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War of the scattered thrones » Groups » Noveria

Fall and die, or steam roll into victory?

Description

Name: Noveria

People: Humans, and the occasional non-Human. Noveria contains a very high population, and at this time is in the middle of a population boom as the economy flourishes.

Special troop: Golgota Grele: Heavy Calvary, they are trained since their adolescent years in swords, pole-arms, war axes, and war hammers. Each platoon takes their training of a specific weapon even further. One might have a better skill in war hammer, and the next will prefer their swords. These Calvary Platoons are trained to, in the first charge, inflict heavy losses on the enemy, pull back, then charge again. When deemed necessary, they are able to dismount and fight on foot. Beware, Golgota Grele with war hammers are especially dangerous to armored opponents, the blunt force of war hammers being able to break bones and cause internal bleeding should one not deflect the hammer right.

Strength: Noveria is in an economic, and population boom. With very well made roads that came with the current king's rise to power, any area that lacks something can quickly trade for it from somewhere else. Various gold, silver, iron, and other kinds of mine litter the nations landscape in clusters. Previously, these resources were secluded to their areas, but when the roads came, so did trade. The various public works in progress keeps the people not just happy, but elated and in full support of their king. Should war come, it is likely people would flock to serve their nation.

Weakness: While Noveria's economy is rapidly recovering, it still feels the effects of the difficult of before. Forts, castles, and improved natural defenses fell to deterioration. The army is still present, but at this present time, incapable of waging an offensive war. To add to that, the long decline in the economy from before has left Noveria short of the newest technologies. While they are being implemented, Noveria ability to rebuild it's defenses is severely mitigated because of this. Farther reaching fiefdoms are also still reeling from corruption, though the new kings ability to command and rebuild has drawn a few from their back room deals. Even then, some are content to run their lands into the ground in exchange for a short lived, lavish experience.

In short, Noveria at it's early time is incapable of waging an offensive war. As time progresses however, it's defenses will be solidified and it's army will grow as it's economy goes into full swing.

Motive for war: War is on the horizon, and people fear for their lives. The previous Monarch had a sour tune, and spread lies of the others factions, and made in private very insulting remarks about the others. Lennex prefers diplomacy, but the people call for action, and so it shall be.

History: In the past, Noveria was once a grand, yet trade dependent nation, relying on alliances with other factions in order to maintain it's own economy. History is scattered due to corruption and a recent depression, but what is known as fact is that at some point in their history, a new king took place and renovated both the nations own economy, and it's trade agreements with other factions. For a time, a grand peace was maintained, until this new king died, and the nation declined into a worse situation than before. Corruption ensured, as peasants became poorer and even the rich looked to their stores wondering if tomorrow if they will be empty.


Note: Any number of high standing positions in this faction can be applied for, so long as it makes sense and does not disrupt the natural flow of things. Be advised, that any lord/lady characters that run their land poorly will likely be replaced by the new king in some time. Openings in lower posting for military characters are open, and civilian life is open for any.

As information is made available, Noverias borders, cities, and productions will be more detailed.

For a rough estimate on military, it should be expected that every city and castle contain at least a minor garrison at the start of the roleplay. It should also be noted that Noveria will start with a number of, mostly defensive, armies which will Roughly consist of the follow:

Army 1: Border Army

3 Platoons of archers (90Per=270)
6 Platoons of peasant Spearmen (120Per=720)
3 Platoons of professional swordsmen (100Per=300)
2 Light Calvary (60Per=120)
1 Golgota Grele (50Per=50)
Sub-Total:1460

Army 2: Inland Army
4 Light Calvary (60Per=240)
2 Heavy Calvary (50Per=100)
1 Golgota Grele (50Per=50)
Sub-Total: 390

Army 3: Border Army
4 Platoons of peasant Spearmen (120Per=480)
2 Platoons of peasant swordsmen (100Per=200)
2 Platoons of archers (90Per=180)
Sub-Total:860

Army 4: Elitist Guard. Note: This army contains the best equipped and trained of the military. The final draft may have an unusual amount of Golgota Grele. All Platoons in this army are named, and are specialized.
Death Runners(Golgota Grele): The death runners are famous for their strong moral and never ceasing attacking. They are the front line of every battle, charging forward into enemy platoons with their great war hammers. Their armor is stained with green, brown, and ash, so as to lie in wait in a forest at the edge of a clearing, waiting for an unsuspecting platoons to wander by. The Death Runners have their own academy for their platoon, and have a higher number of horsemen than normal platoons. (Population: 70)

Dark Knights(Golgota Grele): The Dark Knights are famous for both their full scale battle skills, and their raiding. They are marked by their black armor, suited to the night, and wear armor specifically meant to not only protect, but to insight fear into the enemy, cruel spikes on places where on normal horseman armor it would be a nub. They are one of the fewest Golgota Grele to carry different weapons into one battle, carrying swords and studded maces. They are famous for their night raids, often riding into enemy camps to kill as many as possible, then ride away at the first sign of resistance. The Dark knights have been known to cooperate with the Death Runners Platoon in these raids when they are in the same area, but only they are the ones to suggest such raids.

The Dark Knights are by far the most skilled warriors of the Golgota Grele, piling the term special on the term special. Admittance into this platoon requires the utmost skill in their favored weapons, and as such, their platoon size is smaller than the average unit. (Population: 35)

Shield Breakers(Royal Swordsmen): The Shield Breakers are higher level swordsmen who rely on one another in combat to keep the whole group alive. While they aren't as best equipped as the Dark Knights, nor do they have their training, but they are a well known Platoon who have an above average level in the sword than most ever. Even their skill however would not make them very noticeable in terms of a special unit, but, like the Dark knights, some of these swords men carry a second weapon into battle, usually a war hammer. For every ten men in this platoon, one of them has a war hammer as well as a sword in battle. As a consequence, these men can't handle the weight of bearing a shield, but men in this platoon are trained to stick close to one of these war hammer wielding swordsman when heavy resistance is encountered. Should the platoon meet a wall of shields, swords men tend to swarm around those with war hammers, lashing out at anyone who drops their guard, and using their shields to block weapons away from the hammerer. The hammerer, in turn, bashes at the shield wall, until the wall gives way, in which the swordsmen try to wedge themselves in. Thus, their name comes from one of their common tactics.

While this platoon has a higher average amount of skill in it, they are not rigorously trained like the Golgota Grele. On the minus side, this means they aren't as good as the horsemen, though they are above the average swordsman. On the plus side, it means a much wider range of canidants are available, and the platoon often swarms with swordsmen who have proven themselves in battle with other platoons, giving them a higher than average platoon size. (200)
Sub-Total:305

Total: 305+860=1265+390=1655+1460=-->3110<--

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The above was the original post for this faction. Additional Information will follow.

The King is absolute, his order in all things political, military, and social is to be respected and carried out. This rank demands the utmost respect, command, and authority. Failure to do so can be severely punished. Note: These are the Noverians view of the king's position, and he carries his peoples love and respect so much that speaking against him can make some instant enemies and attract the attention of authority figures who support him. On the contrary, doing so in front of the king himself is actually much safer, as he will dismiss anyone who does so out of the fact he prefers to hear peoples opinions.

Advisers/High Officials: These people carry weight on any topic in a room that is political. They speak for the king, they are his eyes, ears, and mouth. In an advisers case, his logical side. Most of these people are concentrated in the capital, though some are in other distracts of the nation.

Baron/Baroness: These people control entire districts, or states of the land. The king tells them what and how to do some things, and they make sure his word is carried out. They have their own keeps, and defensive military.

Lord/Lady: These people answer to their Baron/Baroness. They control smaller sections of a state, a lot of the time a set of cities and towns, though some are reduced to a single town. Some of these people however rival even the Baron's in power and influence, but have never been properly bestowed the title of one, and as such must still answer to their Baron/Baroness

Knight: Captain of the guard, platoon leader, these kind of people can be seen in lower leadership leaders everywhere, and are can be made a knight from a Lord/Lady on up. They have the ability to command a certain amount of troops, though no where near a commander, let alone a general.

Nobles: This title is reserved for someone who has noble blood, but does not necessary have a title.

Military Rank:
Platoons are ranked based on the overall skill of the people in it:
Raw Recruit
Peasant Warrior
Accomplished
Expert
Professional
Named/Legendary: Platoons who reach the Named/Legendary rank become a special kind of Platoon, each with their own style of equipment, combat tactics, and history. Platoons who weren't already a special unit rarely get labeled as such, as they do not usually gain the skill and notoriety attached with this rank. The Shield Breakers, however, have their own fighting style, and thus are labeled on of these.

Command Ranks:
Captain/Knight- They leader their own individual Platoons
Commander- They can control several Platoons for an over tasked General.
General: The top of the chain.

States:

Lumenaria:
Leader: Lennex Curor
The capital state where the king resides. It is home of all politics and trade. Several cities lie in this state. There is a large population of nobles in this area. This state is home to most of the commerce in the Nation. It features the best roads. It contains several strategic advantages, such as forests, iron, salt, and other necessities. There is some farm activity here. This state contains a very high population and work force. This state has a high amount of production for both peace and war time needs.
Present Armies: Army 2, Army 4.

Elethsta:
Leader: NPC (To be announced)
This state has it's own cities. It features a very well kept road network. It contains a few gem mines and various gold mines. It contains a rather large cluster of iron mines. It's borders contain a very large forest. There is a lot of farm activity here. This state contributes a unbelievable amount of money. This state contains a very high population and work force. This state has a size able production of peace and military needs
Present Armies: Army 1

Slolth:
Leader: NPC (To be announced)
This state has various cities. It contains a small cluster of iron mines. There is a swamp in this states borders. There is a very large and expansive network of farm activity here. This state contains a well kept system of roads. This state contributes a lot of money. This state contains a size able population and a large workforce. This state has a low amount of production of peace and military needs, it imports a lot of it's tools and weapons.
Present Armies: Army 3

Aeolith:
Leader: NPC (To be announced)
This state contains various cities. It has a very low amount of iron mines, so it trades in some iron, exporting stone from it's numerous quarries. This state contributes a large amount of money. This state contains a huge population and workforce. There is a little farm activity here. This state has a very high amount of production for peace and military needs, as this state specializes in this. It features a well kept road network.

Sangalla
Leader: NPC (To be announced, can not be applied for.)
Sangalla has a below average population size and a small work force. There is little farm activity here. This state has no means of production. This state contributes little to no money. It's road network, and economy as a whole is in shambles. It's nobility is largely corrupt. It's population is in a state of dissent with it's local rulers, but other wise remains loyal to their true king.

Note: The above noble positions can be applied for except Sangalla. However, if the role play starts before they are filled, they will be locked as npcs, and you will have to apply for a lower position.

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