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Cain

0 · 170 views · located in [Central Exodyus] The Mountain Valleys

a character in “Zenith Rising”, as played by Gen

Description

Image
RP Type: Stat-based
RP Affiliation: Obsequious Zenith
Full Name: Cain
Nickname: ---

Title: Bone Collector
Clan: None.
Faction: None.
Threat: Rank II

Age: 20
Date of Birth:
Astrological Sign:

Hair: Black
Eyes: Light Blue
Skin color: Pale
Height: 6'1"


Power Level: 180

  1. Category A -- Ability Type
    1. Rank VI | Strength | 20
    2. Rank VI | Speed | 20
    3. Rank VI | Stamina | 20
  2. Category B -- Ability Status
    1. Rank VI | Physical | 20
    2. Rank VI | Magical | 20
    3. Rank VI | Mental | 20 | +5NN, +5TP, + 5TK = 35
  3. Category C -- Ability Range
    1. Rank VI | Close Range | 25
    2. Rank VI | Mid Range | 20
    3. Rank VI | Long Range | 10

[spoil][legend=Ranking System]Factored per Ability
  1. Rank I
    • Anything 120 and under.
  2. Rank II
    • Anything 100 and under.
  3. Rank III
    • Anything 80 and under.
  4. Rank IV
    • Anything 60 and under.
  5. Rank V
    • Anything 40 and under.
  6. Rank VI
    • Anything 20 and under.
[/legend]

[legend=Power Levels]Total of 3 category scores
  • S | 370+ | Godlike
  • A | 280 - 369 | Legendary
  • B | 191 - 279 | Superhuman
  • C | 101 - 190 | Olympic
  • D | 0-100 | Average
[/legend]
[/spoil]

Personality

-Animalistic
-Aggressive
-Intelligent

Equipment

Innate Skills:

  • ( 1 ) Bone Manipulation and Accelerated Healing - - Cain is able to contort and expand his skeletal structure by manipulating osteoblast and osteoclast cells, which are responsible for building or breaking down bone tissue. Utilizing these abilities he can also control the concentration of calcium in his bones, affecting the density of the bones he produces. With his ability to protrude bones from his body, as well as detach them, Cain's body has a remarkable healing factor which often closes any holes left behind or created by the bones he is manipulating. With further synchronization it will also aid him in the event of an injury sustained from an enemy in battle.

      1. Cain is able to create weapons of bones that can protrude from any part of his body. As well as detach these bones of varying density to create simple weapons like knives, swords, etc. Cain's body is capable of healing very minor cuts in a matter of minutes, including protrusion wounds from his bones.

      2. [glow=darkred]Mod Power Cap[/glow]-- Synchronization with the Zenith allows the user to manipulate the speed of their bones' growth as well as the location of calcium deposits. This allows them to create weapons of bones that can either protrude from any part of the body, or be pulled out and used like hand held weapons. Immediately after the bone is pulled out, the broken skin heals. (This applies to wounds inflicted from within by his bones, not those inflicted by his enemies. Cain can recover from minor scrapes and cuts quickly, but must wait several minutes before a moderate wound can be healed. At this stage the bones are much harder to break and must undergo a severe amount of pressure before shattering.

      3. Power Char Power Cap--Further Synchronization with the Zenith brings further understanding of Cain's abilities. At this stage the user can fire pieces of their bones as long-ranged projectiles. Any bone that they remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed. Users can increase the density of the created bones, making them stronger than steel. This not only makes the created weapons very powerful, but also makes their bodies virtually indestructible. Moderate wounds can be healed in a matter of moments, but severe wounds take a bit longer to heal. At this stage the user is also capable of coating protruding blades from his body in a thin layer of crystallys crystal.

      4. Exodian Power Cap--tbd


[hr]

Rank I -- No Threat Detectable | [glow=black]White[/glow]Aura - Completed
Requirements to Obtain: None
Requirements to Surpass: [glow=black]30/30 posts[/glow] | 15 + 35 (Zenith bonus)
  1. Telepathy | The ability to communicate with others through thought. Not limited to humans. May cause headaches and injury to unskilled telepaths. | Range: Eye-sight
    • Advanced: [glow=black]25/25 uses[/glow] | Permanent +5 Mental
  2. Telekinetics | The ability to move objects with one's mind. | Range: 3 meters
    • Advanced: [glow=black]25/25 uses[/glow] | Range: 15 meters | Permanent +5 Mental
    • Mastery: [glow=black]25/125 uses[/glow] | Range: 60 meters| Permanent +5 Mental
  3. Neural Network | Creates a field around the host which allows him to detect things unseen, incoming objects, or other anomalies. | Range: 4 meters
    • Advanced: [glow=black]25/25 detections[/glow] | Range: 8 meters | Permanent +5 Mental
    • Mastery: [glow=black]13/125 detections[/glow] | Range: 16 meters | Permanent +5 Mental, +5 Total Evasion
    • Specialization: [glow=black]13/350 detections[/glow] | Range: 32 meters | Permanent +10 Mental, +10 Total Evasion

Rank II -- A Minuscule Threat Detection | [glow=black]Yellow[/glow] Aura
Requirements to Obtain: Advanced reached in either Telepathy or Telekinetics & Surpass Completion.
Requirements to Surpass: [glow=black]20/40 posts[/glow] | +20 (Zenith bonus)
Level Requirement: 8
  1. Pyrokinetics | The ability to cause enough atmospheric friction to create fire. | Range: 3 meters | 1 post preparation
    • Advanced: [glow=black]0/35 uses[/glow] | Range: 10 meters | 1 post preparation
    • Mastery: [glow=black]0/185 uses[/glow] | Range: 30 meters | 1 post preparation
  2. Cryokinetics | The ability to manipulate the atmosphere around the host: icy cold or fiery hot. | Range: 4 meters | 1 post preparation
    • Advanced: [glow=black]0/35 uses[/glow] | Range: 12 meters | 1 post preparation
    • Mastery: [glow=black]0/185 uses[/glow] | Range: 36 meters | 1 post preparation
  3. Terakinetics | The ability to alter the earth around the host. | Range: 6 meters | 1 post preparation
    • Advanced: [glow=black]10/35 uses[/glow] | Range: 18 meters | 1 post preparation
    • Mastery: [glow=black]0/185 uses[/glow] | 40 meters | 1 post preparation
  4. Aerokinetics | The ability to alter the wind currents around the host. | Range: 7 meters | 2 post preparation
    • Advanced: [glow=black]10/35 uses[/glow] | Range: 20 meters | 1 post preparation
    • Mastery: [glow=black]0/185 uses[/glow] | 50 meters | 1 post preparation

Image

Rank III -- A Notable Threat Detection | Green Aura
Requirements to Obtain: Advanced reached in either Pyro, Cryo, or Terakinetics & Surpass Completion.
Requirements to Surpass: 50 posts
Level Requirement: 13
  1. Reflexes | Allows for shorter preparation times. Increases physical velocity and reaction speeds greatly. | Speed: x1.5 | 1 post preparation
    • Advanced: 35 posts | Speed: x2 | 1 post preparation
    • Mastery: 235 posts | Speed: x2.5 & Preparations take 1 less post
    • Specialized Mastery: 235 uses | Speed: x3.5 (If not specialized in strength or agility)
  2. Strength | Increase in physical power and overall endurance of the host. Withstanding incredible damage. | Toughen: x1.5 & Power: x1.5 | 1 post preparation
    • Advanced: 35 uses | Toughen: x2 & Power: x2 | 1 post preparation
    • Mastery: 185 uses | Toughen: x3.5 & Power: x3.5 | 1 post preparation
    • Specialized Mastery: 235 uses | Toughen: x5.5 & Power: x5.5 (If not specialized in reflexes or agility)
  3. Agility | Increase in flexibility and extreme acrobatic acts. Jumping, flipping, and performing insane feats. | Jump Height: 3 meters & Escape Artist | 1 post preparation
    • Advanced: 35 uses | Jump Height: 5 meters & Escape Artist & Weightless: x25% | 1 post preparation
    • Mastery: 185 uses |Jump Height: 7 meters & Escape Artist & Weightless: x50% | 1 post preparation
    • Specialized Mastery: 235 uses | Jump Distance: 10 meters & Escape Artist & Weightless: 75% (If not specialized in strength or reflexes)
  4. Mental Bridging | By this junction, the parasite begins creating new brain wavelengths which bridge the hemispheres better and negate the need for sleep.
    • Advanced: 65 posts
    • Mastery: 200 posts | Sleepless
  5. Flight | Using your telekinetic abilities and Mental Bridging to obtain flight. | Flight Speed: 30 mph | 1 post preparation
    • Advanced: 45 posts | Flight Speed: 45 mph | 1 post preparation
    • Mastery: 100 posts | Flight Speed: 60 mph



Rank IV -- A Defined Threat Detection | Blue Aura
Requirements to Obtain: Advanced reached in Mental Bridging AND either Agility, Reflexes or Strength & Surpass Completion.
Requirements to Surpass: 70 posts
Level Requirement: 18
  1. Phonokinetics | Increasing the vibrational speed and output of sound through the atmosphere, from any means the host uses. | Sonic Range: 12 meters | 1 post preparation
    • Advanced: 50 uses | Sonic Range: 30 meters | 1 post preparation
    • Mastery: 200 uses | Sonic Ranges: 60 meters | 1 post preparation
  2. Electromagnetics | Altering magnetic fields allows one to manipulate gravity and manipulate metals. | Gravity: x1.25 (water) & Iron, Bronze | 1 post preparation
    • Advanced: 50 uses | Gravity: x1.5 (mud) & Steel, Aluminum & Flight Speed: 75 mph | 1 post preparation
    • Mastery: 300 uses | Gravity: 1.75 (concrete) & Titanium and all other rare metals & Flight Speed: 90 mph | 1 post preparation
  3. Strykinetics | On a molecular level, one can manipulate the photons to create shocks of lightning. | Range: 15 meters | 2 post preparation
    • Advanced: 60 uses | Range: 30 meters | 2 post preparation
    • Mastery: 300 uses | Range: 45 meters & Chain Lightning (hit 2 targets or same twice) | 1 post preparation



Rank V -- A Dangerous Threat Detection | Red Aura
Requirements to Obtain: Mastery in Reflexes and Mental Bridging & Advanced reached in Phonokinetics, Electromagnetics, or Strykinetics & Surpass Completion.
Requirements to Surpass: 80 posts
Level Requirement: 22
  1. { Element I } | One chosen element to excel in beyond your present mastery skill level. | Range: 20 meters | Potency: x2 | 2 post preparation
    • Enlightened: 300 uses | Range: 50 meters | Potency: x3 | Targets: x2 | 1 post preparation
  2. { Element II } | One chosen element to excel in beyond your present mastery skill level. | Range: 20 meters | Potency: x2 | 2 post preparation
    • Enlightened: 300 uses | Range: 50 meters | Potency: x3 | Targets: x2 | 1 post preparation



Rank VI -- A Cataclysmic Threat Detection | Purple Aura
Requirements to Obtain: Mastery of Rank I, Rank III, and Electromagnetics & Enlightened in one element & Surpass Completion.
Requirements to Surpass: ?? posts
Level Requirement: 25
  1. Psychotika | Using Mind over Matter to turn Illusions into Reality. | Range: 20 meters | Length of Illusion: 2 posts | 2 post preparation
    • Advanced: 200 uses | Range: 25 meters | Length of Illusion: 3 posts | 2 post preparation
    • Mastery: 300 uses | Range: 35 meters | Length of Illusion: 4 posts | 2 post preparation

So begins...

Cain's Story