow-capped mountain in an old cabin (based slightly off of Until Dawn). The characters are here for a reunion of some kind, once all characters are established we can provide individual reasons for attendance. The area is large and vacant. There are three separate buildings: the primary cabin, an observatory and radio tower higher up, and a smaller cabin four kilometers away. A series of mining shafts and tunnels spiral endlessly into the cavernous cliff with various entrances around the cabin and adjacent properties. While there, we at some point discover from the television or radio that there has been an outbreak. A state of emergency is declared and the distress beacon at the radio tower goes off- by the time we disengage it, the infected in the city are trying to find the source of the light and noise. We must survive the night and attempt to contact the outside world. A blizzard slows them down, but they're steadily lumbering up the mountain through roads and tunnels. Nowhere is safe- survivors are as dangerous as the infected, and a military quarantine is on the area. If we try to evacuate by conventional means and somehow survive the blizzard, we will be shot. We must work together to survive. Currently we have two people- though we might have multiple characters.
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View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Waiting for the Sunrise. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
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Fullscreen Chat » Create Topic » Waiting for the Sunrise: Out of Character
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Waiting for the Sunrise
by Gry_Wolff on Wed Jun 01, 2016 12:38 am
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- Last post by Gry_Wolff
on Wed Jun 01, 2016 12:38 am
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Waiting for the Sunrise
Most recent OOC posts in Waiting for the Sunrise
Waiting for the Sunrise
You may edit this first post as you see fit.