HOBGOBLINSHobgoblins are a subrace of Goblins. They have orange skin rather than green and grey, tend to be a little bit taller on average, and through constant selective breeding forced upon them by the goblins, they tend to be muscular and hardy in nature. They are a slave race to the goblins, who treat them just as well as they treat anybody else (perhaps a bit worse). They also tend to be rather accepting of others, due to their lives of segregation.
LAWMAGICKLawmagick is the second type of magic on O're, the other two being Blessings (above) and Soulsorcery (the magic used by the djinn - see below). While the other two magicks affect only creatures (one living, one dead), Lawmagick changes things much more fundamentally needed - the laws of the universe itself. Lawmages can either bend a law or control it. In Purplexia (back during Violet Flame's rule) Lawmagick was unlawful, as it was seen as too powerful if it were to be put in the wrong hands. Lawmagick is also very rare - only some people have the special set of mind to do it. It is said that the Predecessors of the Old Age were very powerful Lawmages.
Each Lawmage has a specialty over a certain law. They are especially talented with changing this law. The seven laws are as follows:
The Law of Vibration states that everything vibrates and nothing rests. Vibrations of the same frequency resonate with each other, so like attracts like energy. A Lawmage can bend this law to stop something from vibrating, or moving, effectively freezing it in place. They can also control the vibration, making something either very fast or very slow.
The Law of Relativity states that nothing is what it is until you relate it to something. Point of view is determined by what the observer is relating to. The nature, value, or quality of something can only be measured in relation to another object. A Lawmage who controls this law can either change something so it is more similar to something different (even if it would otherwise be vastly different otherwise), or change the object so nothing can relate to it, making it unique and perfect.
The Law of Cause and Effect states that for every action, there is an equal and opposite reaction. Every cause has an effect, and every effect has a cause. A Lawmage can bend this law to change the outcome of a certain situation, or to even stop something from happening. Some especially talented in this Law can almost control the minds of others, forcing them to do this or that on a whim.
The Law of Polarity states that everything has an opposite. Hot-Cold, Light-Dark, Up-Down, Good-Bad. One can either bend this law to neutral out a certain aspect, or control it to turn something from one polar opposite to another.
The Law of Rhythm states that everything has a natural cycle. The tides go in and back out, night follows day, and life regenerates itself. Change is constant. Those who bend the Law of Rhythm can stop something from changing (the life cycle, time of day, etc.) Time still passes (sort of) but that certain thing will not move on. One can also control the Law to make something speed up or slow down in it's change.
The Law of Gestation states that everything takes time to manifest. All things have a beginning and grow into form as more energy is added to it. This Law is similar to the Law of Rhythm, however this tends to focus on more personal aspects such as age. One can bend and control the law in ways similar to the Law of Rhythm.
The Law of Transmutation states that energy moves in and out of physical form. One can bend this law to cause something to stop changing, or transmute something into something else (lead into gold, human into crow, etc.) The Lycans were, in fact, cursed by a Lawmage so that they change into full wolves by a full moon.
https://gittefalkenberg.wordpress.com/2010/02/28/the-7-natural-laws-of-the-universe/ Resource
SOULSORCERY*EDIT* Contains stuff about other people's characters, may have to be confirmed with them.
Soulsorcery is the third type of magic. It is mostly used by the Djinn, who sometimes teach other mortals how to use it.
The power of Soulsorcery is quite great. There are three different applications: Summoning, channeling, and controlling spirits.
One who summons spirits (known as a summoner) can summon spirits from the Ethereal Realm, the plane of existence where the spirits come from. They can summon many of the different types of spirits, even placing them into another object, thus making a golem of some sorts. Others put the spirits in dead bodies. Many people mistake the powers of these so-called necromancers for raising the dead, although if one's spirit is placed back within it's body within a day it can be effectively ressurected. However, for the most part, "Necromancy" is an art that is widely frowned upon.
One who channels spirits (known as a channeler) can channel the essence of spirits into a specific form. Thus, one could create a fireball or similar construct through channeling a spirit of fire. They could also create a wall or other structure of fire, or even water or lightning, or wind or darkness. This is how Uagra can make fireballs, or how Kota can (if she chooses to) constrict the blood flow of someone.
Finally, one who controls spirits (known as an enchanter) can control spirits to do their bidding. Sometimes, djinn use this to inhabit a being, making themselves an avatar. Indeed, an enchanter who uses this on a living being can move them around like a puppeteer. This is how the djinn inhabited Uagra, and gave him the full powers of a djinn.