""It's tempting to close your eyes and turn from the world. But, it's bittersweet and, in real life, there's no restart."
AMALEE|YUME SEKAI
«MY DETAILS»
FULL NAME:
Alice "Selena" Naida
NICKNAME:
- «SELENA»--Both Alice's middle name and the username she uses for her current avatar for Yggdrasil Online. (Yes, I used to have a different avatar.)
- "Alli"--Her nickname in real life. People who know her in real life typically call her by this name. This includes her parents, her friends, and Aarynn Fletcher--her ex-boyfriend.
- «NAIDA»--The username for Alice's first YggOn avatar. Some of the people who knew her before she changed avatars still call her this.
AGE:
20
GENDER:
Female
AFFILIATION:
Technology--Bio Walls (BW)
EQUIPMENT:
- Archer and Ranger~Twin pulse pistols personally developed by Selena using her knowledge of Magic and MANA. The two follow Alice's belief in not killing and only serve to disable enemies. Each pulse emitted takes the form of a sphere with a two-feet radius. A single pulse from the either of the pistols provides a large knock-back effect on the target and can drain a significant amount of MANA from a Magic user. Archer was designed to have a significantly long range--twice as long as its twin's. Ranger, on the other hand, has a shorter range but its pulses have the interesting ability to bounce off of sturdy inanimate objects--making a better defensive weapon and for more strategy in usage. Each pistol can hold enough energy for five consecutive shots. After all five are utilized, however, there is a four minute recharging period necessary before the first shot can be used; three more minutes after that, the second will be charged; two minutes after, the third will be ready; one minute after that, both the fourth and the fifth will be filled.
- Aegis~A golden bracelet which Selena wears on her left wrist. Sliding her hand across the bracelet causes the bracelet to emit a purplish barrier which blocks and absorbs energy from attacks--both that from Technology and Magic. Each time the Aegis barrier is struck, the shield regains a bit of energy and loses some energy. This allows for great defense against rapid-hitting weapons but isn't too effective against single powerful attacks. Once the shield is broken or runs out of energy, a twenty minute charging period is necessary to return the shield to full power.
- Gríðr~Alice's original weapon. An seven-foot long silver staff with magical symbols glowing red in bands around the ends of the pole. It was the twin staff to Flynn's Ruyi-Jingu-Bang staff. After the Religion V. Technology war became integrated into Yggdrasil and Flynn's fight and parting with her boyfriend, the staff became less frequently used and only serves as a melee-defensive weapon now.
«ABOUT ME»
QUIRKS:
Alice has a much cleaner mind than the majority of the people around her and often fails to catch innuendo. She refuses to utilize profane language and instead uses odd replacement terms for cursing including (but not limited to): "Oh fiddles...", "Fiddle sticks!", "Horse Radishes...", and "Aunt Petunia's Violets!". She is also quite clumsy and drops things frequently, earning her the nickname "Butter-Fingers".
LIKES:
- Fruits of all kind~"Especially apples and bananas!" Oranges have fallen into disfavor, however, because she used to have Oranges everyday while in the company of Aarynn.
- Swimming~She made Aarynn learn how to swim.
- Archery~Took classes and loved them.
- Reading Modern Fiction
- Fantasy
- Science Fiction
- South Asian foods~The curry, the potatoes, the rice... etc.
- Aarynn Fletcher~"Nope! He is just a figment of the past now. Situations simply couldn't work out... We don't talk anymore..." She does hold a number of grudges towards him and tries not to think of him but... Truth remains.
HATES
- Puzzles and Riddles~Despite the fact that she has been described as an amazing puzzle solver, Alice believes otherwise. "They give me headaches and are simply annoying. And I'm NOT good at them.
- Death and Killing~"Why would one person do such a thing to another person? Why?
- Making Promises~"In a way, promises are like pie-crusts... They are delicious but crumble far too easily.
- Most American Cartoons
- Awkward Situations
STRENGTHS:
- Extremely Quick Thinking. Alice can see one thing and connect it with another thing within moments of seeing both. This makes her a great puzzle solver and code cracker--very useful in deciphering Magic spells and learning their weaknesses.
- Focus and Calm. In battle and most other things, it is best to be able to think things through before acting and analyze all the pros and cons of an action.
- Speed and Accuracy. These are the focuses of Alice's combat skills. Outrunning an opponent and then turning around and firing at them is typically a good choice against melee fighters. For long-ranged fighters, all you need to do is to hit them before they hit you.
- Optimism and Determination. She almost always sees things with the glass half full and boosts her teammate's morale by acting like this.
- Resourcefulness~Alice can pretty much make anything from scratch--just give her some time.
WEAKNESSES:
- Indecisiveness. One down fall of being able to see things through all the way is looking at all the possible cons. These are distracting and keep Alice from acting correctly a many times...
- Temper. Sometimes when she is angry, Alice does things that she regrets. Her actions are often ridiculously drastic and in contrast to her usual demeanor causing great confusion and trouble.
- Endurance. While she is a wonderful fighter and great runner, Alice cannot last very long... She tires quickly providing a major problem--this is why she uses defensive pulse pistols--they provide a decent defense against more enduring opponents.
PHYSICAL DESCRIPTION
In the game, Alice takes on the appearance of her new avatar «SELENA». In this form, she has long and straight dirty blond hair which trails down to her waist. Her eyes are blue, the hue of the sky on a clear day. In-game, she often dresses in extravagant clothes. Selena is about 5"7' tall in height and weighs about 125 lbs.
In real life, Alice is a college student and dresses in a more casual style. She isn't too fond of the more feminine clothes and wears tee-shirts, dress shirts, and jeans of varying colors. She likes the colors white, black, blue, green and purple. Only occasionally does she dress in skirts and dresses--though, she has been complimented quite a lot when she does. On the other hand, during summer, she does enjoy wearing short-shorts. She is about 5"5' in height and weights about 113 in real life.
«PERSONAL INFORMATION»
PERSONALITY:
Both In-Game and Out-of-Game, Alice is a really kind and outgoing person. She is always willing to extend a helping hand or a hand of friendship to the people around her. The brown haired girl doesn't like killing others or seriously injuring them--she only resorts to such measures for defensive purposes. She does have a quick temper, though. She only acts on her temper to those closest to her--sort of a joke-like anger. Her real rage is much more dangerous...
She has a great reputation around those who know her and, yet, she doesn't have too much confidence in her own abilities. Alice always defers titles and ranks to others who would like it and is further respected for this behavior.
Alice wasn't always as outgoing as she is now. Originally, she was quite shy and quiet--she rarely went to social events and often ate lunch alone at school. It was Aarynn who dragged her out of her shell and introduced her to the wonderful world that he saw.
HISTORY:
The first child of a two girl only family, Alice was constantly hovered over and taken cared of. She is highly intelligent, in sharp contrast to Aarynn and has a great plethora of talents. However, she rarely shows off her talents and keeps them to herself causing people to not notice her and blow her off as the "strange-girl". She was the best archer in her neighborhood's Archery team.
At age twelve, she was attending a neighborhood festival because of a challenge between the Kendo and Archery groups--the Kendo-team had claimed to be far better than the Archery team in all ways. Numerous Archers had stepped up to the challenge, Alice had backed off. However, when it was determined that there was only one Kendo member willing to follow through, it was also decided that only one Archer would go to the challenge. Alice, being the best Archer, was selected to represent the team. The competition between the teams was simple. It would be one-on-one game to see who could strike who first--Alice was armed with a bow with foam tipped arrows while the swordsplayer was given a bamboo sword. The two would start side fifty meters apart and first strike would win. To Alice, it was clearly an unfair match--but the boy who had accepted had peaked her interest with his daring and she wanted to see what he was like and whether he was plain stupid or really good.
At the very start, the boy charged towards her. Stupid. Clearly stupid. Alice fired two arrows at him, but, shockingly he dodged both. Once again, she wanted to see what he would do and so she fired several warning shots, barely missing each time. He simply evaded and ran on. It wasn't until he was five meters away from her that Alice actually began shooting seriously again. The red-haired boy had impressed her--but, he was quite the idiot. She noticed a hesitation before he could have struck her--probably because she was a girl--and, in that moment, shot him aiming for his stomach. He ducked right into the arrow and was struck square in the face. For a moment, Alice was shocked--she hadn't meant to hit him. The next moment, she was on the ground--getting hit in the face had thrown the boy off balance and he went crashing forward into her. That's how Alice met Aarynn Fletcher.
OTHER