Name
Aristeia kes Faduhrhos (also known as Saqho Tuz (“Red Blade” in draconic) to non-dragonborn)
Gender
Female
Age
94
Race
Dragonborn
Self-imposed title
Unahzaal Sil Wuduun (lit. translated, “Eternal Wandering Soul”)
Class
Kroniid (Draconic for “Fighter” (lit. translated, “conqueror” ))
Birth place
Realm of Essim
Physical description
Standing at about six-foot four-inches in human measurement and weighing nearly two-hundred fifteen pounds, Aristeia is average in height and weight, making her what her clan believes to be a promising warrior. Her body is covered entirely in crimson scales which help to deflect blades in the event she does not have any armor. Atop her head are two bony ridges that are almost iconic to her race, in addition to having two frills on the sides of her face. Cascading from the back of her reptilian head are tendrils that remind one of dreadlocks; these remain straight and reach the bottom of Aristeia’s shoulder blades. Despite her weight, Aristeia is slender and muscular due to her intense training in isolation.
Aristeia carries some exotic plate armor, more specifically as gauntlets and leg armor. Across her chest she wears a harness which she claims acts as well as (if not better than) a full chestplate. This claim is grossly exaggerated, but it helps drive her to prove herself even further. Her weapon of choice is an ornate bastard sword with a hilt made of dragon bones and draconic runes carved into the blade itself. She also uses a bow she has crafted by hand, which also incorporates a bit of dragon bone in the design to give it a bit more strength, durability, and a more fearsome appearance.
Personality
Aristeia is much like the stereotypical dragonborn: honorable to those that show her courtesy, dedicated to battle, obsessed with proving her skill to others and to herself. Failure, in her mind, is a toxic substance which rots away at the soul and makes one weak; for this reason, she goes to great lengths to ensure success. This does not make her reckless, though. Aristeia, as much as she enjoys proving herself in battle, takes time to think about the implications of her actions and rushing into a situation she might not fully understand.
Once she has a particular goal in mind, Aristeia hones in and will do everything in her power to make sure she is successful in her task. In order to achieve these goals, Aristeia trains and dedicates herself to improvement in both swordplay and archery, believing that she is allowing herself the best chances of success by staying away from other distractions and honing her skills in solitude.
Among others, Aristeia is rather quiet, preferring to let her actions do the speaking for her. Her relations with other races are somewhat normal for one of her species. Aristeia views others of her kind as equals and shows a great deal of respect to them when she comes across them. Others are on an individual basis, which makes it difficult to gauge how she will react to meeting new people. Aristeia respects those that show honor and respect to her; likewise, she scorns those that are deceitful and otherwise dishonorable. There is, as with most dragonborn, an innate feeling of superiority that Aristeia does her best to suppress when among the other races, but occasionally she may make small comments to someone she deems dishonorable about how much better she is in comparison to them.
Skills
Aristeia is a survivor first and foremost. She is more than capable of surviving in the wilderness, as she has for a combined number of decades—hunting, gathering, making shelter, finding directions: Aristeia is more than capable of these tasks and more. A warrior at heart, she has dedicated her studies to bettering her skills with blade and bow and is extremely proficient in both.
Likes
+Proving herself
+The Outdoors
+Combat
+Feeling slightly superior to others
Dislikes
-Those that would lie and cheat to come out on top
-Being manipulated to another’s own ends
-Crowded cities
-Being shown up, especially in combat
Background/History
The Fadurhros tribe personifies the theory of natural selection: only the strongest survive and help perpetuate the increasing strength of those within the clan. Aristeia was no exception, learning the art of combat almost as soon as she was able to walk on her own two legs. More often than not, the young dragonling found herself using blades rather than axes or hammers, which pleased the elders to no end. Aristeia showed a promising future as a warrior for the tribe, proving her strength and honor even from a young age.
Like other dragonborn from her tribe, on her twenty-seventh birthday, Aristeia left the confines of the Fadurhros homestead to embark on a rite of passage—a journey through the wilderness that would last a year before being allowed the rights of an adult in the tribe. While journeying across Essim, Aristeia discovered a new appreciation for the natural world around her and grew to enjoy her time in the wilds. After a year of roaming the wilds, the dragonborn returned to the area where her tribe was supposed to be to find… nothing. It was almost as if her clan had vanished into thin air in her absence.
Distraught, Aristeia ventured back out into the wilderness, hoping to find any clues or signs as to the whereabouts of the tribe that had left her behind. She wandered for months; months turned into years, and years turned into decades, but the vagabond could find nothing pertaining to the fate of the Fadurhros tribe. She had stumbled across various other dragonborn clans that had offered her temporary lodging, but Aristeia always found herself gravitating toward the wilderness, preferring the company of nature and the isolation for training and meditating.
In the back of her mind, Aristeia does not want the mystery of her tribe’s fate to be left in the air; this egregious failure to find any information or other survivors has always weighed on her mind, and her ultimate goal is to one day uncover the truth to their disappearance.