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What Defines Us

What Defines Us

0 INK

Private Roleplay with WhisperingPines

721 readers have visited What Defines Us since Lilah created it.

Introduction

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"The unreal is more powerful than the real. Because nothing is as perfect as you can imagine it. Because its only intangible ideas, concepts, beliefs, fantasies that last. Stone crumbles. Wood rots. People, well, they die. But things as fragile as a thought, a dream, a legend, they can go on and on. If you can change the way people think. The way they see themselves. The way they see the world. You can change the way people live their lives. That's the only lasting thing you can create." β€” Chuck Palahniuk from the book Choke

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The world is full of different people. People who are kind, people who are strong, people from all different places and walks of life. They all look different, feel different; they are made to be unique. Some simply appear more unique than others.

In this world, there are those labelled mutants, simply because they have certain genetic mutations that cause them to have powers. Some have different physical appearances that manifest from these powers, but most just appear as any regular ol' human walking past you on the cross walk. Some call those ones lucky, but it’s all a matter of opinion.

People do not like what they cannot understand. It’s reasonable in a sense, but nonetheless unfortunate. Hunters arose strictly for finding and killing mutants. Some humans shun them, afraid of what they are. Some even test on them for their own nefarious uses.

Some mutants, because of this, grew wary of humans. Where there were always groups of mutants that stuck together, those same groups began to branch off depending on two very different opinions; Some wanted to work towards living with humans as equals, and others wanted to work towards rising above the humans.
It’s all a matter of opinion.
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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

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While not required, locations can be organized onto a map. More information soon!

World

World by Lilah

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By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in What Defines Us. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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The Market

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View All » Add Character » 6 Characters to follow in this universe

Character Portrait: Collins Scott
Character Portrait: Alexandra Thompson

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Character Portrait: Collins Scott
Collins Scott

so we beat on, boats against the current, borne back ceaselessly into the past

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Character Portrait: Collins Scott
Collins Scott

so we beat on, boats against the current, borne back ceaselessly into the past

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Character Portrait: Collins Scott
Collins Scott

so we beat on, boats against the current, borne back ceaselessly into the past


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What Defines Us

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