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Vex-Chari-Noda : Shattered-World-Torn

New Worlds / Races

a part of “Vex-Chari-Noda : Shattered-World-Torn”, a fictional universe by ShadowBlackheart.

The End of the world came, and then it went. Only so many survived the shattering though, changing and being thrust into whole new worlds. Now 400 years later, change is coming again. Have you survived? Have you made your mark yet, or do you even want to?

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “Vex-Chari-Noda : Shattered-World-Torn”.
Discussions pertaining to roleplay on RPG.

New Worlds / Races

Tips: 0.00 INK Postby ShadowBlackheart on Thu Sep 22, 2016 5:38 pm

If you have an idea for a world or a race that you want to be included or just referenced in this rp, then this is the place to put it. As a Game Master, I will have to be somewhat picky on things, but I will let you know in a quick manner if your world or race idea are accepted, or if they are not, how to balance them out so they will be moved into a proper place within the role play.

Tip jar: the author of this post has received 0.00 INK in return for their work.

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ShadowBlackheart
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Re: New Worlds / Races

Tips: 0.00 INK Postby RavynArcadia on Thu Sep 22, 2016 6:00 pm

Playable Race: Yes

Available genders: Male/female/male herm/female herm
Starting Age: Must be less than 50
Race: Solarian Dragon (Named by off worlders after their capital cityship)
Species: Solarian Dragon (False Dragon)
Appearance: Can be any color but they all have feathered wings and hair. Wings are usually white and hair contains feathers ranging from their scale coloring to white
Height: Ranges from 5ft to 7ft
Weight: Varies but 200lb - 300lb is average depending on height.
Powers: All members of this race have at least a minor affinity for one element.
Forms: Anthro (primary two legged form https://www.dropbox.com/s/6zk3rvggbu1k0 ... f.gif?dl=0) and Feral (larger four legged more powerful form https://www.dropbox.com/s/0tgyozmqnacn7 ... n.png?dl=0)
Breath weapon (feral form only): Matches elemental affinity. If they have an affinity for two or three elements they can use a breath weapon of that type.

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Standard explorers kit: (but optional if you don't want your character to have them)

Arcadium Nano-Magi Armor: Usable in both forms. Can be summoned instantly to cover some or all parts of the body. Feathers gain a razor edge capable of cutting through many things and metals aside from Arcadium and other harder substances or strong enchants. Can protect wearer in virtually any environment ranging from high pressure, zero atmosphere, and even toxic or other hazardous environment. Keep in mind that it won't last forever. Armor can activate on its own if wearer is threatened or encounters a hazardous environment.

Solarian Explorerā€™s Map: Crafted with magic and technology. It functions like a computer with advanced sensors. Every world he goes to is automatically mapped and any known links are automatically added. Worlds that prevent mapping canā€™t be mapped with this device. It is as thin as several pieces of paper, can be rolled up, and folded. He can also make notes of each world listing how friendly they are, interesting things they offer, wether magic, tech, or other. Each time he meets another of his race while exploring or returns home, their maps are automatically updated.

Outfits: More can be added for potential trade or sale. Designs can vary but all are enchanted to have limited elemental resistance, self repair any burns, tears, stains, or other damage. It can also magically adapt to any form changes. For Solarian Dragons it is stored in a netherspace like area when shifted to feral form. These outfits are perfect for dual-form ancients.

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Race info:
They can come in any color and any powers they have donā€™t have to match their coloring. So a red dragon that can control water isnā€™t uncommon.

All dragons have at least a little control over at least one element. Fire, water, air, earth, lightning, metal, molten earth, nature. Some are gifted enough to be considered a master of an element. Instead of being able to manipulate fire, they can create it with the snap of a finger. That dragon would earn the title Master of Fire. Having mastery over one element is common. Masters of two elements are more rare. Masters of three is the rarest with mastery over four never happening. Elemental affinity doesnā€™t have to match either parent and can

Those who have mastery over elements are immune to any potential harm by those elements. So a Master of Fire is immune to the excessive heat and damage caused by it. A Master of Water can breathe under water. A Master of Air can never suffocate due to bad air or being unable to breathe. Air masters can also use this ability on others to help them from suffocating to death.

Each dragon has two forms they can choose between. Their main anthro form and their larger more powerful feral form. They also all have feathered wings.

In the 400 years they have been around, none of their race has yet to die of old age. Even they arenā€™t sure what their lifespan is.

Language: Solarian dragons have their own language, both written and oral that they use among others of their race. When interacting with others, an automatic translation spell comes into effect. This spell can be suppressed if secrecy is needed. It allows them to understand any other races language spoken or written. The spell also provides real time translation for any non Solarian dragon. Since they were created after the shattering, there is some genetic memory that they all have. Their language is one of the primary ones and isn't taught to the same degree as it is with other races.
https://www.dropbox.com/s/8joahchpaab1o ... t.png?dl=0

Age of Choice: The age at which Solarian children can choose their first job. This usually occurs around age 15. But their family and teachers can override that if they feel the child is sufficiently knowledgeable. This is also the age where a dragon can, if they so choose, try to find a mate.

Relationships: For Solarian dragons that have reached the Age of Choice, they are allowed to find a mate of their choosing. Obviously not every choice is reciprocated so it can take time. The only restrictions for finding a mate is they are at or past the Age of Choice. There are no gender restrictions so same sex relationships are treated the same as any other. Poly relationships aren't unheard of either. Though itā€™s rare, it is allowed to find a mate that is of another species. Humans, elves, and dwarves for example. Though they must keep in mind that the odds are high they would outlive any non dragon mate they may choose. Because of this most don't take non dragon mates. Another thing to keep in mind is reproduction may not always be possible with other species. Elves and surprisingly humans are compatible. Dwarves are more of a hit or miss. Any resulting offspring usually gain the lifespan of their draconic parent. Duration of marriages can also vary, being such a long lived race it is uncommon for two dragons to stay married for life. It is very rare to relationships to end with any animosity between both parties.

Reproduction: Barring some genetic abnormality, any of his race that has female genitals is capable of being impregnated. All dragons are capable of reproduction around the age of 15. This number can vary by about two to three years in either direction. Once mating has occurred, it takes about three months until their egg or eggs are ready to lay. Most females and herms can get overly protective of their eggs and usually only their mates or their other children are allowed to approach them. Another three months later the eggs are ready to hatch. Typically one egg laid is the norm with two or three being more rare. Within hours after hatching, they are able to walk with little help. Like humans, the hatchlings live off of their mother's breast milk for their first two months of life. After that their teeth are in and they can eat solid food.
Any mating done always follows the reproductive cycle of the mother if shortened a little bit. So with non dragon and non egg laying mothers, it is a live birth. They also usually gain the lifespan of the dragon parent.

Death and Funerals: Since none of this race has died of old age, funerals are quite rare. Accidents and illnesses are rare but still occur. If the dead is past the Age of Choice, a party is thrown by the residents of their cityship or, if theyā€™re a member of the council or a leader, the capital cityship. Their life and accomplishments are celebrated and their names are etched on both their home cityship and the capital.
A few days later, family and close friends are ferried to a small cityship called the Citadel. It is positioned directly above the blue star that powers their cities. The family and friends get one last view of their loved one before they are lowered into the ocean and sent down to join the blue star. The bodies are converted to magical essence and added to the star.ā€ØThose under the Age of Choice still have their names etched but a party is not thrown. Losing a young child is not something they celebrate and most families morn for quite a while.

Origin:
None of the original 1500 or so that were created shortly after Earth was shattered know how they came into existence. None were alive before their home world appeared. They found themselves on a chain of islands surrounded by a vast ocean. They ranged in age from hatchling to full adult yet they were all technically the same age. Even newly created they knew many things. Dragons is what they knew to call themselves. Most had elemental control to varying degrees. The ones with the most became leaders and teachers of those with the same elemental affinities. They were quick to begin building their homes. Metal affinity dragons helped mine the islands and shape their first cityship, Atlantis. Nature affinity dragons helped provide food while water dragons provided fresh water. Atlantis was the smallest of the cityships, the rest being much bigger. All the magic users gathered together to help create a large power source for their race to use for generations to come. It took almost 10 years to complete their task. They each took turns contributing to the spell. While some rested and recovered, the others put virtually all of their energy into the spell. 10 years of rotating and the spell was complete. Underneath the ocean they created a blue star. The star would have the lifespan of a sun and put out enough power to provide for all their needs both current and future.
With that task done and all the mages rested and a party was held in their honor. Later a master of metal discovered a new magical metal. Created by combining various metals with crystalized magic, they created a metal that was extremely light weight, incredibly strong, and can easily store magical energy and called it Arcadium. The metal masters used all the left over ore they extracted from some of the islands and created their second cityship created entirely of Arcadium. It became their shining city on the sea. Their entire race was transferred to the new city and the original was dismantled and converted to more Arcadium. This metal was so versatile they could create almost anything out of it. Cards to store magic, armor that can appear at will, and eventually living clockworks.
Over time more cityships were created out of Arcadium, including their largest and grandest cityship Solaris. They dubbed it their capital and the leaders of their race and the council took residence. 400 years after they appeared, there are 8 cityships arranged in a ring above the blue star.


Culture:
Magic and science is a very large part of this race. Every year a tournament of sorts is held among the dragons. Different events take place to show off their skills. Some being strictly magic where they demonstrate their degree of control. Others being strictly scientific. Showing new technological designs for example. The hardest contests and most loved are for those that combine magic and science. Last yearā€™s winner was a life size living clockwork dragon.

Governing body:
The dragons have two leaders that share equal power. One is always a male or identifies as male of they are herm and the other is always female or identifies as female. They donā€™t have to be a mated pair but occasionally they end up as such. They are both voted in by the rest of their race along with a council of 13 to act as advisors and to settle disputes. Elections are usually held every decade for primary office and the council. Itā€™s not uncommon to be reelected if they are popular enough. Any that fail to do their job or become corrupt donā€™t last long. The councilā€™s primary goal is to help their race flourish.

Jobs:
Thereā€™s always jobs and tasks available depending on your affinity. Even if a dragon, though rare, has no elemental affinity, they can take other paths. Most take on the job they enjoy the most. Even if they want to do nothing but watch the clouds and stars go by. It is very rare for a dragon to stay like that for an extended time.

Clothing:
Tailors take pride in the clothes they design. Outfits can range between light and simple to very showy and ornate. They infuse every outfit with just enough magic to prevent elemental damage, stains, tears, and grant them the ability to change to match the wearerā€™s current form. Though itā€™s allowed, itā€™s rare for dragons to travel nude. Especially when they visit other worlds. ( http://jxw-spiralofchaos.deviantart.com ... -594787475 example of two outfits)

Trade Goods:
Arcadium: Available in various forms ranging from ingots to cards and anything in-between.
Solarian Cloth: Outfits usually available for purchase with the standard enchantments woven in as the outfit is created.. For extra cost can be woven with Arcadium threads. Rarely done due to time and high cost.
Drinks: Crystal Pepsi, Barq's Red Cream Soda, Dr. Pepper, A&W Cream Soda, Sprite.
Crystallized Mana Gems: These gems are made out of crystalized magic. They act like batteries that can be used to power wards, spells, or other magical uses. They are one time use and crumble to dust when all stored power is exhausted. They can be formed into any shape and glow with magical energy. The more energy in the gem the brighter the glow. This glow doesn't drain energy from the gems.

Relations with other worlds:
It was quite some time after the shattering that they received their first visitors from other worlds. When the first visitors arrived, their languages were different enough where they couldnā€™t converse. The visitors left and the dragons went to work designing a spell or piece of technology to help. It took a while but they crafted a spell that acted as a universal translator for their entire race that also extends to visitors. If only when they are together.

They are on friendly terms with most worlds though there has been some friction due to both genders playing leader. One world flat out refused to deal with any female if their race and treated their representative so badly it almost caused a full out war. In the end their world was marked forbidden and avoided. The friendlier worlds have greatly desired their crafts and eagerly set up trade agreements. This has also greatly benefitted their race as well. New metals, fabrics, technology, science, and even new magic.

In regards to the crusaders, the standing order for their race is to avoid as necessary. Religion doesnā€™t really play a part of their race. Most donā€™t see a point in believing in a deity. Even though they were created immediately after the shattering, religion never made an appearance. Most explorers have heard multiple rumors on this goddess they follow but most donā€™t inquire more. If just to avoid attracting the crusaders.


World info:
Ravynā€™s race inhabit a large network of floating city ships. Most are a few miles in size with some reaching the size of Manhattan island. (for size reference). All the city ships float on a bottomless ocean roughly 3 million square miles. All the cities get their power from a blue star below the water. How a star bigger than a planet can be underwater is one secret they never reveal. At night it gives the ocean below a soft blue glow.

Through exploration of their home world they found four portals. For each one they crafted a station with a maglev train to transport visitors, explorers, and traders between their world and those connected.

Cityship designs based on: http://vignette3.wikia.nocookie.net/sta ... 0204235339

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RavynArcadia
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