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Myra Haren
A G E
28
H E I G H T
5'7"
W E I G H T
120 lbs
Nar Shaddaa
R A C E
Human
S E X U A L I T Y
"Anything you want, hun."
G E N D E R
Female
G E A R
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C'mon, really? What's a smuggler without their trademark jacket and cargo pants and knee-high boots. It's practical, it's light and it doesn't make her stand out at like a sore low-life thumb that's been given a good few scrubbings. Honestly, Myra just really likes the roughened look of it and it just so happens to scream her job description damn well enough. Beyond that, she's equipped with a standard laser pistol for those pesky moments when being all talk has gone just a little too far and pissed somebody off. Given the choice, she'd rather not have to use it.
P E R S O N A L I T Y
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It's almost comical how there's no subtlety to Myra as a smuggler, or anything for that matter, lacking as much business-sense as she does tact. Truly a wondrous example of someone who has survived on sheer luck alone. Now if only she could have a similar luck playing Pazaak with a "colleague" who actually plays a card they didn't pull out of their fat arse, but she's not superstitious enough for that she supposes. Truthfully? This obnoxious bundle of quips and a mouth three sizes too big is nothing short of clever. Devious to a worrisome degree and very good at getting under people's skin if you so much as ask her to. Or not. She'll probably do it anyway just for a lark, much to the dismay of her companions if they happen to be on the receiving end. The smug look on her face doesn't really help the situation either.
Myra's got enough friends and enemies to go around, and is probably sought by her own fair share of governing bodies. It's made her somewhat cautious (paranoid) when out in the open, and it's not a rare treat to see the smuggler check her backside a couple of odd times. Y'know, just in case there happens to be an eight foot droid walking about with an I.D. scanner. Those things are the worst, honestly. It's with this niggling doubt in her mind that Myra often advocates to watch the ship on foreign soil, assuming her expertise isn't required by the captain. Then again, wouldn't be the first time she's defied that old sod. For all it's worth, though, Myra is loyal when you bark loud enough for her to stop her antics and she wouldn't dream of cheating the rebels. She owes them too much already.
Bearing that in mind, Myra's got a very raw and physical demeanour. She carries little shame, and is quick to invade personal space or make some raunchy comment that, quite honestly, makes a whore blush out of sheer reflex. Very deliberate about it as well, and seems to have a sixth-sense to antagonize those who are the most susceptible (flushed, annoyed or otherwise) to her little "advances". The outcome is always a joy to behold, clearly not a shred of social anxiety in this one.
At the end of the day, though, Myra can be as cooperative as she wants to be. She's a professional when the moment calls for it. Definitely on the playful side of the personality spectrum, but she's got a good mind to undertake her given tasks if she puts the effort in. Wouldn't be here is she weren't, after all. It's just that she's more pain than gain on average.
H I S T O R Y
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Myra can't quite say she's had much of a happy childhood without pulling a grimace so hard her teeth fall out at the mere mention of a fragment of that life. That shitty life back in the muddy, rotten districts down in Nar Shaddaa where your life was worth less than the grit under your bootsoles. If you didn't have a hint of self-worth, some survivalist instinct you may as well be dead on arrival, and so Myra was quick to adapt to the kill or be killed mentality. Anything was better than hurling yourself off the nearest ledge for a good splatter death, which was the nicest way to go, honestly. No, if you wanted to live you'd make allegiances with anyone tossing around their weight enough to be intimidating, play nice and bow your head for the sake of some cash just so you wouldn't starve to death on the way out of port or wherever you worked.
Payment was always scarce no matter how well you did, but Myra figured she was one of the luckier kids on that front. Had a boss who wasn't shy about sharing loot so long as they didn't squander it all in one place, and in the end it wasn't so bad. A bit rough, but that came with the territory of illegal business. A lot to look out for; rats, lawmen, onlookers. Plenty of people eager to get a bite out of you if it earned them something, and close colleagues were the worst of it. Myra hadn't given much thought to the risks that came with having a criminal network. Had always felt like a sense of honour among thieves, and if things smelled fishy she wouldn't have taken the job anyway. She was smart enough for that, at least, but it was on her fifth run as her own business that the simple life of a smuggler came crashing down.
All cliche-like as well.
The cargo hadn't been something remotely out of the ordinary, some underground gunsmith's finest collection to be dropped off and delivered without so much as a fuss. Some blasters, maybe a couple shock grenades for good measure, but all in all nothing you'd think to steal from under someone else's nose unless you really really hated them. Well, turned out Myra's guard should've been raised a couple bars higher when she found out some cheeky cunt in her crew had been sniffing their intel to the Order in hopes of holding good favours, and as soon as the transaction was in session the whole place swarmed with soldiers. It was as if the pipe piper had played his flute, and before anybody could say "What the fuck" the crew was seized. Including the little rat, who got capped in the brain for all his trouble. So much for that cheat paying of, eh?
Asshole...
And it was at that point that Myra had resigned. Probably could wiggle out of proper death row, but getting captured by the First Order? Yeah, slim chances she had to admit. So maybe it was something of a surprise when a rebel alliance ship intercepted the prison ship. Even more surprising was her own mouth selling her usefulness to them. Not that it mattered, they weren't about to leave any men behind it seemed. Myra has proven a valuable asset to the rebels from that point onward, gathering resources and stocking arms and armour from god knows where (and most would rather it went left unsaid). Recently she's been assigned to help in the search effort for allies, the captain figuring the smuggler could round up some of her old contacts to provide for them.
Smuggler, appointed strategist
H O M E
"Where the beds are warm and the company warmer."
R E L A T I O N S H I P
single/dating/married/it's complicated
R E L I G I O N
None
Chaotic Good
S T A T U S
active/
C O L O U R
#DE3163
T I M E
Future/