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Syndelius Amir

"If knowledge is power, then why am I not a god"

0 · 485 views · located in Tamriel: Skyrim

a character in “War For Skyrim”, as played by Vizcious

Description

BASIC
- Full Name: Syndelius Amir
- Nickname(s): Synde
- Age: Early 20's
- Gender: Male
- Race: Dunmer
- Faction: Undecided (Harbors animosity toward Stormcloaks)
- Guild Member: Freelance Member of the Thieves Guild
APPEARANCE
- Image:
Image
- Hair and Eyes: Synde has red glowing eyes and pale white hair.
- Complexion: Being a Dunmer Synde has light blue skin but with a reddish, greyish tint. His face is pristine and free of any imperfections. His chest and back are covered in scars from constant battles and abuse suffered at a young age.
Height and Weight: Synde stands 5'9" tall and weighs 161 pounds
- Body Type: Synde has a very athletic yet slender body shape. He is very swift and agile, yet lacks raw power.
- Armor: Synde typically wears master mage robes and a hood to increase the potency of his spells. He also wears a pair of Nightingale boots and gloves.
PERSONAL INFORMATION
- Weapon: Two Conjured Bound Swords and Alchemic Vials (Poisons etc)
Novice Level Conjuration Spells
Apprentice Level Alchemy
Apprentice Level Restoration Spells
Master Level Alteration Spells
- Mount: Synde does not own a mount, although horses always seem to vanish from stables when he is nearby.
- Quote: "All war is based on deception
For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill.
If ignorant both of your enemy and yourself, you are certain to be in peril.
Invincibility lies in the defence; the possibility of victory in the attack.
He who knows when he can fight and when he cannot, will be victorious
If ignorant both of your enemy and yourself, you are certain to be in peril
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win"
(Sun Tzu)
- Theme song: Flamenco Dj Chorlo
- Brief History: Much of Syndes background is a bit of a mystery. His parents were die hard deadra worshippers and abandoned him near Riften for unknown reasons. Synde was constantly beaten and abused by the local nords due to his parents beliefs and prejudice toward Dunmer. One day, cold and hungry, he wandered into an stormcloak encampment in search of food. The drunken soldiers beat him and carved deadric symbols all over his back and chest for their amusement. When they began to sober, they dumped his half dead body down the Riften Ratways. There he was found and nursed back to health by an aging thief named Karliah. After his recovery, Karliah trained Synde in the arts of stealth and infiltration. Karliah informed Synde of her past affilliation and exile from the Thieves guild. She wanted him to join the thieves guild in order to keep her informed of their actions. Synde consented and used all the knowledge she passed to him to gain admittance into the thieves guild. While working for the thieves guild, Synde honed his skills and thrived on every new challenge he was faced with.

After he fealt there was nothing more to gain from the guild, Synde began to distance himself from the guild and perform jobs on his own. He had build up a vast network of contacts and could talk his way out of any situation. Synde would occasionally perform various jobs for the Imperial Military. The military is in constant need of intelligence operating in a hostile territory. Synde has a talent for obtaining information and his resentment of the Stormcloaks made selling information to the Imperials that much better. As the guild began to fade into obscurity, Synde decided to strike out on his own and began to travel throughout Skyrim establishing more contacts and sources.

- Personality: Synde has the persona of a cold and calculating individual hidden beneath a calm and carefree smile. He is does not put much stock in honor or pride and will typically not fight a battle he is unsure he can win. He has a strong resentment of the Stormcloaks due to prejudice and abuse he suffered as a child. He thrives on danger and will resort to any tactic to survive. He hides his true resentment behind witty comments and a flirtatious nature. He typically fights using acrobatic movements mixed with quick sword strikes. Synde is very proficient with magic but typically focuses on the Alteration school for its defensive attributes and stun/paralyzation spells to gain the upper hand in a fight.

Work in Progress

So begins...

Syndelius Amir's Story

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Syndelius Amir
Mount Anthor


I'm not getting paid enough for this.

The thought engulfed every fiber of Synde's being as reach up the side of the mountain searching for a hole to grasp. Grasping stone after stone he pushed forward with his legs. The restless wind and snow constantly stung his face like small shards of glass. His graceful movements quickly propelled him higher and higher. Reach, grab, step, push, his body seemed to dance with the mountain as he grew closer and closer to the summit. The closer he came to the peak several voices became louder. The exited chatter of unknown entities began to flood his ears.

"Did you hear! They say a dragon attacked Whiterun and Helgen. That's why no one chased after us to retrieve the idol we stole. It swooped down on a nearby outpost spouting fire. Helgen was completely destroyed. Many of the Whiterun guards were torched in an instant. Their steel was no match for the dragons skin. Were it not for the intervention of a mysterious warrior the town of Whiterun would have been destroyed just like Helgen. They say the strangers had nerves of nordic steel. He slew the beast and devoured its essence. The locals called him the Dovahkiin. They say he is a warrior of unparallel might that possesses the body of a mortal and the soul of a dragon." 'Quit spreadin your fairy tales and patrol the perimeter. Just because they didn't send the town guard after us doesn't mean they didnt hire mercenaries to come after us.'

Synde reached the mountain peak and began to analyze his surroundings. He saw a campfire with four nordic men and huddled around it. Three of the men appeared to be typical bandits in ragged armor and tattered clothing. There was an older man by the campfire in full steel armor. He carried a large steel warhammer. The hammer seemed to pulse and radiate with electricity. Synde quietly crept in the shadows and snuck closer toward the camp. He noticed a path down the mountain on the other sided of the camp guarded by two orcs. They both were bundled in light armor and carried large battleaxes. Higher up the peak was a small dwarven monument. In front of the monument stood a young Khajiit woman wearing robes. The Khajiit appeared to be praying to a large object placed on the dwarven monument. As he silently moved around the mountain's summit avoiding the bandits, he crept closer to the dwarven monument and noticed the object was a large flawless diamond amulet. Synde immediately noticed the amulet as the object he was hired to retrieve.

Synde snuck around in the shadows planning to strike to mage down with one quick blow, grab the amulet and flee. Synde began to summon his bound swords. He constantly forgets that conjuring his blades creates noise and the sound was heard by the Khajiit mage. The mage arose from her prayer and yelled "Intruder, everyone get to the monu---." Before she could finish one of Synde's blade was sticking in her gut. He spun around behind her and slit her throat with his other sword. Synde grabbed the amulet and prepared to flee, but it was too late.

The four nords were already approaching the dwarven altar and the two orcs were charging in that direction. The first bandit that arrived at the monument was immediately decapitated with a quick surprise strike. The bandit in steel armor arrives with his warhammer drawn swinging wildly at Synde's direction. The bandits swings hit the ground with multiple large thunderous impacts. Synde gracefully dodges the warriors attacks positioning himself between the other two bandits as they try to surround him.. The warriors lets loose another thunderous swing narrowly missing Synde and crushing one of his fellow bandit's chest. The warrior swings his warhammer a few more times causing the ground to tremble. The two orcs arrive at the monument and the four bandits surround Synde. Suddenly, a earsplitting, bone shattering roar is heard over the distance. The roar is so loud it freezes Synde and the four bandits in place. Synde takes the moment to cast mass paralysis, paralyzing the four bandits in place. He then flees down the path ducking behind rocks. As Synde escaped down the mountain he heard screams and shrieks from the mountains summit.

"Better them than me. Whatever that was I don't want to find out." He thought to himself while expecting the amulet to ensure it wasn't flawed or chipped. "Andurs can't seem to hold onto his trinkets for anything. He better have some valuable information for me to go through this much trouble. Off to Whiterun's Hall of the Dead to collect my pay from that decrepit old Nord."

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Character Portrait: Syndelius Amir Character Portrait: Gah-Julahk
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Syndelius Amir
Path to Whiterun


The long track back to Whiterun was rather uneventful. On a typical journey Synde would see bandits or several feral creatures scurrying about. “Maybe that loud roar was heard this far from the mountain. Or the mountain echoed the roar to the surrounding lands.” Either way Synde was pleased not too have to deal with any of the usual rift-raft that would jump out of hiding and try to steal his septims. He very much enjoyed being the only one jumping out and stealing things. Competition is not good for business.

As grew closer and closer to Whiterun charred remnants of a battle and the smell of burnt flesh became prevalent. The closer he stepped the crumbling ruins of what use to be the Western Watchtower became ever more vivid. “Hmm did the Stormcloaks attack the Western Watchtower? No magic or weapon could cause this amount of devastation without leaving a trace.” As he slowly approach the Watchtower a figure came within his eyesight that froze him in place.

Several people were huddled around the remains of a large reptilian creature. There appeared to be two warriors conversing with a mage and a Thalmor. While Synde has had many dealings with the Empire the Thalmor have always been untrustworthy employers that he’d wish too avoid. The others seemed to be of a combination of Breton and Nordic descent. Synde’s curiosity constantly goated him to investigate the creature’s corpse a little closer, but his mind kept warning him not to make himself known to the Thalmor at this time. He kept his distance and casually began to walk past on his way to Whiterun when a startling thought sent a chill throughout every bone in his body.

“The roar on the mountain! Don’t tell me it could have been another one of those beasts. Maybe the ramblings of those bandits were true!” After the fear and panic set in another, more avaricious thought entered his mind. “I bet a live dragon would fetch a hefty price. That’s if I can survive a live one.” Synde lost himself deep in though as he slowly walked toward the direction of the Whiterun Gates.

“That creature’s corpse had an enormous wingspan. It must have been capable of flying great distances without becoming tired. There hasn’t been an appearance of a dragon since the time of Tiber Septim. Throughout history there have been tales of warriors and mages having dragons as familiars, companions, and it is even rumored that Tiber Septim used them as soldiers. If dragons have returned I wonder if any of the other Akaviri have resurrected. Dragons are rumored to be more intelligent than men so taming one may be out of the question. Hmm maybe I’ll have to find a female dragon and charm her with my wit. That begs the question do dragons have gender. How do they reproduce? If they lay eggs and reproduce as quickly as many reptilian species do then we may be facing extinction soon. I need to hurry up and get my payment from Andurs so I can investigate this a little mor---…”

Syndes thought process was interrupted when he bumped into what appeared to be a large wall. The jolt of the impact managed to knock him too the ground. He looked up too see a giant figure towering over him. The figure appeared to be of argonian in nature but it was unlike any argonian Synde has ever seen before. The beast wore large steel armor and carried a large greatsword and steel sword on his back. Synde arose to his feet and dusted himself off.

“Well aren’t you quite the specimen. I’m surprise you would venture to Whiterun with all the talk of dragons. Throw a couple wings on your back and the entire city would be in a panic”

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Walking up the path leading towards the city's gates, the Argonian had noticed that his Kahjiit friend Ri'saad and his trade caravan had finished setting up their camp for the next couple of days of business. While the Khajiit were an untrusted group of folk and weren't allowed within the city walls, Gah-Julahk had often made the majority of his trades with them, only entering the city when his equipment demanded it.

"Ah, my lizard friend. What made up your mind to visit us again?" Ri'saad greeted the Argonian while getting up from his usual spot by the caravan's tent. "Do you wish to view my wares once more, or did you wish to speak about that dragon attack?"

The Argonian paused for a second, pondering about what words he should use. After all, they were good friends, and Gah-Julahk did have some form of discount with the trade caravans. Replying in a strong, deep, accented* voice, Gah-Julahk revealed the reason why he was visited Whiterun. "I'm here for a business arrangement with a potential client. I'll return after that's concluded, and spend some time with you afterwards." He gestured a sign of respect, a "brotherly" fistbump, with the Khajiit before moving onwards to the city gates.

As he was nearing the switchback set into the path to the gates, he had felt something bump into him, and he stopped to look what might have he walked into - or what had walked into him...

“Well aren’t you quite the specimen. I’m surprise you would venture to Whiterun with all the talk of dragons. Throw a couple wings on your back and the entire city would be in a panic.”

Turning around slightly, he had noticed that a young Dunmer had walked into him, and was picking himself up from the ground. The Argonian had taken him to be a mage, though there was something out of place about the figure, the clues from the gloves pointing towards Thieve's Guild, but it wasn't something of importance that had captured Gah-Julahk's observations. He let out a quick snarl, his upper lip pulling back, revealing a row of needle-teeth, before continuing on his way. After all, the dark elf did walk into him. He wasn't quite as fond of either Nord or Dunmer as he was of the other races, mostly through bad blood from the past - the Nords of Windhelm are racist towards all non-Nords, and thus, in the Argonian's eyes, all Nords are racist, while the Dunmer of past had thought Argonians were nothing more than beasts of burden.

Leaving the dark elf behind, and upon reaching the gates, the two guards at their posts approached and stopped him from entering altogether, disgust in their voice.

"Oh, it's you again. What brought you back again, scaleback?" One of the guards asked the Argonian, even using the racial slur that had always irritated Gah-Julahk. But he had kept himself from lashing out at these two guards and making more of a scene.

Speaking out in a broken form of the shared language, the form quite different than what he had used earlier with the Khajiit, he replied pointing to himself, "I back on business. Important."

The guards stepped aside, the same one speaking once more. "You are very lucky that the Jarl lets you in. While I don't see it, you must be important or something, because he hardly lets any of you scalebacks into the city, let alone wander within the walls."

The Argonian walked through the gates at last, and had kept his hood covering most of his head, though he was getting awkward looks from everybody passing by. He didn't take note of any of the faces, and while some were familiar to him, he wasn't quite given the freedom to actually speak to anybody outside The Bannered Mare and a couple of merchants and had continued down the path to the inn, passing both The Drunken Huntsman and Warmaiden's along the way.

Passing through the market area, which had seemed quite empty compared to his last visit a month before, he entered the inn, having to duck to get through the door, as he was a mere half foot taller than the doorframe itself. The fireplace within the center of the hall was a welcoming sight, even though the music being played by none other than Mikael could be missed without worry, Saadia tending to the patrons of the inn as usual...

"Hey Julahk, ready for a round of friendly woman-on-man action? I bet a hundred gold I can take you this time around." He was greeted upon entering by a friend of his, Uthgerd nonetheless. She was one of the few Nords that have gained both his trust and friendship, a rare sight to see a Nord and an Argonian helping each other out, but it was an even rarer sight to see these two spar against each other.

The music stopped, and as if everybody knew the drill, some of the benches and even people were moved, revealing a clearing some feet away from the firepit. Gah-Julahk had already defeated her in unarmed combat once before, a couple months back, even winning some gold from the challenge. She had been boasting that she could beat anybody in the city, and had challenged him when he had talked to her about her attitude. She was still wearing the same suit of steelplate armor since the first time that they had met, a compliment to her character as a warrior.

Removing both weapons from his back and placing them by the counter, and walked into the clearing. People, despite how few there were, began gathering around them. The massive Argonian taking a defensive stance, the Nord that of offense.

Charging into him, Uthgerd took the first swing, planting a solid punch into his chest. Staggering back, Gah-Julahk noticed that either she had grown stronger since the last time they sparred, or that he was just growing old. Hoping to catch him while staggered, she threw another punch into him, firmly connecting with the palm of an open hand.

Gah-Julahk grabbed hold of her fist, keeping a tight hold onto the steel glove, effectively limited both to only single punches. Sliding inward towards her, he threw an elbow strike into her, his right elbow and forearm gracefully landing and connecting the blow to the upper portion of her left arm. This had given him another attack of opportunity, however it had also left him open for a counterattack from Uthgerd. He rebounds into another strike with his right arm, aiming his elbow into her underarm.

Knowing this, she inches a couple inches back, dodging the follow-up strike and putting the Argonian into the open. She snapped forward while snapping her head down into his clavicle, effectively headbutting him. This sudden strike stunned him for a good second, his grip loosened over her fist and forcing him to let out a small hiss. Seeing a small window of opportunity to get another strike in before he recovers, the Nord had attempted to throw a downward punch onto the top of his forehead, but he had recovered just in time to initiate a last-second charge into her.

Placing a well placed shoulder into her breastplate, Gah-Julahk managed to best her, picking her up a good foot or so from the ground, then having her crash onto her back from the sudden inverse of inertia. Stumbling forwards, he too, crashed onto the floor, being unable to keep his balance.

The two fighters stayed on the ground for a good thirty seconds, laughing it off and recovering from their friendly spar. As they picked themselves back up, she had offered the hundred pieces of coinage, as she was the first to hit the ground, but the Argonian had simply refused it.

"Fight more than coin. Fun." He explained in his broken dialect. Now, even though she knew that he normally didn't speak like this, she noticed that he had merely played along the misconception that because he's a warrior, and that he's an Argonian, he was stupid...

Returning to retrieve his weapons, the crowd dispersing back to what they've been doing originally , the innkeeper Hulda had slipped a quiet greeting to him, saying "I think somebody's here waiting to speak with you. He's been here for quite some time, and he's staying in the guest room."

Nodding to such a greeting, Gah-Julahk headed up the northwestern stairs, and within a couple of minutes, had reached the room. Out of courtesy, he had knocked, and heard the door's lock becoming disengaged, with an hooded man answering the door. Stepping through the door, the hooded man closed the door after him, and pulled he hood down...

*OOC: The voice that I imagined that Gah-Julahk would have is that of Sean Connery, however there are very few words that one could think of to describe his voice without either saying his name outright or without breaking character.