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Kasper Adamian

Always searching for something, whether in the present or the future.

0 · 174 views · located in Forest of Ethila

a character in “Witch's Garden”, as played by N!ghtmare Tra!n

Description

Ever since he can remember, Kasper has had the ability to see into the future. The power is only limited to seeing four days
ahead; however, this ability has helped him in many situations. Most of the time, he uses his power for his own benefit to warn
himself of things. With the knowledge of what occurs next in the world, he can alter the fate. As well as future-seeing, Kasper
has the ability of telekinesis; the power to move something by thinking about it without the application of physical force. The
power of telekinesis can be used on any physcal object. He also uses this to his own benefit. Kasper daily practices his powers to
keep in shape physically, but mostly mentally, and to learn more about his growing power.

Image
(The picture doesn't portray him well, read the description for a better thought of him.)
Kasper is very young, at the age of 11. His hair is a dark shade of brown, with contrasting blue eyes and tan skin from living in
the sun. He weighs in at about 102 lbs. and stands at 4"11'. But don't let his size or age fool you; most of his weight is pure
muscle. His feet and legs are scratched from living on the streets and his body is bruised from having things thrown at him, but
the slashes and scars on his arms are from his own doings.

Personality

Kasper has a bad habit of lying and scheming and tricking. He loves to play pranks and games on the people of the Kingdom, but in
reality, he's just making up for his lost childhood. He doesn't trust anyone because not one person has shown him kindness.
Nowadays, he trys to act brave and strong ((even against his extreme fear of CUPCAKES)) through truely, he's very lonely. His
fatal flaw is his concious, always making him regret things. Something that he will never let go is the time he accidentally
killed a little girl's puppy by dropping him too hard when trying out his telekinesis on him. He blames himself for not looking
ahead in time to know the dog would die.

Equipment

Kasper carries a backpack filled with supplies, though most just crumbs of food that he can steal or find. Other than his meager
food store is a cantene full of water, and a small, dull knife for any purpose he sees fit. Folded into a tiny square is an old
map he stole from a bookstore. The last thing is a roughly carved wooden ball, for telekinesis practice.

History

Kasper once had a family, when he was at least 3 or 4, but he doesn't remember much about them. Somehow, they were taken away, or
disappeared, or left, at this young age. He was left as an orphan to fend for himself; all the other stray kids stayed away from
his because of his abilities.
He moves around in the Kingdom, sleeping in all the alley ways and knowing every cobblestone. His favorite place is under a
bridge, close to the river. Sometimes, he plays with the stray dogs in the Kingdom; they keep him company.
His last name, Adamian, was his given last name; it was all he remembered about his past with a family. To fill the missing,
"Kasper" became his first name by choice. He came up with the name by himself, and it seemed to stick. Thus, Kasper became the
name of the young theif.

Recently, Kasper has been ill, and trying to build up his strength. His future-seeing abilities have been fogged up to only show
confusing riddles and pieces of images, and the telekinesis powers he'd practiced have weakened...He wonders if it is due to the
mysterious sickness the Witch has spread over the Kingdom of Light.

So begins...

Kasper Adamian's Story