Introduction
The Virus:
This nasty piece of work infects corpses through soil. As soon as it contacts what's left of the corpse it'll move to the brain and essentially take over, restarting the brain and forcing the deceased to get up and look for flesh to eat, no matter what state it's in. Missing limbs? Your torso? It doesn't matter to the virus. I'll make your dead body move as long as your brain is mostly intact.
The Zombies:
There's not much to these horrifying creatures. Their memories have been erased and their speed and intelligence depends on how much decay they've gone through (for instance, a recently buried corpse in dirt with no coffin will be mostly human minus their constant hunger for humans). Bare bones and ashes are safe from the virus, since ... well, how are those parts going to work without muscles and a brain?
The Survivors:
You know them ... they're the live people that haven't been buried yet. They're your family, your friends, your boss, your coworkers, complete strangers. If you're one of them, it's best to stick together and look for places heavily populated with live people. That will be your goal until you get there. When you get there, everyone plays a part to keep everyone alive.
The Zombis:
Every once and a while, you'll see weirdly clothed zombies that aren't interested in you. What are they?
These are zombis. A long time ago, they've been resurrected by dark magic to serve the ones they've been summoned by. Their owners have long abandoned them or died, and they roam around with zombies to search for a new purpose. Don't shoot! Zombis can be used to your advantage. If you manage to befriend one, they can scout out new places for you without alerting zombies to your presence. They'll fight along side you, too, and for the most part, the infected won't see it coming.
Those are your choices for what your character can be. Who will you be?
- 26 posts here • Page 2 of 2 • 1, 2
The Story So Far... Write a Post » as written by 2 authors
"May God take your souls in and may you live happily where ever you all are right now." he murmured as he stood there watching as they stumbled and growled while they burned, knowing that it would be a while before he could leave, he used a clean cloth he pulled from his pocket, which he held against his face to keep the horrendous stench of burning decayed flesh from clogging up his nostrils. With the stench having become unbearable Dan stood and headed back up the fire escape to the roof and breathed deeply of the slightly fresher air up there considering the stench of death seemed to permit the whole of the air as the wind blew.
"But it better up here than down there." he muttered as he moved to the railing that encircled the whole top of the roof and leaned against it to watch the stumbling shuffling dead below than turned his attention further out, seeking out the movements of other living beings, wondering if any were here or not. "Though it would be better to be with others, would it actually be worth it?" he wondered aloud.
- 26 posts here • Page 2 of 2 • 1, 2
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
Orphanage
By marking a character as abandoned, you can offer them to your players as pre-made character sheets.
The Forge
Use your INK to craft new artifacts in Zombies VS Survivors: A Whole New Ballgame. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 6 Characters to follow in this universe
Newest
Lewis Jackson
Young but an experienced leader.
Jordan "Dan" Hansen
Always on the run and look out. Never really settling down. Always looking over my shoulder. Wondering if today was the day They would show up.
Xavier Choi
A survivor, a child
Nelosikit
A zombi. Her summoner is dead and she's been left to wander the post-apocolypic world.
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Zombies VS Survivors: A Whole New Ballgame
by LungDrac on Mon Nov 18, 2013 5:38 pm
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- Last post by yamitan7
on Tue Nov 19, 2013 12:45 am
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Zombies VS Survivors: A Whole New Ballgame
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Re: Zombies VS Survivors: A Whole New Ballgame
I'm kinda new here soooo nice to meet you xD