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You Have to Burn the Rope

Sector OM7

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a part of You Have to Burn the Rope, by ViceVersus.

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ViceVersus holds sovereignty over Sector OM7, giving them the ability to make limited changes.

231 readers have been here.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

http://www.newgrounds.com/portal/view/432872

Setting

Default Location for You Have to Burn the Rope
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Sector OM7

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Sector OM7 is a part of You Have to Burn the Rope.

6 Characters Here

Jericho [0] Note to self: START A FIRE.
Hell if I know [0] Little bees, little tress, madness sees, like the breese. Oh dear what a lovely little bunch of coco plants, oh my what a lovely little strain of blood. Rip tear, stich, cover and salt.
Danielle Ray Ford [0] I'm going crazy, aren't I? This is like some sick purgatory nonsense.
Sissifilus Morganstern-Brassington [0] "Don't know who you are. But I think I want me memory back. I'm sure there was something good in there involving something dirty."
Christine [0]
The Administrator [0] YOU HAVE TO BURN THE ROPE.

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I can see a light at the end of the tunnel. For some reason I almost laugh at that as I think back on some vague memories of inspirational videos. "It gets better. There's always a light at the end of the tunnel" Well there was definitely a light, she had a feeling that things weren't about to get better any time soon though.

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#, as written by Gasmask
Jericho shrugged of the bucket, that was some insane reaction times the little shit had. Amazing really. Jericho didn't think there was much to do as he stared bluntly and folded his arms as he turned his head to avoid the light. "Fucking experiments." Jericho muttered.

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Hello again, Test Subjects.

We have left you to your devices for some time. I do so hope you have all gathered at the end of the tunnel. Listen very carefully. This next bit is important.

When the doors open, you are going to notice another tunnel. This one is not nearly as long, however.

About ten feet in and to your left, you will find an opening to some stairs. Those stairs go up for three stories, so pace yourselves.

At the top of the stairs, you will that it opens up to the rest of the chamber. There is a ledge you may walk on over the chamber.

On that ledge, you will have access to the rope. The rope holds a chandelier over the Monster's head.

Oh. We haven't really mentioned the Monster yet, have we?

Instead of turning left and going up the stairs, you could keep walking a bit and enter the main chamber to try and kill the Monster, if you like. He hardly has room to move, but he can definitely swing at you. There is access to another staircase from the other side of the chamber, if you can manage to get that far.

There will be torches along the wall, if, for some reason, you decided not to take the matches with you back in the elevators.

The Monster prefers eating Test Subjects whole, although mashing them against the ground and then picking them up is an option. He cannot reach over his head. So. Again. Remember.

You have to burn the rope.

Ah! There we are opening the door now. Enjoy yourselves. Don't over think anything. You will be able to enter the main chamber in five .. four .. three .. two .. one ..

cron