




27
Occupation:
Intelligence/Counter Intelligence Operative
Gender:
Male
Orientation:
Fluid
Appearance:
Montana's features hearken from a position on the globe far away from his current area of operations. His strong, linear jawline, full lips, black hair and high cheekbones are reminiscent of the romanticized Indian brave. These features are muted slightly, lacking the extreme proportions of the pure blooded, rendered subtle by distinct European ancestry. Mirroring the ink blackness of his locks, Montana's eyes are the colour of the night sky, with pupils indistinguishable from the shade of his Iris. Standing at 5'10, he boasts a figure honed by martial and strength training. Hard bodied with compact muscle, he prefers to keep his figure trim and functional.
Reason for playing LAIOS:
Montana's reason for playing LAIOS was vastly different from the majority of the online populace. Most joined for leisure, others to escape the monotony of lives they weren't content with; he, on the other hand, joined for work. Intelligence was a dangerous business, with its operatives often dealing with tense situations under a wealthy countries’ skyline, or trading gunfire in the deserted streets of an abandoned settlement. In the 21st century, various agencies- Government, or private like his own- looked for ways to exchange information digitally, minus the egregarious footprint. LAIOS, in it’s essence, was about information exchange; sharing adventures, experiences, and an entire reality with an online community. The limitless possibilities of a world free of international law wasn’t an opportunity he was wont to miss.






Avatar Sex:
Male
Level at Start of Roleplay:
80
Race:
Beast
Element:
N/A
Class:
Hand To Hand
Role:
Guild Leader
Occupation:
☄
Guild:
Lunar Glade
Hex code: #726E6D


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Montana base appearances served as the building blocks for his online avatar, but it was the subtle differences that made this new man. His original face was one that seemed effortlessly calm and collected; emotions that conflicted with this calm nature laid on his features in a believable way, rarely stressing the parameters of what one would expect. This was partly practiced due to his work in intelligence, while the rest was simply how his face worked as a man. When he stepped into the game he kept his black hair, long and raven hued, his face structure remained extremely similar but his features changed. His mouth and eyes became more expressive, able to convey feelings of contempt, anticipation, desire, and amusement with a palpable exaggeration that made judging his true emotions impossible by sight alone. The same was true with his mouth. It could stay in a polite line or curl and twist with a romanticism he never cared to use. At times parting to reveal his rows of sharp teeth in a cheshire grin, or lifting to move into an easy smile. Montanax's beast traits didn't end there, a pair of soot black ears lay nestled in his flowing black locks, and his tail, colored with grey stripes, was often coiled around his left leg. His eyes, once pools of black ink, served as the most drastic change to his face. The matte remained, but selected red on the colour pallet to replace the original colour. Different from the glowing oculus some had, Montanax’s were closer to a stationary pool of blood, a circle of sedentary red on a white backdrop.
His in game outfit mixed fashion and function. Above everything was a faded grey trench-coat, slim around his waist, with red trim that was especially evident where the collar flared to cover the back of his neck. Beneath this was a similarly coloured collared shirt, with cuffs of a sanguine red, which were flipped up where the trench coat ended. Only the collar and cuffs of the shirt could be seen, as a thin metal breastplate, form fitting like the trench-coat, obscured it from view. His pants are more of the same, form-fitting as they hugged his thighs in a complementary fashion, loosening around his calves, where a pair of thin metal shinguards sat, ending just before his polished black shoes.
Cloth armour often served as a better defense against magic, and was worn by mages. An obvious way to offset the inherent weakness to magic those of the beast race experienced.
Montana was a hand to hand user, and due to the same hereditary traits that caused his weakness to magic, he sports retractable claws, perfect for light armours and giving him complete freedom to use his digits, along with various items he was prone to use on the fly. For heavier opponents, he used a pair of metal knuckles that ignored a percentage of defense value, because their design indicated they were meant for shattering bone, rather than cutting flesh. Finally, there was his obligatory claw blades, pure obsidian and put to use for their bleeding effect which sapped mana along with health lost.
Skills:
⚜Punisher - Give the target a devastating final blow. This is only for those in hand to hand combat.
⚜Jump Kick - The ability to kick an aerial monster hard enough to drop them to the ground. Only usable for hand-to-hand combat.
⚜Silver Tongue - Silver Tongue is the ability to talk your way out of trouble and swindle merchants into giving you an item for less gold. The higher the level, the more persuasive you are and most would consider you quite the charmer. Montanax has raised this skill to level 82, meaning that he can barter for lower prices from merchants, and is very persuasive.
⚜Detection - Train your detection skill and you'll have an easier time seeing the sneak and avoid pick pockets. This also helps in fights, allowing you to be aware of your opponents moves based on their stances. Montanax has raised this level to 85, meaning that he has an easier time seeing pickpockets and sneaking players of equal skill, and even more skill in spotting those of a lower level than him.
Enhancements:
⚜Gloves: Increase chance of critical hits by 10% per strike.
⚜Body armor: Coat gives 29% resistance to magic, and an immediate boost 15% of health once overall health drops below 5 percent, although the latter has a cooldown.
⚜Leg Armor: Knee pads increases stamina regeneration speed by 33%.
⚜WEAPON(s): Montanax has two pairs of weaponized gloves, which do two different things. The clawed pair, dubbed Obsidian Fangs, have an MP drain of 5% per strike, with an extra 2 percent during the bleeding effect. The brass knuckles, Mrs. Phoenix and Mr. Moon, ignores 10% stacking of existing defense, and, in connection, has a 5% chance of landing a critical hit. Stacking with each hit made.
⚜Boots: Increase movement speed by 14%.



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♦Information
♦Visceral Combat
♦Good Conversation

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♦Harming Children
♦Pointless Killing
♦Heavy Armor

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♦Savant Esq Hand-to-Hand Combatant
♦Battlefield Strategy/Force Mangement
♦Hereditary Strength and Speed
♦DPS Against A Single Target

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♦ Below Average Magic Defense
♦ Complete Lack of AOE Attacks
♦ Low Liquor Tolerance

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♦That Death in the Game World Results in Being Trapped within The Game as an NPC
♦Betrayal
♦Growing too Attached




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Intelligent ღ Calculating ღ Intense ღ Adaptable
Montana’s out of game personality was that of Janus, Greek God of January. Many faces, many personalities, many names and many reasons. His line of work called for it. The man he was, the essence of his being was made redundant in the ever changing tide of intelligence. He didn’t simply adopt a role, he became his role. The the expat, the engineer, the bodyguard, the specialist, in many ways logging into LAIOS for the first time was more of the same for Montana. Ever the Intelligence operative he could adopt a role, and live in it, minus the headache maintaining cover at all times. In this world, it was almost taboo to ask someone who they truly were, to dig past the avatar that represented their person in this virtual land. This suited his needs perfectly. He’d play the serious Bounty Hunter, the Watchful Sleuther, The Interested Buyer, whatever role he needed to reach his goal he could adapt. It was easy, at first. There were no stakes in this world. It was the great game of espionage minus the risk and reward of gambling with one’s life. In many ways, it was a liberating experience, one he would highly recommend to the group that had hired him once he logged out.
Then, the lockdown happened. The relationships he had built with other users changed, and with it, his arbitrary interest. People weren’t just looking to him for help, they were looking to survive. To exact revenge for their loved ones, for information that would lead them in the right direction on their quests.
In the outside world he often dealt with men and women of the same vocation, people whose bonds and friendships were as fluid as his feelings for men and women. These people were different. These were kids, most barely in and out of high school, some even younger than that, who logged in with older siblings or friends, only to find themselves alone. Scared. Trapped in a world where there were more frantic users then friendly faces. This caused a change in Montana, he began to genuinely care for the people who had crossed his path, even responsible. His job outside of LAOIS required him to put his life on the line. They hadn’t signed up for that.
He still had his personalities, his emotions he’d call up at will to portray what he wanted, and the face to express it all but oftentimes Montana found himself wondering.
How much of this was an act?.


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Montana initially played LAIOS as part of an Intelligence contract. This new digital age was changing the landscape of his business. People were looking for alternatives to the high stress situations, and danger that international travel held. Government and Free Lance surveillance were at their peak, and the decline internet anonymity had caused a surge in traditional spying methods. This is where LAOIS came into the picture. The high security, easy access of the user interface told of a possible playground for various agents to interact around the world. These operatives could the roles they took IRL, the company who hired them saw a cabal of capable people exchanging information under the guise of consistent players, ranging from mercenaries to blacksmiths, all varying levels, all with their own sets of online friend’s who’d be none the wiser.
Which is why he chose Information Broker. As the potential pioneer of this new age of spywork, he found the skillset rather fitting. A silver tongue to bridge the relationships and gain the information he wanted, along with the detection to serve as his buffer against the real spies and assassins of the game world. Counter Intelligence.
First he learned what he could from experienced players, while he had been briefed and had practiced plenty on available rpg’s and mmo’s, there was only so much one could learn without a crash course. These players served as the building blocks for his character. He learned how to optimize his skills, and negate his weaknesses as best he could. As a hand to hand combatant, Montanax found he was especially tuned for one on one confrontations. The various arenas showed him that his knack for fighting in the real world had translated into Player Vs Player confrontations in the game world. The beginning jitters that players faced when entering their first fights was nonexistent for him, giving him the edge in many of the earlier duels that took place.
When Pking began in earnest, and players began to lose their items and pride to those preyed on them, Montanx saw a shimmering opportunity amidst the carnage. While his official title wasn’t “Mercenary” there was nothing stopping him from heading out of town safety, and into the open world to confront the players who he would affectionately refer to as “marks” upon the request of a jilted player.
What could he receive that was more valuable than gold? Information that was freely given, loyalty, friendship, and respect. He’d slay his marks, and return with what griefed goods he could. Instead of gaining the ire of players for simply Pking, he gained the network he had set out to create when he first set foot in LAOIS.
Then. The Rules changed.
The simplicity of the words made him a believer the moment they were spoken. A rogue AI, how many people had feared such a thing before this technology was ever available? Enough that it had been represented in media for the better part of sixty years. A distant fear that the technology we created would one day destroy us. A fear that was well founded It changed everything, he felt confined within the parameters of spywork again. The risks were back, and the rewards were higher than they ever had been.
It was now a race to the top, a race that claimed the lives of over half their standing population. Numerous friends, contacts, and even friendly rivals. Once the initial shock had died down along with the clamour of voices that all had different opinions on how they should proceed, the push to escape started in earnest.
It was the players who assumed the PKing would stop that ventured into the wilderness. They became some of the first victims post lockdown.
It was those who survived them, friends and family who came to Montanax, filled with anger, fear and sadness. Montanax became the agent of their retribution, slaying his marks, and returning with mementos of the fallen. They hadn’t forgotten who he was, few in number as they were. Tt was with these players that Lunar Glade saw its dusk, around the same time the Pheonix rose from the ashes, and the Knight stood to defend the players.
Lunar Glade’s mission was simple to say, and difficult to execute. Find an alternate route out of LAIOS without killing the Game Master. The reasoning behind this was four fold, one, having your eggs in one basket was a waste of resources, two, he’d rather not have a possibly all powerful AI breathing down the collective neck of the guild, three, wanting to end the game would shut the guild off from those who wanted to stay in the game (Montanax reasoned that players who wanted the game to continue would be more inclined to help those who wanted to leave without destroying it, thus allowing them to play indefintely,) and finally, it was entirely reasonable work /with/ the AI when it was found.
Leading the guild was different for him. He rarely, if ever took the field anymore, unless it was to oversee and partake in a major battle. A lot of his time was taken up managing various routes of communication, and organizing events to level up his players (with the help of his guildmates of course). His methods ranged from dungeon power leveling by pairing lower level players with some of the guild's finest, to setting up safe questing routs that saw their lengths routinely patrolled by Lunar Glade members, along with the members of other allied guilds. He worked closely with the other guild leaders, as to draw from their mutual experience to serve their common goal.
His network is sizeable and boasts contacts whose titles range from solo to neutral.
The only thing that’s left is to find a way out.




Byakuya Kuchiki - Bleach
Alucard - Hellsing
CS Design:
© By: FaddedFox ©
Played By:
By: MisterMagicMuffin
