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War of Mancers

War of Mancers


Chronomancers, Necromancers, Fuegomancers. All of them have a powerful control over their respective elements. The Order has been broken by a rogue youth, and now prices must be paid.

560 readers have visited War of Mancers since MapleDragon14 created it.


Millenia into the future, the old ways have been forgotten, so long forgotten that it is as if the new ways have been kept forever.

Humanity has both devolved and evolved. Technology has been mostly forgotten, replaced by magic. There are those that do not control magic, and those that do. These people are known as the Gifted, and there are numerous sections of these people.

The most prominent and powerful section are the Mancers, powerful demi-element controllers. They have long held a code, to which all Gifted must abide by. They overlook offenses performed by allied sections and non-magical people, but instead use it selectively, against enemies to persecute them unfairly. This system works for them until a youth, a Mancer, breaks the most important aspect of the Code, by planting a magical seed into a non-magic human. Both were killed, but the wheels of war and change are already turning, and a war is imminent between the rifts of the Gifted. Sections no longer matter. Mancers will fight Mancers, alongside Witches and Druids. It all depends on change or tradition.

Three Factions: Liberalist Gifted Alliance (LGA)-those that want change and abolishment of the antiquated code
Old Knights of the Code (OKC)-those that wish to remain in power, and the order of the code
Protectors of the Real Men (PRM)-non-gifted humans that wish to ethnically cleanse humanity of the gifted

Races: Nogifters: Normal, no magic human beings.
Mancers: Control a single, unorthodox element. Undead, time, space, etc. Very powerful, but limited to one power.
Benders: Control natural elements. Usually only one type, but multibenders exist.
Druids: Control paranormal spirits, those that are evil and ancient. Connected to nature, usually ancient magic.
Witches: Wizards as well. Control magic as a base element. Charms, hexes, etc.
Shaman: Controls natural spirits. Nature roots. Spiritual and attached to the land.

The center of the war lies on the Old Mancer Ruins, an old castle used as headquarters of the Original Mancers. Cities and towns lie about it, as well as the centers of the other sections.

Pick: -a race, a faction, sex, name, age, power- then fill in the normal skeleton. you can go all out.

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The GM of this roleplay hasn't created any rules! You can do whatever you like!

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.


Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.


While not required, locations can be organized onto a map. More information soon!

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By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.

Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.


Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Locations where Mobs and Items might appear.


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The Forge

Use your INK to craft new artifacts in War of Mancers. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Buy, sell, and even craft your own items in this universe.

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Fullscreen Chat » Create Topic » War of Mancers: Out of Character


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Most recent OOC posts in War of Mancers

Re: War of Mancers

I so want to join this, but no one seems to be joining this lately =\

Re: [OOC] War of Mancers

that's alright, people have lives, get it in whenever you want. this isn't a reserve based thing anyways :D

Re: [OOC] War of Mancers

I think I'll submit a character; I'll it up by tonight...possibly tomorrow.

[OOC] War of Mancers

This is the auto-generated OOC topic for the roleplay "War of Mancers"

You may edit this first post as you see fit.