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War Games

War Games

0 INK

A world of mainly sea. 5 continental navies gear up to finally decide who has the better tactics.

338 readers have visited War Games since wcgorbust created it.

Introduction

Rothacia. A large world made of 90% water. The rest land. The land masses were still large enough to contain massive civilizations which, under their independence, prospered. They constructed powerful ocean vessels, mainly to catch and carry fish and sea creatures on a large scale. It wasn't until the launch of Radusia's satellite, the first in existence on this world, that the nations began to know about their surroundings and other peoples:

Radusia- Seemingly the most advanced in science due to it's satellite which paved the way for communication and growth between the nations.

Rayacia- The most fertile due to it's large fishing fleet. It's people are very enthusiastic about the gathering of knowledge from the other nations.

Oralia- A terra-forming people. They are under way to creating a much land mass to call home. They have much knowledge about the processes of Rothacia and use this knowledge to further advance their intelligence of the planet.

Skelalia- A vicious people. They are very aggressive and do not enjoy the sharing of knowledge with the other races. They are known to kill ambassadors and create embargoes, making the first warships on the planet.

Vesonia- An independent race, only wanting to stay neutral in any overseas affairs. They constantly blockade their waters with heavily armored ships to keep their lands safe.

The five nations lived in a tense peace due to Skelalia's unwillingness to continue it. Then, finally, they snapped. The warlike race began firing on any incoming ships and began destroying communication lines to their continent. This severed their ties to Radusia, who was allied with them only due to Radusia's need of protection, and Skelalia's need of research professors. Without Skelalia's protection, Radusia was open to exploitation form Oralia, who wants to kidnap Radusia's professors for their own purposes of changing the planet's weather. Due to Oralia's goals, Rayacia steps in the middle of the fray to protect Radusia from Oralia's navy. Vesonia ignores the goins on outside of their nation, and continue to focus on their ideas. Even though they don't expect to be out of the war for too long, Vesonia only keeps up with their current fleet, and does not build any more ships. This major naval war will begin a massive campaign to see who's ideals will be victorious on the entire planet.


Radusia- Can quickly research weaponry or other things/Can not develop the researched materials to quickly
Commander
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Admiral
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Rear Admirals
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Civilians

Rayacia- Large fleet/The fleet must be outfitted with weapons
Commander
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Admirals
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Rear Admirals
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Civilians

Oralia- Can create ports and harbors quickly and know weather problems/Currently small fleet
Commander
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Admiral
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Rear Admirals
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Civilians

Skelalia- Most advanced weaponry on ships/Flag is usually seen as the most threatening, therefore attacked first in most cases
Commander
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Admiral
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Rear Admirals
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Civilians

Vesonia- Most armored ships/Determined to stay neutral
Commander
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Admiral
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Rear Admirals
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Civilians

Toggle Rules

1. No god-modding
2. In equipment if you are on a military ship as an admiral or commander, put the ship in that section
3. You can create your own ship, just pm me if you think it may be a little too outrageous
4. Max of 2 characters, or 3 if not enough people come before I start the RP

Taking place in...

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in War Games. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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Fullscreen Chat » Create Topic » War Games: Out of Character

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Most recent OOC posts in War Games

Re: [OOC] War Games

Hey, man I'll join.

[OOC] War Games

Anybody??? I'm getting bored here, not seeing any RPs that I wanna join. I'm in one right now! Can I at least get a pity vote here?