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Vex-Chari-Noda : Shattered-World-Torn

Character Assistance

a part of “Vex-Chari-Noda : Shattered-World-Torn”, a fictional universe by ShadowBlackheart.

The End of the world came, and then it went. Only so many survived the shattering though, changing and being thrust into whole new worlds. Now 400 years later, change is coming again. Have you survived? Have you made your mark yet, or do you even want to?

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “Vex-Chari-Noda : Shattered-World-Torn”.
Discussions pertaining to roleplay on RPG.

Character Assistance

Tips: 0.00 INK Postby ShadowBlackheart on Wed Sep 21, 2016 6:12 pm

Like the Roleplay and want to be a part. Here's the Character Application sheet I've set up for players to use and submit characters with. If have questions about characters in general, or need help making one, go ahead and post all questions and thoughts here.


Character Sheet Application Form

Pre-Shattering

Name : Name

Age : Age at time of Shattering Event

Race : Race / Ethnicity

Location at time Shattering Event : General Locations are acceptable

Occupation : Occupation at time of event, gives some basic knowledge of things that helped you survive in some shape or another

Post-Shattering

Name : New Name Player Character choose to take upon starting in the new world.

Species : Race or species. If needed describe species below.

Following : Pick one of the following choices. This choice will partially define the character.
Person of Science, able to continue to develop technology and science. Limited use in magic, able to learn and understand science easily. Magic is hard to understand and use actively. Can use magical devices. Cannot use advanced “techniques”. Primarily humans, select elves, gnomes, select beast tribes, etherals and other intelligent races and species.
Person of Magic, able to use and command magic. Science is hard to understand the ideas and methods of. Can use very basic items of science. Can use “techniques”. Primarily elves, gnomes, dwarves, humans and other mythical and magical races.
Person of Simplicity, able to use most technology if not understand it. Able to use basic magics. Able to use and easily master basic “techniques”. Typically smart, but basic person, seeks simple life, maybe to settle down or just wants adventure. Primarily beast tribes.
Person of Magi-tech, able to use magic and science together, but vastly limited. Magic and Science do not work hand in hand, but Person of Magi-tech can find ways to make things work with varying results and improve on both magic and science. Always over thinks things. Always needs spell components and must bind magic to items. Cannot use “techniques”. Limited to higher intelligence races.
Person of Power, able to smell power in its many forms and track it, with a hunger for more. Those with good morals can learn to control and gather power to give it back to others at the cost of minor sickness to themselves. Can use magic. Can Master most “techniques”. Heavily resilient and durable.
Person of Death, a blurred figure that is always almost dead. The closer to death the more powerful they get. Able to use necromancy naturally, but unable to use holy magics. Healing magic are easy to master with control over life and death magic, but cannot bring back the dead back to life. Can weakly see how close one is to dying, feeds on souls of the dead. Always cloaked in shadows. Can use basic technology. Can use varied “techniques”. Easy to be repelled with holy magics. Easy to banished from temples and holy sites. Considered lowly and evil by all regardless of who they are. Easy to be hired by evil powers.
Person of Physical Actions, a person without the use magic, but able to use “techniques” easily and master many of them. They typically have some form of natural magical resistance as well as resistance to poisons and disease. While they can use and understand technology, they don't find a natural talent with it like People of Science. Able to master “techniques” so well, they are more hand to hand fighters and have very advanced reflexes.
Person of Words, a person who uses words as weapons above all else. Although small time spell casters, they primarily use speech and bluffs to get their way, able to maintain certain kind of looks easily, from high and mighty, to borderline psychotic, to unreadable. Although they can be great in combat, they are at home on a battlefield of words.

Personality : Player Character's personality goes here.

Character Over view : Partial Mix of history that helped shape the character at the current time of
Roleplay and additional information that does not fit into personality goes here.

Home World : Give a few view of what the Player Character considers their home world here.

Important Persons of Interest : Any very important people who have major value and need to be listed to give your character back story or current story go here. You can be detailed, but be brief with who they are and they are important.

Preferred clothing preferences : List preferred style of clothing here. Anything from overly picking materials for clothing and armor to accessories go here. If there is a clothing of great importance to the player character, list it here.

Preferred method of combat : List preferred method of combat here. This can be as vague as Hot-blooded boxer who uses anything he swing, to detailed information regarding combat situations. Try not to go overboard.

Preferred occupation : If applicable, list what kind of dream job your player character is either working to achieve or would love to do.

Standard Equipment : List all basic equipment, basic weapons armor, shield, clothing if needed, number of magic bags and pockets here.

Advanced Equipment : List limited number of advanced equipment here and details over why its so advanced.

Extras : List additional information here. If a Dual Body Ancient, List true form here. List all information about the true body here, as well as all mannerisms in which the two bodies are different and how the player character handles all of the changes between the two bodies here.

License to be Killed : Yes / No. WARNING! ANY CHARACTER THAT HAS A LICENCES TO BE KILLED CAN BE KILLED ENTIRELY! THIS IS A SECTION TO DENOTE THAT CHARACTER CAN BE KILLED AND SHOULD BE RESERVED FOR SECONDARY CHARACTERS OVER ALL.

Tip jar: the author of this post has received 0.00 INK in return for their work.

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ShadowBlackheart
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