





18
Occupation:
Cafe Barista - funds for college
Gender:
Female
Orientation:
Heterosexual
Appearance:
Iritha has a sweet physique, always seeming to be a little underweight for her height and age range, though it doesn't really bother her. She has a slim, slightly tanned figure that speaks of days enjoyed in the sun, but never for too long, and wide, red-amber eyes. She is rarely seen without at least a little smile to her face, and loves to grin and laugh. Iri stands at 5' 6'' and weighs about 105 lbs, but don't let her smaller frame fool you. She can rough house with the best of them. Her hair reaches all the way down to her waist in thick, full waves, almost honey colored in hue. The tips of her hair are dyed green other than her bangs and the frame around her face, but she does have a patch she usually styles to stick out a bit, well-dyed in a spring, mint green color.
Reason for playing LAIOS:
Why does anyone play video games? To escape the stress and hardships of real life. The same is true for Iritha now that she's facing the pressures of a looming college career, it's no surprise she wants to hide from reality. She loves video games, though it hasn't always been a big part of her life- she couldn't call herself and avid gamer or a loyal fan of them, having only gotten into gaming recently, despite her newfound passion for it. Her favorite genre is fantasy MMORPGS, so when LAIOS came out, she was immediately drawn to it, not only by its beauty and originality, but because of the hype surrounding it as well.







Avatar Sex:
Female
Level at Start of Roleplay:
51
Race:
Human
Element:
N/A
Class:
Swordsman
Role:
Neutral Player
Occupation:
❦
Guild:
None
Hex code: #84c9a0


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Minuet's character hasn't changed much at all from when she was first created. Iritha put hours into perfecting every aspect of her character, getting all of the colors and shades just right, so there would really be no need to change Minuet at all. She has remained very lean, with unseen muscle only having developed in her arms and legs to support her two-handed weapon and to run without issue.
Minuet stands at a very non-sinister height of 5'5'', largely smaller than most players on LAOIS and therefore willfully appearing as no threat at all to others whatsoever. For that matter, Minuet's whole appearance looks to be as delicate as a snowflake at first glace. With a soft, rounded face equipped with dainty angles, semi-thin lips, and a nose that juts cutely from her face, it is no surprise that people do not assume to find qualms with her from the get-go.
Minuet's eyes are wide and ever curious of the world around her, eager to soak up every sight and reflect the brightness of joy received in experiencing them. Several shades of blue reside in them, from hues of the deeps, skies, and bright ice, they are never harsh, never sharp or angry, and are rather soothing, like that of a healing lake. Her eyes are well complimented with hair the color of pure, snowy tundras. It frames her face and ends a little higher than the nape of her neck, her bangs carefully constructed about her eyes. With a pale complexion that makes these two factors tend to pop all the more despite spending all of her time out in the fields, it is understandable where the connection between her seeming like a snowflake can be made.
However, her build and quiet confidence will shatter this illusion. She is not shy by any mark and is not afraid to get her hands dirty, loving to be in the thick of it all. Her armor and weapons are a testament to this fact.
Minuet bears the brunt of a two-handed weapon, the halberd. Being both a spear and battleaxe hybrid, she is allowed a bit of range to her attacks while still allowing a small semblence of defense and the factor of close-range battle as well. She can keep enemies at arm's length, so to say, while still pressing a constant attack unlike that of archery where one has to pause an assault to reload and worry about others taking advantage of the time, no matter how short or long.
For the most part, Minuet is a lover of clothing, never really settling on a single set but rather a choice between a few. For the most part she wears dress-like armor with a small, high-lo factor to them; short in the front, splayed and a little longer in the back. Steel adorns the armor in quite a few places, worked dutifully as plating against the fabric to keep her vital organs and other areas safe. Some armor is high-collared with almost bone-like material or chitin, and without sleeves. Her colors consist of blue, white, red, some black, and titan grey. The only cloak-like item she has is a high-collared white jacket that is red on the inside of the collar. Minuet is always found in some sort of boot, unless near the oceans where she might don sandals. For the most part, her boots either end right under her knee in custom fit leather with armoring on them, or something shorter and akin to hiking boots. The only gloves she wears are light gauntlets at her forearms, where she sometimes maneuvers her weapon when fighting. She wears a lot of casual, town clothing when in safe zones, changing only to the aforementioned armor just before leaving the designated boundaries of them.
Skills:
⚜Armor Slash - Ability to cut through a target's armor and break their defense. Available only for swordsman and defenders.
⚜Chaos - The ability to attack enemies in a chaotic flourish. This attack is not super powerful, but allows the player to attack multiple targets without being hit. Requires high speed and is reserved for dual swords and swordsmen.
⚜Cooking - The ability to make meals. Food regenerates health and adds to the enjoyment of the game. All food gives the impression of actually eating and tasting the food. The skill level determines the deliciousness of the meal and how much hp is restored. All flavors in the real world can be experienced inside the game if you know how to mix the ingredients and where to find everything; all things gained with levels. Level 68.
⚜Herbologist - Ability to find more herbs for healing and poisons. This skill is an assist for Minuet's cooking occupation. Provides both a better and higher chance to find required spices for meals within herbs in the field rather than seeking them in monster drops. Level 34.
Enhancements:
⚜Gloves: Speed increase of 24% base rate.
⚜Body armor: Health increase of 45; Physical damage reduced by 41%
⚜Leg Armor: Carrying capacity - increased by 100 points.
⚜Halberd: Sleep - add sleep counter to force attacker to fall asleep.
⚜Boots: Stamina Regen is twice as fast.



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♦ Cooking | Both inside the game and out, Minuet has always been a huge fan of cooking, finding it both soothing and fullfilling.
♦ The Game World | Minuet loves experiencing the world of LAIOS, enjoying the huge differences between it and real life. Where she lives in the city and the idea of empty, uncivilized areas are practically nonexistent, LAIOS lets her live the dream of calm meadows at night and the sound of many birds and wildlife.
♦ World events

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♦ Crowds
♦ Thieves, Pickpockets, Liars, etc.
♦ Being completely alone

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♦ Cooking
♦ Extremely adaptable
♦ Carrying capacity
♦ Dexterity in swordplay and weapon use

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♦ Halberd | Despite the weapon being both strong and very useful, it does have its limitations. As a two-handed weapon, Minuet does not have the use of a free hand to grab or really use things during fights.
♦ Archery | Long range weapons are always a bane to anyone not in the archery or magic categories- it's just true for every game, at least in Iritha's opinion.
♦ Human | All races have their ups and downs, but there a quite a few negatives when it comes to choosing a plain old human. Whether that be size, strength, lack of specialized skills, utilities, magic, elements, or heightened senses, being the race she is has given her plenty of challenges she must face every day, but she wouldn't change her selection for the world.

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♦ Her own or anyone close to her's HP hitting zero.
♦ Losing Luka/The game being destroyed.
♦ Player killers | Who shouldn't fear them? While not a crippling fear of any sort, she simply has the prenotion that all PKers are sleazes and use backhanded, dirty tactics to pull in innocents through false trust and then murder them.




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Sweet ღ Unobtrusive ღ Easy-going ღ Content
In real life, Iritha is incredibly friendly and rather outgoing when it comes to other people or just when she's by herself. Not obnoxiously so, she just loves to invite others to hang out with her- so she's outgoing in the sense that she is happy to take the initiative. She is incredibly affectionate with those she knows, her closest companions enjoying the physical side of this aspect, whether that means wrapping an arm around their neck and standing almost cheek-to-cheek with them and see what they're doing, or hugs from behind. She is a very touch-oriented person, but her nature is that of respecting boundaries and being more than happy to just keep the company of another soul rather than connect on a physical level.
In game, a lot of this translates over, though Minuet is admittedly quite a bit more reserved. While content and easy-going, accepting company happily for the most part, she doesn't exactly go out of her way to make friends or hang out with other people. This probably stems from the looming fact of danger on several sides- that of PKs, dying, and for the sake of her partner. Her touch orientation is entirely lost, and Minuet keeps a respectful distance from anyone, even from friends, limiting any interactions to mostly the hands or hiding behind larger party members when faced with more intimidating players threatening the group or just herself, when actually in a party.
Minuet seems to fit in perfectly in any scenario or situation, with any kind of people type. Her easy-going attitude and her content outlook on everything is what fuels this factor. She seems to mesh well with most, if not all, personality types, mainly because she is a neutral entity. With harsher personality types or aggressive people, she's more towards the background as a simple, under-the-radar assist. For others, it's a companion's role she takes, side by side rather than behind. In a party formation, she usually tends to stick towards the back, second to last, or final in a group of two.
Minuet is most comfortable when out in the field, when dungeoneering, fighting, or searching for ingredients. She doesn't like the hustle and bustle of the towns, the huge crowds of people, though there is that default truth that the towns are the safest places to be. It's just easier when you don't have to watch your back constantly and worry about pickpockets and thieves. Unlike real life, in this game Minuet doesn't find the same joy of the crowd, enjoying large throngs of people, or reaching out to assist others. Not that she has a selfish streak or the likes, but it's simply safer this way- she prefers her own company, or of two or three other people, and that of the wide open starry skies amid the monsters and creatures of the game rather than the dangers of other players. She is not blind to the fact that the towns are safest, and that PKing occurs everywhere but, but it still does not phase or discourage her from living life.
Minuet is a positive player who smiles quite a bit, though not radiantly so as she would as Iritha, and loves life and just experiencing everything around her. She is simply content with herself and with experiencing the gameplay, living life the best she can, with soft or close-eyed smiles, quiet laughs, and positive body language to follow her wherever she goes.





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Iritha had only been gaming for about two or three years by the time LAIOS came out, so it can't be claimed that she was a huge, loyal supporter of the gaming industry, as much as she'd liked to have been able to. Gaming had become a thing for her the closer she got to graduating highschool, as the responsibilities of adulthood and college loomed closer and closer with each passing month. To stave off the stress, she turned to something that a lot of people do- gaming. Getting to be someone else for a couple of hours a day was enthralling- she could escape the stresses of real life by escaping into the mind and thoughts of someone else- thoughts that didn't revolve around choosing a college, worrying about money, grades, or anything else for that matter, just experiencing the essence of any given game. Having found her niche in MMORGPS, it is no surprise that she was more than excited to play LAIOS when she heard it was coming out. While destressing with games was a thing for her, Iritha was also highly sociable, always enjoying time out with friends or strangers for that matter in her job as a cafe barrista. She had taken the job not only to be around people, but also to help pay for college and for LAIOS once it came out. The fateful day when she plugged in and booted it up she had made plans with a few of her friends to meet up and hang out later that evening. It's too bad that she never got the chance and left them wondering where she was instead. Iritha was two months out from graduating.
The first few weeks in LAIOS were a great experience and a whole lot of fun; if it weren't for school and her friends, she'd probably have dedicated most of her time to it, much to her chagrin. It was just that good, that freeing, that refreshing. Then the logout function disappeared.
Everything went downhill from there.
Fear ran rampant among players, and Minuet was no exception. A plague seemed to ravage her, leaving damage to her personality and her cheerful outlook on life. Instead of being able to enjoy the game, all she could think about was worrying about player killers and dying in general. She distanced herself from all other players because of this, keeping mainly to herself. The fear of other people seemed to be a much bigger threat to her, and people mainly congregated in towns, which made her avoid such, despite the fact that they were supposed safe zones. But no one could ever be sure a glitch wouldn't happen and the zones might malfunction. She found the fields to be a much safer place- she didn't run into many people and could be by herself. This was detrimental to her, however, for without a voice of reason to balance her, anxiety took over. She missed her real life, her friends, her family, reality. She was concerned about her grades in school, about not graduating, about maybe never getting to graduate. She had made so many plans, and had now effectively disappointed those who would miss her; she hated disappointing people. It was difficult to enjoy what was around her when she was trapped in the depths of her own mind, fear ruling supreme. She lost the joys of her nature, and the game was now, instead of being a stress-reliever, a cause for stress itself. Attempting at first to turn to something familiar- cooking- Minuet really focused on the occupation, finding that it soothed her a bit. But it lost its charm quickly as it soon turned melancholy and then bitter as it only reminded her more and more of what she was missing, causing her to be homesick despite the authenticity of the food. The first week and a half of being trapped in LAIOS was a hell for her, and it seemed that she would never find her light again, the world around her growing darker and darker with every passing day.
But then

She found

Her saving grace.

It was probably her worst night ever in-game. She sat in the forest, resting against a tree while the night creatures buzzed about her. She didn't hear much of it though, as her thoughts were completely swamped with anxiety, fear, and depression- all things that she had never really experienced before until being trapped within the game. It was a spiraling mess that only led to darker and more hopeless thoughts, and it seemed as though she would lose herself. But then came along a little creature, about the length of her arm, from somewhere within the underbrush. The creature approached her, stirring her from her locked-in state, shattering the spiral in its descent, and jarring her from her self-consuming thoughts entirely. Having poked her fingers with its nose, it sat back on its haunches and stared up at her with intelligent eyes.
Minuet had needed a friend in that moment, and it seemed that the game could almost tell her mental state was deteriorating and produced something to aid in repairing it. Since players were not a viable option, it seems that Luka was created. She hadn't been thinking straight, instead panicking and losing her grip on reality. The fox-like creature was just what she needed.
The beast stayed with her in the night, seeming to keep watch over her as a guardian, and proving as a distraction to her deadly thoughts. Minuet figured that he would leave in the morning, but had decided that it was enough just to get through this night. However, the creature never left. It was touch and go for her when it came to that realization- she didn't want to let herself hope, she knew the limits of the game, or at least the fact that monsters could not follow outside of their fields, but wherever she went, he followed affectionately behind. Two days passed with her moving around through the field, watching to see if the creature would continue to follow. She was glad for the company, but was wary of him suddenly disappearing. It was the morning of the third day that something... unusual occurred. There was a sudden crack in the air, like static or a sparking wire, leaving Minuet seeing black for a split second before she experienced a sharp pain in the form of a momentary headache. She had winced, and when she recovered, the area around her seemed a little different. The scent was off for a few moments, the colors seemed skewed, the world seemed to warble oddly in one spot, but it passed almost as quickly as it had occurred. A new icon was now on her user interface. A small circle appeared with the image of the creature that had been following her around, it displayed health, stamina, mp, and some other things. A tamed monster. But that didn't make sense, she was a swordsman, and it was impossible for anyone but a beast tamer to have a tamed creature. It took her most of the day to figure out what to do, but inevitably she of course welcomed him in with open arms. She dubbed him 'Luka', which seemed a fitting name for the thing. After she gained Luka as a companion, she realized how much brighter everything seemed to be now- came to realize that she was having irrational fears and was blowing things out of proportion. He brought some sense back into her, and she was able to think rationally about her situation, eventually coming to the conclusion to accept it. Nothing was going to change, freaking out and stressing about it wasn't going to fix anything, so she may as well enjoy the ride. The outlook that she first had on the game, before the lockdown, returned, seemingly stronger now that she had something to live for, think about, and care for.
It was not hard to make the connection that he was a glitch, though. Glitches didn't survive long in the game, either. But Luka had returned to her what she had lost and so dearly missed- herself, her contentment, her joy for existing. Luka made her see the bright side of life again, and is a constant bringer of strength when she's weak, company when she's lonely, and comfort when she is anxious. It is because of this that Luka is invaluable to her- he was there at her lowest point, retrieved her from the darkness. To have him removed would be the end of her world, for without him, she probably would have lost herself long ago. She is incredibly protective of him for this reason. The fact spurs her prior avoidance of most people, but now for a different reason. If people found out about Luka being a glitch, there would be talk, and if there was talk, then it would reach the Game Master's ears. Luka would be corrected. Minuet couldn't let that happen. However, she couldn't cut herself off from the world either, especially since she loved it so. She came up with an acceptable stipulation when it came to Luka- as long as no one got too close to him for a long period of time, or sought to bring him harm, things would be alright. Towns weren't so menacing anymore, and she dedicatedly leveled her cooking skill- something she loved greatly, and could share with Luka. With such a high level in cooking, she's a pretty good chef, and makes really great food- Luka can attest. It is her occupation, after all.
Luka is always found on one of Minuet's shoulders, chattering, nuzzling, or watching intently from his perch. He seems to share her personality in some aspects, though doesn't like people hanging around him for too long- that specialty is reserved for Minuet only. He'll let others pat him, but other than that, he'll lose interest quickly. He seems to be rather good at detecting other people or monsters, and will emit a warning signal by rattling the quill-like furs on his tail, head, shoulders, and back, also emitting a hissing noise to accompany the noise the action makes. His tail is long, and is often swinging or swiping lazily along Minuet's back.
She loves Luka dearly, he is as much a part of her life, almost essential now as breathing is. When people ask about him, she's happy to give a little info and let them look, but if they question the conflicting classes, or get too close, she changes the topic or distracts with a well-timed, well-made meal, or a protective hand over him with a sheepish laugh and an excuse. Her relationship with the creature is a strong one, and Minuet is now rather concerned about the players that seek to kill the AI, reset LAIOS, and destroy the game, because she doesn't want to lose Luka.
Nowadays she can be found in towns on most occasions, but more often than not, one would probably run into her in the field.




Milla Maxwell | Talles of Xillia
Varied | N/A
CS Design:
© By: FaddedFox ©
Played By:
By: Skwidge
Theme:
Gamble Everything For Love - Ben Lee
