hearts and in the soul of its people"
The only known beings that were capable of manipulating all elements, were the dragons of long ago. The ability was lost when the dragons became extinct, or so the history books will say. They were also the only ones capable of using aether and nether—an unknown source of power that could create or destroy. Because of this, it was believed that the Dragons were the true Creators of the world, and were once revered as such.
Whether it is a genetic mutation, or other unknown phenomenon, mana has been used throughout the centuries as a means of advancing medicines and technologies. Mages from all over Sevaecia have learned to harness their elemental magicka for means of progress, or means of war. The only species not able to wield mana, however, seems to be the dwarves. This unknown phenomenon is thought to be the result of their years in Rotherhithe. Something about the red sands seems to act as a barrier to all types of mana, thus making it impossible for dwarves to unlock their magical capabilities.
Some get to enjoy the finer things in life—fine wine, silk clothing, warm beds—while others are left to rummage in the slums of the poorer parts of the city-states. They all speak the common tongue known as the One language, though some are fluent in both the elven and orcish tongue.
Ljósálfar are long-lived, believed to be immortal, and seem to stop aging around the first thirty something years of their life. They retain their youthful appearance, and speak the language known as Sulyvahn. They do speak the One, but mostly to accommodate the other species. They do not, however, speak the Orcish language, due to an age old grudge. The life of a ljósálfar is dedicated to the arcane and their militar, and every ljósálfar is required to serve a max sentence of twenty years in the army once they reach their thirty fifth year of life.
All ljósálfar are capable of wielding mana, and it is very rare that a ljósálfar is born without it. Magic runs most of Irithyllian, and each ljósálfar is expected to contribute in one way or another. If they cannot wield magic, they are of no use to the society as a whole—even less so as a potential mate.
Dökkálfar differ from their fairer cousins in not only their appearances, but also their beliefs. Dökkálfar beliefs depend on where they were born. If they were born near Irithyllian, the Divines are their religion, but if they were born elsewhere, the Creator is whom they believe in. Most of them care very little for religion and don't claim one. They make their living trading furs and other materials to the other species, though they stay clear from the Orcs. It is the one thing dökkálfar have in common with their cousins. They speak Sulyvahn and the One language.
Like the ljósálfar, dökkálfar are long-lived, and stop aging once they hit their fortieth year of life. Unlike the ljosalfar, though, dökkálfar age if they hit a certain point in their life. The older the dökkálfar, the likely they are to be respected, and it shows on their faces. This is very rare, though, and there are no records of a dökkálfar living past two thousand years old.
They are not as long-lived as the elf species, however; they tend to outlive most humans. The oldest dwarf was recorded to be around five hundred years old, but none have made it any further than that. Because dwarves are not able to use mana, they have created ways to exist that do not require the use of magicka. They are a creative bunch, and have created great tunnel systems within the mountains. It's how they stay connected to the other species, and outside world.
Svartálfar vary in coloration, and despite popular belief, only the males of the species sport magnificent beards. It is often jested that the dwarf with the most beautiful beard often leads the Council, though no such thing has been proven. Regardless, they are a hardy race. They are the polyglots of the world, capable of speaking all the languages, even the dead ones the Dragons used. But... who really uses it anymore?
They resemble the tieflings of old, with horns curled towards the back of their skulls, like a ram's, and with skin the hues of ashen grey, pale porcelain, and rusty red. It is very rare that an Orc will be born with green skin, however; it has been known to happen. Their physical alterations came about through years of breeding with dökkálfar and the ljósálfar, a tale that has kept them ostracized from both species.
Regardless, Orcs are still known for their strategies in warfare, and would have been the most powerful in military might if they had not signed the treaty with the other three kingdoms. Nowadays, they make tremendous scholars, and are often employed--despite protests--by King Artorias. They make most of their trade with the pelts of the animals that litter the mountains. They also make excellent cooks, oddly enough.
They were long-lived, often thought of as the true immortals of the land, however; after the Great War, they vanished. No one has seen a dragon in almost two millennia, and the only family left with ties to the dragon heritage, is the Evanara family: the rulers of the Solarian kingdom. Their descendants are mostly human, now, since the first Evanara dragon married into the royal family.
Dragons were masters of the arcane, wielding their mana in a way that was ethereal and extraordinary. They were the first teachers of the art, and only took on the most promising of students. It is speculated that the dragons still roam the lands, however; no one is sure how to identify a dragon in their humanoid forms. It's been so long...
The only exception to this are the ljósálfar--they do not interbreed with the other races. Orcs are another exception since they do not have the best reputation. Of course, there are some exceptions to this as some orcs are banished from Azmarin, and ljósálfar are banished from Irithyllian, but rarely do they take a dökkálfar, dwarf, or human mate. Dwarves and dökkálfar are quite common, though, and are often half-human somewhere in their family. Any offspring that contain human heritage will not carry on the long lifespans of their non-human heritage. They do, however, enjoy a longer lifespan than the average human. For example, a half-ljósálfar half-human child could, theoretically, live for a couple of hundred years or so.
So many of them die before they reach maturity which makes it difficult to pinpoint exact ages. It's not exactly common knowledge, you see.