




17
Occupation:
High School Student
Gender:
Female
Orientation:
Heterosexual
Appearance:
Clocking in at around 4 foot 9 inches in boots, and without much muscle mass to speak of, Dawn isn’t exactly the most imposing figure around. Her eyes are a soft, ashen grey, and her black hair falls to her hips. Combined with her pale skin, as well as her usual clothing palette of dark colors, this tends to make her appear almost completely monochrome in appearance. Her face is heart shaped and without many angles or sharpness to speak of- giving her a rather open look-, while her body is made up of still-developing curves.
Reason for playing LAIOS: While Dawn doesn’t have many problems relating to her own identity, or many issues with confidence, she is very much a control freak. She tends to become rather stressed whenever she feels she doesn’t have a grasp on things, and with the pressures that come with high school and the impending future, she was often left feeling anxious. Dawn joined LAIOS after a friend recommended it to her, and grew attached; after all, it provided a great stress reliever for her.






Avatar Sex:
Female
Level at Start of Roleplay:
73
Race:
Elf
Element:
Dark
Class:
Mage
Role:
Second in Command
Occupation:
☄
Guild:
Knights of Lore
Hex code:#461B7E


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Psychedemo has gone through a few changes since her creation in LAIOS, although not enough to create a drastic difference between her early appearance and now; the most severe change, really, is the considerable lengthening of her ears. Given the fact that she is both a member of the mage class and an elf, her build is quite slight, more slender than anything and making clear her reliance on magic over physical combat. She stands at about 5’1”, with gentle, curved features making up her face. Psyche has a fairly small nose ending in a point, and a soft, full mouth that seems to be curled in a permanent smile.
Psyche hardly bothers to change her physical appearance, being satisfied with how it turned out in the first place. Her thick, lavender hair mirrors her real life counterpart’s in length, and she has a habit of letting it fall loose down her back, framing her face. However, it is not uncommon for her to tie her hair into twin braids so as to keep it out of the way. Her eyes are a soft blue, and while usually warm, tend to dance with interest or mischief. In another similarity towards her real life appearance, her skin is also rather pale in color, making the contrast between her hair and eyes even more defined. Psyche bears the mark of the Knight guild upon her wrist.
When out and about, her usual choice of attire typically consists of soft, flowing robes, with her favorite being a dark blue thing lined with even darker fabric. The hood sewn into the material sees regular use, as Psyche alternates between wearing it up or down depending on her mood. She typically dons light, loose-fitting clothing beneath her robes- clothing which isn’t seen all that much, given how comfortable she finds the mage garb. She also keeps many of her pouches beneath her robe, as well, tied about her waist or, in the case of more important items, to her thigh. To complete the outfit, Psyche wears blackened leather boots and gloves. Her staff is made up of polished obsidian, which curls about the lone amethyst seated atop the staff.
Skills:
⚜Sacrifice - Fighting skill used to halve hp and convert it to mp.
⚜Fade - As Psyche has chosen to be a mage of the dark element, she is allotted one skill. In her case, she has chosen an ability called “Fade”. This power allows herself to become similar to a spirit; intangible, yes, but unable to attack or interact with physical items such as chests or fallen enemies. She is only able to do this once per day, and, if done during the day, the ability will be significantly weakened.
⚜Pulse - Allows the user to emit a burst of magical energy around their person, flinging any surrounding players or monsters away. Reserved for mages and priests.
⚜Silver Tongue - Silver Tongue is the ability to talk your way out of trouble and swindle merchants into giving you an item for less gold. The higher the level, the more persuasive you are and most would consider you quite the charmer. Psyche has leveled this skill up to level 75, which means she is quite persuasive and can barter for fairly lower prices.
⚜Detection - Train your detection skill and you'll have an easier time seeing the sneak and avoid pick pockets. This also helps in fights, allowing you to be aware of your opponents moves based on their stances. Psyche has leveled this skill up to level 87, meaning that she has an easier time seeing pickpockets and sneaking players of equal skill, and even more skill in spotting those of a lower level than her.
Enhancements
⚜Gloves: Casting time reduced by 32%.
⚜Body armor: Regenerates 12 points of health every 10 seconds, Physical Damage reduced by 28%.
⚜Leg Armor: Charm counter to make attacker fall in love and stop attacking.
⚜Staff: Reduces recharge time by 25%.
⚜Boots: Boots are enchanted to increase success in persuasion, and to make NPCs lower prices by 20%.



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♦Learning: Dawn has always been fascinated with knowledge, and this reflects in her in-game self. Psyche genuinely enjoys her job as an Information Broker because of what she can learn about people.
♦Control: As previously mentioned, Psyche greatly enjoys having control over situations and a sense of stability.
♦Helping: Psyche is very much aware that many players did not get the opportunity to get strong enough to defend themselves before being trapped, so assisting them and watching them succeed is something that makes her feel good.
♦Jokes

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♦Being trapped in LAIOS: While she is not as stressed about the situation as before, and more acceptant, she still wishes to return home to her loved ones.
♦Being worried about: Although this is was always prominent, this only strengthened upon her promotion. Psyche dislikes having people concerned for her, as she sees herself as a source of stability for others and not the other way around.
♦PKs: While she isn’t the type to turn them away, Psyche can’t deny her contempt for Player Killers. After all, as far as they know, killing off another player is the same as going out to actively murder an innocent in cold blood.

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♦Wit: Psyche is quite intelligent, and capable of putting pieces together or planning things out.
♦Persuasion: As she spent quite some time working on her skills, she’s quite good at getting things out of people one way or another.
♦Magic Resistance:Has an increased 40% resistance to dark magics.
♦Magic Use:While she may not go out to the field that often anymore, she’s still quite efficient in using the spells she knows.

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♦Light Magic: Because of her element, she is susceptible to Light Magic.
♦Mage:While Psyche is powerful, she is vulnerable to physical attacks because of her lack of own physical strength, and the fact that she cannot cast spells aimed at someone in close range.
♦Stubbornness: Psyche has a tendency to put too much on her plate in regards to responsibility and emotional issues, and refuses to ask for help.

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♦Failing those who rely on her.
♦Dying in LAIOS
♦Fire attacks




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Amiable ღ Clever ღ Analytical ღ Kind
Outside of LAIOS, Dawn is a fairly normal young woman. She’s a tad quiet at times, preferring to listen and empathize with others instead of speaking too deeply about herself, and very much an overachiever. She puts a lot of focus onto her grades in school and how her friends feel, although this results in her having little opportunity to focus on herself, running her into the ground. She enjoys getting to know people on a personal level, and generally acts in a modest, gentle manner- becoming quickly flustered with the right questions, and opting to work out of the limelight.
Inside the game, much doesn’t change. As Dawn is not worried severely about her identity, Psyche acts very much like she does in real life- with a few exceptions. While she’s still caring and respectful, the dry humor that she often bites back during the day fully surfaces, manifesting in wry comments and questions, and a lingering amusement at things. She also has an almost calculated nature in how she gathers information, using a combination of her generally unassuming appearance, her own nature, and the abilities that come with her occupation to coax knowledge out of others. Psyche enjoys her power- an element she chose due to how readily available it was- and, when working with others, becomes protective of her group.
Upon learning that she was trapped there, she developed a strong caution about where she goes and what she does. Psyche has gained a self-regard she heavily lacked before in the face of death, and carries many personal health potions in case of emergency. In spite of her newfound care towards herself, however, she is still willing to help and look after other members of the group- something that makes her a fit for a guild such as the Knights.


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When Dawn bought LAIOS and settled herself down to play, she wasn’t looking for much in particular. She had played other games before, and while they had provided something other to do than read a novel, do chores around the house, or turning down her brother’s insistence at bringing her out to enjoy a club or two, she had a tendency to get bored of them quickly. LAIOS, however, was different; it allowed her to live as her character, developing powers, gaining equipment, and exploring the world as her own. It was something completely unique in itself. Being more comfortable with magic users in most games she played, Dawn gravitated towards a mage/elf combination, and selected darkness as her element. After all, darkness was a large part of the world, and had a better ring than her other options.
Upon landing in the game as Psyche, she immediately found herself hooked on the game- spending hours in the virtual world as soon as she could hop in. She become an Information Broker as soon as she discovered the job- having always aspired to be a detective in life- and worked to both level up and grind her skills to satisfactory levels.
When the game locked down, Psyche did not take the news in stride. The control she had so craved had been stolen away from her, and the potential of a gruesome death by impalation, burning, mauling, and so many other threats loomed overhead. She remained in towns, focusing on her occupation and working up her skills as a way of distracting herself from her situation. It didn’t take long for Psyche to recover, however, although she takes care not to bite off more than she can chew or work herself into a corner. The need for some sense of security still lingered, however, and the mage soon found herself drawn to one of the newborn guilds; the Knights of Lore, specifically. Offering up her skills as an Information Broker, Psyche joined the guild and immediately proved herself to be a dedicated and efficient member, gathering whatever tidbits she could, and reporting back once she had found a development. She eventually found herself in the position of Second in Command of the young guild through her abilities, as well as her general affable and flexible nature.
Around the guild’s base, Psyche is usually found going through whatever she discovered that day, or talking with various members or anyone looking for a tip or advice. She may occasionally go out in order to gain a level, equipment, or to simply satiate her wanderlust, but returns soon enough to a town to relax and fulfill her duty as a guild member.




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CS Design:
© By: FaddedFox ©
Played By:
By: Miss Echo
