
The Black Butler (So skilled... X3)
|| Age ||
20 Years old.
|| Gender ||
Male.
|| Sexuality ||
Bisexual.
|| Role ||
Right Hand Man
|| Face Claim ||
Tyki Mikk, D. Grey-Man

|| Eye Color ||
Dulled Amber, his eyes appear to be milky and dim, a side effect of blindness.
|| Skin Tone ||
Swarthy and smooth, a constant summery Tan.
|| Height ||
A bit tall, he stands at 5' 11"
|| Weight ||
Of good size, he's a bit thin, but the effect is handsome, not sickly. He weighs 164 lbs.
|| Appearance ||
The Oracle of the Wickeds, as well as the Doorman, the Keeper of Keys, the Black Butler, the Archivist, and the Right Hand of the Director, is somewhat of a surprise, after all, you'd expect those titles to be for different people. You wouldn't expect someone as important as Cain to look the way he does, although his suit is spot on. Though Cain dresses sharply, and somewhat befitting of his station, his appearance is odd to be certain. From the studs in his ears, to the odd color of his eyes, to the scars on his forehead, and the strange, slot-like holster on his hip, he almost looks like some kind of circus freak. This, however, is usually pretty common for the Wickeds, as most of them are pretty eccentric. He stands proudly, with perfect posture. Though he carries a cane to assist him in his blindness and with his limp, you would never expect anything less but perfection from him, and you would never ask if he needed help. He appears cultured, polite, well-mannered, and exceedingly efficient in all he does, all of which are true. As a result, Cain appears to be something like a robot, though I can assure you he's a living, breathing Wicked. This is exceptionally apparent in his voice. Cain speaks with a smooth, gentle cadence, employing perfect grammar and syntax. This only reinforces his appearance of the Wicked's butler.
Cain's actions and activities keep the Wickeds in the red. It is because of his powers and influence within the LAPD that the Wickeds are able to continue their mostly carefree lifestyles. This is because Cain runs all the numbers, pulls in all the funds via donations and otherwise, and runs interference with the local officials and police officers. Cain also does all the housekeeping, and even cooks for the motley gang of misfits, despite his blindness. Not only does he perform these jobs because he likes it, he preforms them all exceedingly well. Funnily enough, he was the one who started the nickname of Black Butler, though most just call him the Butler, and often jokes about his position within the Wickeds. Though some new recruits might mistake this cheerful servitude as inferiority within the ranks, Cain's word is second only to Morgan, the director. Despite all Cain's difficulties, he smiles often, and speaks softly, but you would never assume any weakness in him at all. Though his tone is gentle, it carries a surprising weight, as if compelling you to listen. Though they appear to gaze right through you, Cain's amber eyes see nothing at all, having given up what little sight he possessed for more power. His facial features are sharp, though not overly angular. He is very handsome, but one couldn't help thinking, if not for the scars on his forehead and neck that Cain would be dazzlingly attractive. Though his scars do take away from his natural grace, Cain wears them with pride. They symbolize his devotion to Morgan and the Wicked cause. He wouldn't trade them for anything. Otherwise, Cain's swarthy, smooth skin is unmarred. He always appears to be a delightful summery bronze, despite the recent weather or even how little time he spends in the sun.

Cain is pretty much the definition of a gentle giant. He smiles often, and means it every time. Though confident and polite, he is never arrogant or condescending. He always aims to please, and because of his gentle and nurturing personality, he often gets taken advantage of by the more aggressive and sarcastic members of the Wickeds. However, he need appears to get mad at anyone, and often takes jibes directed at him in stride, sometimes even turning them on his assailant and walking away with a smile on his face, only for everyone else to realize that he's actually said something mean for once. Regardless of his sense of humor and natural caretaker tendencies, Cain is a perfect gentleman, referring to everyone around him with the utmost respect at all times.
Though he hates to do so, Cain will do battle, albeit unwillingly, when the situation calls for it. Though most of the new recruits amongst the Wickeds believe this to be due to weakness or insecurity, the veterans and the Director know better. In battle, Cain's personality shifts entirely, and he becomes utterly ruthless. Despite his gentle appearance, Cain is a master tactician, and knows the limits of each of his familiars perfectly. He can come up with a winning strategy within a few short moments of analyzing the situation. Though many would find this side of Cain appealing and powerful, Cain hates it. He hates how he allows himself to become so engaged within the contest of battle, how the fury of combat enthralls him so completely. Though Cain will always try to solve problems diplomatically, when the situation calls for it, he drops all politeness and becomes a true demon.

|| Likes ||
The Director | Eating, anything really | Cooking, for the same reason| His job, protecting people was the reason Cain joined the police force | Protecting the Director and the rest of the Wickeds | Relaxing | Being with his friends and peers | Chatting | Naps| Reading, though Braille does make it somewhat slower.
|| Dislikes ||
People who look down on others | People who devalue life for any reason | Arrogance | When the Director snores. It keeps him up at night, from three rooms over | Senseless violence | Enclosed spaces | Feeling Helpless.
|| Personal Weakness ||
~Blindness. Whoa... You mean he can't see?
~Physical Frailty. Though his body is more than strong enough to put up with the routine demands of daily living, he isn't a physical fighter by any sense of the words. Further, he needs his cane to walk, but he can stand unassisted.
~Naïveté. Because Cain expects the best from everyone, seeing as it's what he'd do himself, Cain is very gullible, and is always the first to believe someone has turned over a new leaf.

His first ability is Precognition. This power takes the shape of visions that Cain receives while dreaming. These visions aren't very clear, as they're somewhat fractured, only showing him disjointed scenes as opposed to the whole event. The scenes he does catch, however, will occur over the course of the entire day they're set to happen on. Further, the events in his dreams aren't very distant, most occur roughly a few weeks ahead of the current timeline. Cain has no control over this ability. The visions present themselves when they're good and ready.
Psychometry, the ability to see where something has been by sensing its, "memories." Cain uses this power by placing his hands upon the object or person in question and concentrating on their name. With a good effort, Cain can divine a limited history of the object or person he is touching. This power, like his precognition, isn't very powerful, and can only be used to see two to three weeks into the past at most. Further, in order to see a person's past, he must gain consent from that person before he attempts to use Psychometry. Attempts made on a sentient being without that being's permission end in darkness, Cain can't see any details.
Cain's last ability is his most powerful, and the one he uses most. Cain is capable of summoning familiars to help him do battle. By drawing one of the thirteen tarot cards that Cain keeps in a holster on his hip, Cain can select which familiar he wants to use. When not in use, the holster locks, so as to prevent the cards from being stolen or lost. When not in use, the cards are always stored within the holster. The holster is set on a belt-like band that is semi-permanently bound to Cain. Though usually he puts it on his right thigh, the belt and holster are capable of being fixed to any part of Cain's body. He never takes it off for longer than a few seconds at a time. This holster is completely waterproof, fireproof, and mostly bullet proof, so as to protect the cards inside. Though the cards themselves are made out of a thin, durable ceramic, they are somewhat fragile and can't take much of a beating before being damaged. Cain will always know which card he will pick, as each card has a pattern of raised braille markings on the back, in the upper right corner. These bumps indicate the number of the card. Further, the cards are organized so the lowest number is in the front and the highest number is closest to Cain's body. The cards are actually rather beautiful. The back is a checkered pattern of teal and ivory with silver stripes separating the sections of color. Each card is also formulaic in nature. In the upper left corner, on the front side, is the card's number, written in black and portrayed in Roman Numerals. In the upper right hand corner of the card, also on the front side, is the card's symbol, also painted in black. The edges of the card have a scrawling border that looks like it was done by hand with a calligraphy pen. Finally, within the middle of the card, the familiar itself is portrayed, and it also appears to be hand painted. Finally, the cards have edges that are razor sharp, and could be used as a weapon if one were unaware of their true purpose.
Once Cain has selected which familiar to use, he activates the summoning by dripping some of his blood onto the card and calling out the card's title. For example, Cain would say, "Number three, the sign of Despair," and the card would activate, provided he gives a blood sacrifice. This sacrifice is necessary to the summoning, as the blood mystically bonds with the ink on the card, merging together to form a corporeal physical form for the spirit of the card. Cain usually does this by running one of the card's sharpened edges against his skin. Once the blood touches the card, the binding process will begin, merging the blood with the ink on the card. When the binding process is complete, taking only a second or so, the spirit of the card simply, "steps," out of the card and into the real world. Once summoned in this way, the familiar receives orders from Cain via a form of hive mind telepathy that exists solely between the familiar and its master, Cain. This connection allows him to perceive everything that his familiars perceive. All sensations except the physical are related back to him, so as to keep him aware of the battlefield, but not distract him with pain. These familiars will do their best to complete the orders given by Cain and will always obey him. When active, all familiars must maintain a maximum distance of 200 meters from Cain. If they leave that 200 meter radius, they will burst into purple flames and return to Cain's side.
The familiars themselves draw their power from Cain. The longer they are out of the card, the more energy they draw from him. If Cain runs out of energy to feed them, the familiar's body will burst into purple flames and the flames made this way fly back to Cain's side, taking the shortest possible route, and return to their holster. Cain developed this ability out of necessity, to keep them from being lost or stolen. Since utter exhaustion needs to be reached before this happens, the event of a card disappearing due to a lack of energy will also be followed by Cain passing out from exhaustion. The energy the familiars draw from Cain powers their physical forms and allows them to access supernatural abilities. If the card's familiar is defeated in battle, the card itself will regain it's physical form, only to burst into dark purple flames, and burn into nothingness, forever again unusable by Cain. If this happens, the only way that Cain can make a replacement is by performing a ritual which will seal another piece of his soul within a new card. This comes with a certain amount of risk. If the deck of cards is ever lost, or if the familiars are all defeated, Cain could die.

Below the list of cards Cain currently possess. The number of the card is not an indicator of strength, excepting the last card. While number 13 is the strongest card, the numbers of the cards mark the order in which Cain made them. The cards are symbolic in nature, and represent Cain himself. The first five cards are the things that Cain hated about himself, so he sealed those parts of his soul into the cards, so they would never bother him again. The next five cards are what Cain thinks are his best qualities. Because he loved those parts of himself the most, he recognized their power, and sealed them into the cards as well. The last three cards symbolize the things that Cain gave up during some point of his life, and sealed them away, forever stuck within the cards so he would never regret them. Though he recognizes the good those parts of him were capable of doing, he was too afraid to let them develop, and sealed them away from himself so he would never have to deal with them again. Cain is terrified of the last three cards, and will only use them if there is no other way around it.












|| Weakness || These are laid out within the description of each of Cain's powers. However, I will explain them all again.
The ability of precognition is horribly inconsistent, is unable to be consciously controlled, and only activates once every three months with no regular interval. The vision is only seen during sleep/dreams, and will only show fractured scenes of future events that will occur no more that three weeks into the future.
The ability of Psychometry is able to be consciously controlled, but can only see up to three weeks into the past of anything that Cain touches. Further, it the object in question is capable of sentient thought, then it must give Cain permission to view its past. Any unauthorized attempts to view the past with this ability that are made on a sentient being will reveal only darkness. Nothing an be seen.
Lastly, the ability of familiar summoning has several drawbacks, the first being a blood sacrifice. In order to draw the familiars out of the card, Cain must slide the razor shard edge of the card against his own body and allow his blood to drip onto the card. The more blood that is given this way will create a proportionate increase of power within the summoned familia, as specified by the card itself within the lower's description. Cain is only capable of summoning 5 familiars to battle in any one given day if he wants them to be worth anything in a fight, due to amount of blood he usually gives them. If more are attempted to be summoned, either unwillingly or otherwise, the familiar will not be summoned, and any existing familiars will burst into purple flames,returning back to their card. While a familiar is active, it drains Cain of his internal energy, or reishi. The amount of reishi Cain has, though substantial, is not indefinite. If any one familiar draws too much energy from Cain, or if Cain attempts to maintain multiple familiars at once, he will fatigue at an accelerated rate, and will tire much more quickly. If Cain reaches a point that he is too tired to keep his eyes open, then all active familiars will vanish, the cards will automatically return the holster, and Cain will pass out. If a card's familiar is defeated in battle, or if the card is away from Cain's side from too long, it will burst into purple flames and be unusable forevermore. If a card is lost in this way, or any other way, Cain will never be able to summon that familiar again. He will have to perform a new ritual to bind a new piece of his soul to a new card. If the deck is lost or if the familiars are all defeated Cain risks death, as the cards are each parts of his soul. Excessive damage to Cain's soul will result in death. Excessive blood loss via blood sacrifices will also cause health troubles for Cain, and could lead to death as well.
Cain was born into a loving, and caring household. His parents loved him, and doted on their only child. As Cain grew older, he began to recognize that some of his dreams were coming true. He'd heard of déjà vu before, but his dreams were different. Though the scenes were just as scattered, and vivid, the events of a whole day would play out just as he'd seen it happen. Thinking it was normal after talking to some friends at school, Cain decided he would keep it to himself. After all, he could be a superhero in his own mind. Elementary school and high school were a wonderful time for Cain. He made lots of friends, got good grades, and passed with honors, he was just moving out to college when his life turned around completely. His parents weren't poked but they weren't rich either. They struggled to pay for Cain's private schooling, as well as put food on the table for the growing boy. Despite their troubles, Cain never complained, and always did as they asked of him, even going out of his way to make life easier for them by doing chores, and taking a part time job in high school. However, after years of hard work, diligent study, and bussing tables to get by, Cain achieved perfect scores in high school. He had a perfect 4.0 GPA, a 36 on the ACT, and a 2340 on the SAT. Cain received a large grant from the government, letting him to to school for free. After testing out of several classes, Cain was nearly a senior in college after only a year and a half of courses. He graduated early, thanks to summer classes and sterling recommendations from all his teachers. Cain was only nineteen when he moved into his apartment and got a job working for the Police Chief of the LAPD, he was even being groomed to take over the position. Cain loved his work, he loved the thrill of getting something done right, and the joy of helping innocent people.
For the next six months, Cain's work only got harder, but it seemed his gifts weren't done developing. Cain developed Psychometry in college, but as a police officer, the ability truly shone. Cain turned in more cases than any other officer in his section, more than most rookies did in their first year on the job. As much praise and recognition that was showered down upon him, Cain never let it go to his head. He always made sure to credit the other officers in the bureau when they helped him, as well as the CSI's who proved his, "hunches," right. Finally, when his six months were all but up, Cain discovered his last ability, the summoning of familiars. It happened on accident at first. A drop of his blood from a paper cut spilled onto a picture of a knife. It fell out of the picture when Cain went to wipe up the mess. Intrigued, and slightly terrified, Cain experimented. He wanted to know just how far he could take the magic his blood could work. That was when Cain made the first two cards. He hated those things about himself, and performed a ritual that he researched at the library. After invoking that which he wanted to excise from his very soul, Cain bled onto a tile, engraved with the words he so detested. The pictures of the familiars formed once the ritual was complete, and Cain could summon powerful monsters to his side. Not wanting to jeopardize his position at the bureau, Cain kept his gift a secret. He could also keep it as an ace in his sleeve should something go sour. However, Cain didn't realize just how sour it would go.
One night, on his way home from work, Cain was mugged. His assailants had learned how important he was to the bureau's work, and figured if they put him down, the bureau would fall into chaos. What his assailants didn't expect was for Cain to fully take command of his familiars for the first time, flawlessly. He was shocked at how well it worked, and so were his attackers. Cain felt invincible. However, he knew such feelings were foolish. He hadn't yet bound pride to the a card in his pocket, but he knew it wasn't something he should let get to his head. However, word got around that some cop thrashed two members of the biggest gang on the west side of town. The price on Cain's head tripled. The next week Cain got jumped again, this time, by professional hitmen. Hitmen who were also monsters. The real kind he'd learned to fear, not the fake ones his father used to scare him with. They were Others, Mutants like him, consumed by hatred and violence. The beasts blinded him in one eye, and smashed his cards. His weapons gone, and his gun on the desk in his office, Cain was helpless. They beat him half to death, leaving him bloody and motionless in the street. They were going to finish him off, when who should happen upon Cain but the young Director of the Wickeds. Having tracked the things that attacked Cain, and intrigued by Cain's familiars and the purple flames brought on by their death, the young director fought off Cain's assailants, and brought him to a hospital, saving his life.
Due to the extensive beatings, Cain was blind in one eye and he would walk with a limp for the rest of his life. Even worse, Cain's face and neck would be forever marked with star shaped scars, the symbol of the gang he'd angered. Just as he was finishing his convalescence, the Director popped back in, offering Cain a job. Once Cain learned who the man was, and what he was aiming to do, Cain joined without a second thought. That very night he performed the ritual that would bind 13 pieces of his soul to the cards he kept in a modified holster at his hip. Cain has been working with the Director ever since. Though he isn't a professional cop anymore, Cain's word still holds strong within the bureau, keeping them off of the Wickeds who are just trying to help. Currently, Cain works as the Wicked's Jack of all Trades, running the books, cooking, cleaning, pulling in funds, covering their tracks, and doing any number of jobs that his Director might need done. All the while Cain smiles brightly, having at last found his true purpose.
||Why they joined/want to join the Wicked Ones||
As odd as it sounds, and though by looking at them you would never know it, Cain and the director are best friends. The director saved Cain's life, and Cain has been with him ever since. Though he often thinks about what he could have been if he hadn't joined the Wickeds, Cain doesn't regret his decision at all. Despite the director's crazed antics, Cain knows he's got everyone's best interests at heart at all times. Cain's devotion to the Director is so strong and so deep, that he will follow him wherever he goes, do whatever he is asked, and give up his life for the Director at a moment's notice.
