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Veris & Veritas

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Veris & Veritas

Tips: 0.00 INK Postby Circ on Sun Feb 11, 2007 2:40 pm

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Following is an overview of two cities important to this role-play. It includes information such as the level of technological achievement, an historical synopsis of each city's development, physical description, and moral characterization.

A City Called Verisimilitude


Drifting superciliously in a prismatic nebula of permutable vapor is an interlacing system of habitable dwellings, bound with presumable irrevocability by a large organism, a type of algae, sustaining itself via the fumes of the stellar mass it inhabits. Beginning as chunks of frozen debris coursing haphazardly enough through the cosmos for the nebula's gravity to ensnare them and, subsequently, lose themselves to the whiles of the verdure, these abodes now scintillate as crown jewels of the galaxy. It is Verisimilitude, a city like none other, with residents from all over the known universe who with pride call it their vacation spot, their entrepreneurial exploit, and their home.

~*Appearances

Although with a substratum of stone, the upper-reaches of Verismilitude are contrastingly different, hewn from the spread of the galaxy, with coruscating gems, glassy towers, pillars of light, and immutable citadels of atramentous iron. Comparative to the materials of construction, a myriad of architectural strains blossom from each foundation, analogous to diverse islands drifting in an obliging sea, all overwhelmingly lovely; a city very much like its ancient, Venetian counterpart.

An apparatus by which to maintain an artificial atmosphere is inexistent, for the organism excretes such naturally, literally allowing passage between structures―through open space―securely. Canals of fumes and flora separate the islands, which occasionally find unity in bridges or walkways; however, more often than not, small transports, much like gondolas, litter the aery causeways.

~*Antiquity

Throwing themselves headlong into the stars after consuming Earth's natural resources, abandoning all in poverty, humanity's best enter into the colonization of space; colonies and moon settlements dot the galaxy, strung loosely together by wormholes and tesseracts. They exist as the only intelligent life and, as far as they know, will remain that way―space is as large as it is empty, and its trappings are all for their taking.

From humble beginnings as a mining settlement, Verisimilitude's aesthetic qualities were eventually considered; immediately following came its rapid redeveloped into a massive luxury city, and by the year 2132 it was a sector-capital, central routing station, and economic bastion.

~*Government

The city is a modest utopia, with freedom and choice supreme, supernal in its scorn of enslavement and laws to rein in individual will where it ought to be set free. It is a democracy, both houses equal, and no executive branch to assert authority where such is absent. Laissez-faire pervades economics, privacy is held in esteem, and rather than fear the law the citizens of Verisimilitude hold it in the highest regard.

~*Technology

Conveniences run amok, especially for those of affluence, but the zenith of technological dreaming is not yet. Space transport is no private or inexpensive commodity, but of public use with set schedules of travel between stellar bodies; fusion drives barely outpace light's speed, yet without them sojourning the ethereal expanse would be impossible; artificial intelligence and robotics are still rudimentary, hardly capable of an overthrow despite fear mongers' contrary protestations; cybernetics are crude―still, despite limits, it is an era of renaissance in knowledge and computing.

A City Called Veritas


Strung to pendulum's nib by an onerous fetter dancing to the clockwork of a glaring scarlet star (this of vicious, pulsating rays, stellar torrents, and blasts of heat ever-threatening to shear the current of life from its compass), is a metropolis―a blisteringly hot assembly of alloy cylinders writhing in a torturous embrace. It slinks charily at the cusp of surviving the lethal, flaming titan, finding salvation in an auspiciously refulgent dope reflecting back the conflagration's embrace and apportioning the interior a relatively bearable atmosphere. Created by humankind, Veritas stands as a testament ingenuity as well as blasphemy, hovering just beyond the threshold of a heavenly inferno.

~*Appearances

Like an argent nest of serpents haphazardly knotting through one another, so grows the city; originally a ring, now many, each one indecipherable from the next. Meters of metal separate habitat from the chaotic extremities of nature lurking ferociously beyond and cyan lights bathe the twisting interior in a chill glow, casting an even more depressing pallor on the otherwise uninspiring environment; concerns, perhaps, for those given to vagaries of beauty, but such romanticists are rare.

From immense domiciles with ornamentations in glittering gold, onyx, and jasper to dismal tunnels connecting diminutive slums to hovels, Veritas is utterly windowless, purely synthetic, and necessarily cold; without such cold, the blistering metal husk would fail to achieve equilibrium and swiftly melt. It is a place where madness comes easy and survival is the ultimate goal.

~*Antiquity

Malignant and pullulating, humanity's overwhelming appetite for dominion cleaves it from Earth, where only the lowliest and most abject of God's creations remain. Those worthies, those leech-like charlatans on a reckless undertaking―they infest the fathoms of space, firm in the knowledge that, solitarily, their existence has merit and, if a challenge to that manifest destiny should arise, it is theirs to subjugate.

With origins like its present, rife with misdeeds and errs, Veritas—which may have been the light of the galaxy―became a battleground; a bleak fortress amongst luminous pin-pricks, feeding off a dying planetary cluster where several mining camps, like parasites, usher resources into its voracious belly. If one wishes a consort for war, it is in her they will find it.

~*Government

Mafiosi and despotism elongate the plagues of dread and malcontent through Veritas' icily-lit corridors. Edicts, not laws, control the conurbation, casting down individuals in favor of a singular will, possessed by whoever is in authority. A downward-spiraling autocracy of lies and spooks leads to recesses of vermin-incubating black markets, frequent death, crime, and overall corruption. Strength is ephemeral power, along with money and influence, all as fleeting as the lives of those who wield them.

~*Technology

As in history, where the sword came before armor, so too do the many weapons of this era outpace defenses built up as an aegis against them. Discarding nuclear armaments as ineffective, au courant methods of human eradication are at hand: electron-disruption missiles, antimatter bombs, and high-density lasers. Blockades of stone and iron are futile, yet in their stead are portentous technological advances in plasma and electromagnetics, offering artificial cloaking from sight and shielding from harmful rays―still not enough, for with such potential for harm, humanity's survival is a miracle.
Last edited by Circ on Sun May 20, 2007 2:22 pm, edited 9 times in total.

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Tips: 0.00 INK Postby Treize Khushrenada on Sun Feb 11, 2007 3:08 pm

Following is a religious system that characters in role-play will primarily ascribe to. Other religious systems, such as Atheism, Buddhism, and Islam, will exist to a more limited extent. However, religious freedom does exist, and your character may ascribe to any system you wish.

Basic Dogma of Neo-Animism


Throughout the universe there permeates a living force, connecting all things and binding action to consequence. The oversoul that lays claim to all sentient life is a conduit, through which your actions pass through and are distributed to all others connected. In this effect, the karmic consequence of each action ripples through all of existence, and any one thing you do will trigger an infinite number of consequences.

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Tips: 0.00 INK Postby Circ on Mon Feb 19, 2007 8:25 pm

Following is the general plot to be maintained throughout the role-play. While subplots and character dynamics are welcome, when playing please keep this theme in mind.

To Covet a City


It has been said, "Veritas may have been the light of the galaxy", yet such comments only serve to spurn on the city's contempt for another―partly due to the indictment of failure, which unaccompanied leads to harmless despondency, but also the absurd notion of peculation. Often times, what one believes should be their possession, despite rightful ownership by another, births the pejorative analog that it is when it clearly is not. Such a discordant truism does not lay dormant, but wages an esoteric, treasonous war against its faultless and often oblivious adversary.

On Versimilitude the malapropos mantle of enemy is cast, along with traducing commentary by third-party sources to pollute her reputation in the galaxy; yet, gallantly, she surmounts them. Disappointment leads to umbrage, acrimony, and more acute measures of branding onto the pristine city a scarlet letter, a derision that will lead only to the making of a pariah.

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Tips: 0.00 INK Postby Circ on Sat May 19, 2007 1:24 am

General Themes

Veritas is city inside a space station that is all coiled up like a snake and Verisimilitude is a city built on a pile of rocks sitting in an oxygen cloud produced by space algae, so when role play please try to keep those that in mind (i.e.: if you're in Veritas don't peer out a skyscraper penthouse window and gaze at the moon).

Also, when I finally get around to opening up the first chapter, hopefully everyone will jump in and start heading along the general theme. The more character interaction, the better. Until then, I'm going to label threads as supplementary articles.

However, as it stands, we have two hitmen, a sadist, and an alien. I'm not sure that is really enough in terms of characters to get good interaction going, so if people want to make more, feel free. The bios don't have to be incredibly detailed, just so long as I get a vague concept of what the character is about.

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