|| Theme Songs ||
Normal||A Realistic, Logical Ideologist â« Vocaloid|Bloody Gravity â« Vocaloid||
Fighting||Youâre Gonna Go Far, Kid â« The Offspring||
Full Playlist||Here||
||Street Name|| N/A
|| Age || 18
|| Gender || Cis-female
|| Sexuality || Demisexual
|| Role || New Recruit
|| Face Claim || IA | Vocaloid
|| Hair Color || White-pink
|| Eye Color || Purple-blue
|| Skin Tone || Pale
|| Height || 5â5â
|| Weight || 109 lbs
|| Appearance || Sia is farsighted, so whenever she reads she wears a pair of glasses. Her hair is long, and she has two small braids framing her face. Sia tends to wear fashionable and trendy clothing, preferring dark-colored clothes. She has a black ribbon choker with a natural sign (âź) charm, and a gold ring with a blue stone on her right index finger. She likes wearing boots and skirts.
|| Personality ||
Sia is a friendly, anxious girl. While easily embarrassed, her fear of being abandoned and alone drives her to do her best to make as many friends as she can, so she doesnât have to be alone. Sheâs fairly inquisitive and sensitive, although she sometimes has difficulty understanding why anyone would really want to be alone. When thereâs no one she can contact and she is essentially alone, Sia tends to imagine up some sort of companion to accompany her rather than wait for a ârealâ person to contact her. In a pinch, texting, IMing, Facebook, etc. can be reasonable substitutes for company.
Surprisingly, Sia is somewhat cynical and has a wry sense of humor. She believes that no one would want to be friends with her unless she actively seeks out their friendship, and that if she doesnât do her best to maintain the friendship, theyâll leave her. She does her best to maintain a cheerful facade, but when she or her friends are threatened, she reveals her ruthless, cynical self. She doesn't like doing that, as she believes no one will want to be her friend after seeing that.
Sia is very creative, and likes to express it by using her ability to create new things with her ability. If thereâs a friend handy, sheâll immediately bring her new creation to them for their verdict. She tends to shrug off any creation failures, more focused on how to make it right rather than what she did wrong. If only she could apply that to her social life. She tends to chew on her fingernails when sheâs thinking.
|| Likes ||
Manga | Warm Blankets | Rainstorms | Pets | Music | Books | Friends
|| Dislikes ||
Crowds | Her clinginess and anxiety | Math | Being alone
|| Personal Weakness ||
**Autophobia: Sia is deeply afraid of being alone for moderate to long periods of time--meaning she might be able to make it to an hour of sitting in an empty room, but anymore than that and sheâll probably imagine up a companion--even a dog or cat will do, just some sort of living thing besides her. If the solitude is strictly enforced, or if sheâs already too panicked to concentrate properly and make a companion, Sia will break down, and probably have a panic attack.
**Clingy: If youâre nice to Sia, thereâs a good chance that youâll be more successful convincing fish to climb out of water than getting her to let you go. She sticks by her friends as much as possible, to the point where it can become annoying for some people. Sheâs usually conscious of her clinginess, but in the face of being alone, sheâd rather be annoying.
|| Abilities ||
Imagination Manifestation
Sia is able to bring almost anything that she can imagine into existence. By âalmost anythingâ, what that means is if she were to imagine an event, like the end of the world, that wouldnât happen. But she can bring nearly any physical object--animals, weapons, books, etc.--into existence as long as she can imagine them. She is unable to give special abilities to the objects she conjures up. For example, she could conjure up a living, talking five-headed dragon, but it would be unable to breathe fire (and unless it had the proper wingspan, it wouldn't be able to fly). For some things, such as books or architectural plans or paper money, she needs to know at least the basic content in order to properly conjure them (for example, if she tried to make War and Peace without knowing the plot, it would end up being a blank book). However, she doesnât need to know the exact anatomy of a cat to conjure one up.
|| Weakness ||
Imagination Manifestation
--Sia is completely unable to âturn offâ her imagination. This means that she is always seeing what she imagines (be in consciously or unconsciously), and sometimes has a difficult time figuring out what she manifested and what she hasnât. The easiest way for her to determine that is having another person confirm or deny the existence of whatever she suspects sheâs imagined.
--The default for this ability is that only Sia is able to see the manifestations and whatever effects they may have, unless they directly affect her--if she imagines a bunch of snakes, and they start biting her, others would be able to see the snake bites on her, but not the snakes themselves. Once she consciously wills it, the object that she imagines will be visible to everyone, and have real effects on the world at large.
--Her range is about 10 meters in diameter. Within that range, she is able to use her ability. Outside her range, the conjured object disintegrates, but their effects on the real world remain.
--The more things she consciously brings into reality and forces their effect on the world, the more exhausted she becomes. The level of energy that manifesting her imagination depends on the size and complexity of the object--itâs easier for her to make 100 handheld guns than to make 10 life-sized tigers. Creating is the biggest drain to her energy level, less so if she has plenty of time to make it, more so if she needs to do it quickly (even so, creating anything takes time). Maintaining is easy as long as sheâs either touching the object directly or itâs relatively close to her. As it goes further from her, it becomes more and more exhausting to maintain the existence of the object, and eventually she has to let it disintegrate.
--Sia is also unable to fully control any sentient object she creates--in other words, they have free will. This is partially because If she creates an angry lion to attack the enemy, there is an equal chance of it attacking her friends as well.
--Because a conjured objectâs âexistenceâ relies on her concentration to be real to other people and to have an effect on the world at large, if Sia is knocked out or asleep, anything she might have conjured will disintegrate.
Physical Frailty
Sia is not exactly in the best physical shape, and is most definitely breakable. While she might, in a pinch, be able to conjure up some sort of shield or buffer between her and the enemy, itâs not a split-second thing, and it takes concentration and valuable time to do so, which leaves even moderately fast enemies plenty of time to take her out before that happens. Also, certain types of medication (especially antipsychotics) donât work on her at all, as she had been prescribed them a lot as a child.
|| Biography ||
Sia gained a gradual awareness of the true extent of her ability through various events that seemed, at first glance, simply luck or serendipity--for example, sheâd forget her lunch money at home, but when she looked in her wallet the exact amount sheâd forgotten would be right there, even though when she got home the money was sitting on the counter where sheâd forgotten it. She figured out how to conjure up things willingly and make them have effects on the real world by first conjuring up pencils and drawing lines on paper. Once she got a handle on this ability, it became as useful as you might expect it to be.
However, the tricky thing about all that was remembering that she couldnât reveal her powers. Her parents enrolled her in a private, conservative school, where many of her teachers and classmates expressed their opinion that the âfreaksâ with powers should just be locked up and left to rot, right Sia? As such, there was a lot of pressure on her to keep her identity a secret, which was aided by the fact that she was generally looked down upon by her classmates, who refused to associate with someone whose parents were divorced and who likely had some type of mental illness, wasnât called on by the teachers and basically avoided by most of her classmates as much as possible.
As a result, Sia thought up an imaginary friendâ-a cute blonde girl named Rin. Rin was exuberant and extroverted, always coming up with over-the-top reactions to things. Together, they were inseparable, and Sia felt much better when Rin accompanied her to help her brush off whatever the bullies had managed to concoct up that day. The friendship ended, however, when the bullying reached a climax and Rin forced Sia to make her tangible, to drive away the other children. Of course, this display of power was reported to the school, and the administration tidily assembled a case for expulsion.
Once her parents found out, even though they had been relatively ambivalent about the Gifted people, they became obsessed with trying to âcureâ her, taking her to doctors, folk healers, psychologists, psychiatrists. This went on until her stepmom demanded that her father pay more attention to his two-year-old son and the still-unborn baby in her womb, and her motherâs boss told her that she had no more vacation days left. Once her parents were gone from her life again, Sia took to wandering aimlessly around the city when she wasnât taking online classes, usually creating a random dog or cat to accompany her. She never called on Rin again, partially out of fear that if she sustained Rinâs existence any longer, Rin would become more powerful and even be able to control when she existed or not, and partially out of blame to Rin for revealing Siaâs powers. Rin is also the reason why she tends to shy away from making other humans, as she's afraid that she'll lose whatever measure of control she has over them. It was from the gossip that was permeating the city that she first heard about the Wicked Ones, and how some, if not all, of them had some sort of âcrazy psychic powersâ. Curious, she decided to try and seek them out, mainly using the Internet to find out more about them.
||Why they joined/want to join the Wicked Ones||
Sia, was ostracized at school and all her parents can focus on now is âfixingâ their daughter. She doesnât have a real place to be anymore, so when she heard of the Wicked Ones, she thought that maybe she should try it out.