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Radiation

Information and Lore

a part of “Radiation”, a fictional universe by Korruption.

"War does not determine who is right - only who is left."

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “Radiation”.
Discussions pertaining to roleplay on RPG.

Information and Lore

Tips: 0.25 INK Postby Korruption on Fri Dec 29, 2017 4:57 pm

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The empath of the group is the eldest. While their power is only of medium rarity and is only about average in raw power, they have the most experience and have the largest amount of control over their power. The empath can tell what others are feeling, no matter how elaborate their mask, which allows them to attack people on a personal level. They can manipulate the emotions of others since they've been trained by scientists in their power from childhood, but it's not a very strong or reliable skill of theirs.

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The fire manipulator, overall, is one of the most powerful of the group. While not practicing a very rare power, the fire manipulator is arguably one of the best in the world for elemental manipulation. They can manipulate fire in nearly any way, but they must have an energy source, such as a lighter. Despite their natural skill, the fire manipulator hasn't been trained like the empath has, and therefore their power isn't as refined; the fire manipulator can still lose control of their power if they use it strenuously, and being a fire manipulator, the results would be horrendous.

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The one with precognition can, in the simplest sense, predict the future. However, it's not that simple. While their visions are very powerful, they can't control when they happen or what they'll be about. There is no sound in their visions, only imagery. Their visions don't show what definite about the future, only the strongest possibility at the moment. Of course, this can very easily change. As the descendant with precognition grows stronger, they'll be able to summon visions within a broad time frame during the future - with some effort, of course.

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The speedster of the group has the best stamina overall, and can last a lot longer than some of the others, such as the shadow controller. Their basic power is being able to move at superhuman speeds. This doesn't just include running beyond the sound barrier, but it also includes being able to dodge bullets, etc.

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The one with invisibility can, just as the name states, turn invisible. Their stamina and control is pretty good, but like anyone, they can only stay invisible for a certain amount of time. Since their raw power is only average, it takes an extreme amount of effort for them to turn other objects invisible; with more training, perhaps they might be able to do so more easily, and eventually be able to turn other living beings invisible.

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The shadow controller is the youngest of the group, and a direct descendant of Ji-kyung Kühn, the only shadow manipulator of the Sixty-Nine. They have the most raw power and the rarest power in the group, but since they have so much power, the shadow controller doesn't have much control over it, which can cause it to get out of hand. The shadow controller can make their shadow move as a separate extension of their body; while their shadow cannot directly affect physical beings like humans, it can affect those physical beings through their own shadows. Their shadow can do this while still appearing to be a normal, natural shadow, which means people can't detect the shadow controller's shadow unless they use special tools. Therefore, it is possible for the shadow controller to kill other beings by having their shadow "kill" other shadows, and not have their opponent notice until it's too late. However, they have very little control over their own shadow, and it's very difficult for the shadow controller to actually control their own shadow.
Everything is calculated out of forty points in total. Each character has twenty-four points. As the roleplay advances, their points will increase.

RAW POWER ; this shows how much sheer power a character's ability contains. Unlike control or stamina, this cannot be altered at all. The character is born with a certain amount of raw power, and that is it. The more raw power one has essentially increases how powerful their ability alone is. However, one can have 10 out of 10 when it comes to raw power but have low points in control and stamina (as seen with the shadow controller), which can essentially make the actual user weaker in terms of power compared to someone with low raw power points and high control and stamina. Basically, the strength of one's ability alone, compared to other abilities directly, is determined by the raw power. However, how effectively they can control it is determined by power and control. These three statistics combined determines the actual character's strength and ability, give or take.

CONTROL ; this shows how effectively a character can control their power. For instance, while the shadow controller has high raw power, their control is very low, which means they have a powerful ability that they cannot command properly. On the other hand, the empath has average raw power but high control, which means they can utilize their power to (almost) its full extent.

STAMINA ; this shows how long a character can last using their ability. If you have high stamina, you can use your ability longer without tiring out. This is shown with the speedster; they have high stamina, which means they can run or do anything in super speed for long periods of time OR they can move at significantly faster speeds without tiring out as quickly as a speedster with low stamina.

RARITY ; this shows how rare one's power is (as stated). Anyone with ten out of ten rarity means that only their bloodline has their power, and that they are the sole person alive with it (examples are shadow control and time manipulation; and by sole person, that means only one person alive). Anyone with nine out of ten rarity may with one out of a couple people alive with their power, but their power still belongs only to their bloodline (one's bloodline can extend to distant cousins, etc.). Usually, anyone with six to eight out of ten points in rarity has a generally rare power that you don't see everyday, but it's not as one-in-a-lifetime as the rarer powers. (six to seven is like meeting your favorite celebrity; eight is working with them; nine is becoming friends with them; ten is finding each other on the street, dating, and eventually marrying.) Having a rarer power can actually be quite useful. While raw power determines the ability's strength in everyday use, the rarity of someone's ability gives them access to certain things related to the Sixty-Nine that those with more common powers can't (I won't disclose all this information for the sake of plot ;)). You can kind of think of it like the social ranking; normal citizens don't have access to government protected information, but the president might.
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Hell is empty and all the devils are here.
WILLIAM SHAKESPEARE

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Korruption
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