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Lennex Cucor

0 · 308 views · located in Hartera

a character in “War Of Factions”, as played by TheVoiden

Groups

A Faction with it's once shattered economy, policy, and military now steamrolling into greatness with it's new king.

Description

Full name Lennex Cucor
Faction Noveria
Short history: Lennex was born to a merchant family, between to unnamed parents, who died during his child hood. In their death, he absorbed an amazing amount of wealth from the two of them. Though he was only an adolescent at the time, he used this money to forge forward with business, construction, and various other things in his home city. He became popular with the people as he organized peasants into work groups, building public rest houses, improving the roads in the city, and much much more. His trade empire would eventually span all of Noveria, despite it's crippled economy due to a weak government and it's inactivity. His popularity grew, and when the king died without a heir, many shouted for him to take over. When it was obvious that he would be pushed into the position at the age of merely 21, he hired many tutors to train him in history, arts, and combat. At the age of 24, He had officially become king after a series of attacks on his life preventing his coronation.

Physical
height: 6'9"
weight 290 lb
eye color A brown-green hue.
defining marks: He has scars around his neck, chest, and back, from a few assassination attempts.

Mental
Sanity: He is very stable, and has become quite calm in the more dirty situations.
Disposition: He believes that what must be accomplished is the welfare for his people, and if war should come, then he will fight first with diplomacy, and then with troops.
morals: He is very forgiving for minor crime and simple, harmless lies. He is curtious towards women, but past experiences in busniess negotiations, where a few times women used her natural... "Gifts", to cheat him out of a deal, so he rather ignores a women when they try to woo him, which could explain why he has yet to marry anyone. He is very kind towards children, often going to visit orphanages just for the sake of it.

One of the biggest quirks he has is that he hates the term "Honor." To which he quotes "Is used to justify acts that would otherwise be seen as evil. There is no honor in single handedly wiping out an entire village because a 'few of them' were evil. Simple morals are better, and I will live by my morals, as others would live by their code of 'honor'." With that said, he could be described as an honorable person, but he relishes the term.

Tendencies: He tends to ignore women who try and take an interest in him, due to past experiences. It would take a true seductress to attract his attention, though he prefers affection over bed play. He is known to pace very often. He often travels with a small number of, though elite, guards, preferring to actually SEE the people he is talking to.

Equipment
Weapons: He specilaises in either a sword or war hammer, usually carrying one of them on his person at all times.
pets: N/A
Armor: Casually, he has a very minor degree of leather around his chest and legs. In combat, he prefers heavy Iron armor, combined with a shield.
misc. He dresses very casually often, only taking formal wear when required or necessary.

Allies: If anything, almost all of the population of Noveria is at his disposal.

Enemies: Some corrupt lords and officials around the outskirts of Noveria.

Faction sheet
Name: Noveria

People: Humans, and the occasional non-Human. Noveria contains a very high population, and at this time is in the middle of a population boom as the economy flourishes.

Special troop: Golgota Grele: Heavy Calvary, they are trained since their adolescent years in swords, pole-arms, war axes, and war hammers. Each platoon takes their training of a specific weapon even further. One might have a better skill in war hammer, and the next will prefer their swords. These Calvary Platoons are trained to, in the first charge, inflict heavy losses on the enemy, pull back, then charge again. When deemed necessary, they are able to dismount and fight on foot. Beware, Golgota Grele with war hammers are especially dangerous to armored opponents, the blunt force of war hammers being able to break bones and cause internal bleeding should one not deflect the hammer right.

Strength: Noveria is in an economic, and population boom. With very well made roads that came with the current king's rise to power, any area that lacks something can quickly trade for it from somewhere else. Various gold, silver, iron, and other kinds of mine litter the nations landscape in clusters. Previously, these resources were secluded to their areas, but when the roads came, so did trade. The various public works in progress keeps the people not just happy, but elated and in full support of their king. Should war come, it is likely people would flock to serve their nation.

Weakness: While Noveria's economy is rapidly recovering, it still feels the effects of the difficult of before. Forts, castles, and improved natural defenses fell to deterioration. The army is still present, but at this present time, incapable of waging an offensive war. To add to that, the long decline in the economy from before has left Noveria short of the newest technologies. While they are being implemented, Noveria ability to rebuild it's defenses is severely mitigated because of this. Farther reaching fiefdoms are also still reeling from corruption, though the new kings ability to command and rebuild has drawn a few from their back room deals. Even then, some are content to run their lands into the ground in exchange for a short lived, lavish experience.

In short, Noveria at it's early time is incapable of waging an offensive war. As time progresses however, it's defenses will be solidified and it's army will grow as it's economy goes into full swing.

Motive for war: War is on the horizon, and people fear for their lives. The previous Monarch had a sour tune, and spread lies of the others factions, and made in private very insulting remarks about the others. Lennex prefers diplomacy, but the people call for action, and so it shall be.

History: In the past, Noveria was once a grand, yet trade dependent nation, relying on alliances with other factions in order to maintain it's own economy. History is scattered due to corruption and a recent depression, but what is known as fact is that at some point in their history, a new king took place and renovated both the nations own economy, and it's trade agreements with other factions. For a time, a grand peace was maintained, until this new king died, and the nation declined into a worse situation than before. Corruption ensured, as peasants became poorer and even the rich looked to their stores wondering if tomorrow if they will be empty.


Note: Any number of high standing positions in this faction can be applied for, so long as it makes sense and does not disrupt the natural flow of things. Be advised, that any lord/lady characters that run their land poorly will likely be replaced by the new king in some time. Openings in lower posting for military characters are open, and civilian life is open for any.

As information is made available, Noverias borders, cities, and productions will be more detailed.

For a rough estimate on military, it should be expected that every city and castle contain at least a minor garrison at the start of the roleplay. It should also be noted that Noveria will start with a number of, mostly defensive, armies which will Roughly consist of the follow:

Army 1: Border Army

3 Platoons of archers (90Per=270)
6 Platoons of peasant Spearmen (120Per=720)
3 Platoons of professional swordsmen (100Per=300)
2 Light Calvary (60Per=120)
1 Golgota Grele (50Per=50)
Sub-Total:1460

Army 2: Inland Army
4 Light Calvary (60Per=240)
2 Heavy Calvary (50Per=100)
1 Golgota Grele (50Per=50)
Sub-Total: 390

Army 3: Border Army
4 Platoons of peasant Spearmen (120Per=480)
2 Platoons of peasant swordsmen (100Per=200)
2 Platoons of archers (90Per=180)
Sub-Total:860

Army 4: Elitist Guard. Note: This army contains the best equipped and trained of the military. The final draft may have an unusual amount of Golgota Grele. All Platoons in this army are named, and are specialized.
Death Runners(Golgota Grele): The death runners are famous for their strong moral and never ceasing attacking. They are the front line of every battle, charging forward into enemy platoons with their great war hammers. Their armor is stained with green, brown, and ash, so as to lie in wait in a forest at the edge of a clearing, waiting for an unsuspecting platoons to wander by. The Death Runners have their own academy for their platoon, and have a higher number of horsemen than normal platoons. (Population: 70)

Dark Knights(Golgota Grele): The Dark Knights are famous for both their full scale battle skills, and their raiding. They are marked by their black armor, suited to the night, and wear armor specifically meant to not only protect, but to insight fear into the enemy, cruel spikes on places where on normal horseman armor it would be a nub. They are one of the fewest Golgota Grele to carry different weapons into one battle, carrying swords and studded maces. They are famous for their night raids, often riding into enemy camps to kill as many as possible, then ride away at the first sign of resistance. The Dark knights have been known to cooperate with the Death Runners Platoon in these raids when they are in the same area, but only they are the ones to suggest such raids.

The Dark Knights are by far the most skilled warriors of the Golgota Grele, piling the term special on the term special. Admitance into this platoon requires the upmost skill in their favored weapons, and as such, their platoon size is smaller than the average unit. (Population: 35)

Shield Breakers(Royal Swordsmen): The Shield Breakers are higher level swordsmen who rely on one another in combat to keep the whole group alive. While they aren't as best equipped as the Dark Knights, nor do they have their training, but they are a well known Platoon who have an above average level in the sword than most ever. Even their skill however would not make them very noticeable in terms of a special unit, but, like the Dark knights, some of these swords men carry a second weapon into battle, usually a war hammer. For every ten men in this platoon, one of them has a war hammer as well as a sword in battle. As a consequence, these men can't handle the weight of bearing a shield, but men in this platoon are trained to stick close to one of these war hammer wielding swordsman when heavy resistance is encountered. Should the platoon meet a wall of shields, swords men tend to swarm around those with war hammers, lashing out at anyone who drops their guard, and using their shields to block weapons away from the hammerer. The hammerer, in turn, bashes at the shield wall, until the wall gives way, in which the swordsmen try to wedge themselves in. Thus, their name comes from one of their common tactics.

While this platoon has a higher average amount of skill in it, they are not rigorously trained like the Golgota Grele. On the minus side, this means they aren't as good as the horsemen, though they are above the average swordsman. On the plus side, it means a much wider range of canidants are available, and the platoon often swarms with swordsmen who have proven themselves in battle with other platoons, giving them a higher than average platoon size. (200)
Sub-Total:305

Total: 305+860=1265+390=1655+1460=-->3110<--

Both number of soldiers in each platoon, number of platoons, and numbers of army are subject to change as the scale of actual armies are revealed.

So begins...

Lennex Cucor's Story

Setting

Characters Present

Character Portrait: [NPC] Bartender Character Portrait: Hartera. Character Portrait: Neil Jameson O'ryan Character Portrait: Lennex Cucor Character Portrait: Alexius Lyt'hart Character Portrait: Keizer Shosolas
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The God of Continents watches over his creation from his throne atop his Castle perched upon the skies.

He sees all that is happening, all that has happened, and all the will come. He sees great nations, prosperous nations like Noveria,
falling into disrepair, now only a shadow of its former self. He sees great heroes, such as the Lyt'Harts of Lyri, Uniting nations to fight against a hardened enemy. He sees impending war, between all the factions of Hartera, as the God of Continents has wished. He sees lesser known unnamed nations joining the war. He sees opportunistic mercenaries like that of the group Room V making their own gains in the war.

Individuals begin to manifest themselves in the Mind of Hartera, future tyrants, war heroes, and those doomed to meet their own fate on a desolate battlefield.

The Conflicts have began, Relations are breaking down as Hartera watches from his perch.

The only thing Hartera cannot see is who will step inside the chambers of Hell and Oblivion. Who will go into the blood bath and come out the other side the victor, if they come out at all. Will it be that of the Lyt'Harts finally gaining what they believe is rightfully theirs? Will the Sanguine Legion achieve their goal of perfect unity? Will Noveria climb out of their own economic despair and steamroll their way into sovereignty?

He sees all of this, as the leaders of Noveria, the Lyt'Harts, and the Sanguine Legion gather for one final attempt at diplomacy, the only factions to even entertain the idea any more.

Across the land, on a far away beach, a forward recon team for Room V begins their landing procedures. Hartera smiles as he begins to bask in the tension in the air around him, feeling the hostility. Hartera's plans are falling into place, by the end of this he will have found the perfect nation.

Even so, should the nations all lead themselves into destruction, Hartera will have had entertainment for the moment. A sick game played by a curious god. Hartera laughs to himself as he watches.

Setting

Characters Present

Character Portrait: Lennex Cucor
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With war on their door step, a few platoons of troops guarded Lennex Cucor, their king, on a last ditch diplomatic mission. With the negotiator at his side, the Death Runners surrounded their king and diplomat, with the king's own personal guard mounted on horse back with the platoon. The king himself and his companion rode on horse back, disregarding comfort for fast travel and the ability to quickly flee. The Shield Breakers, royal swordsmen, made up their flanks and rear as they traveled upon a well made road, smooth stone with gravel for traction, making their way, this move either deciding the next possible future to be of peace, or of war.

"My liege," one of Lennex's body guards spoke, riding on horse back beside him. it was a rare thing, though it was always to Lennex when it was a body guard. "I must ask, what do you think the chances of this move being... Successful?"

"I am unsure." He replied, staring down towards the road.

"Sir?"

"Have you taken to economics, Jacklin?" Lennex said, turning to his body guard.

"Aye, my father was some what of a merchant like you in your youth. I learned a thing or two." He replied, lifting the face plate that protected his face and all behind it from blade and spear.

"Then lets consider what we have. We have both iron, forests, coals, and a number of advantages that can allow us to fling ourselves into war."

"Aye."

"At the same time, we can take said resources, and give them to another power to protect us. We supply them to better themselves and protect us, and we build our defenses in the mean time."

"We would only give what we would usually make for troops, everything we would build for castles and the like would still be there?" The body guard said, starting to make sense of it.

"Yes. When our defenses are finished, we can either dissolve the trade or form a more permanent alliance."

"This is all considering that we have someone willing to work with us, and these negotiations fail."

"If we fail, and we don't have a friendly power, we can still make do... A lot of life will be lost however" The king said darkly.