But, is this really a plague or a blessing in disguise?
NOTE: To help you navigate the page better, press CTRL+F, then type in the key next to each topic in the content listing.
Ex: Press CTRL+F, then enter A4 to take you directly to the Automaile topic.
- Factions - A1
- Social Ranks - A2
- Arcane Bridges - A3
- Automaile - A4
- Morale Alignment - A5
This thread is for the RP, Even Gods Bleed. The purpose of this thread is to further help with help with character creation. The information here is a bit random, but none the less needed. If you have any questions or notice any errors, PM me. There are links below to help navigate to the other pages of the RP as well as a contents listing. And if you are not part of this RP and would like to be, either PM me or use the below links to go to the RP and join. However this final rule goes for everyone: DO NOT POST HERE!
A1FACTIONS
There are three factions in this RP, they are each based on who you are fighting for: the king, the people, or yourself. You don't have to actively represent them, but when it comes down to it, this is the side you represent.
- The Holy Kingdom of Azrael
The Rebellion Force
The Grand Union of You
A2SOCIAL RANK
Social rank in this RP is a bonus detail that isn't really necessary, but used properly, can become your characters best asset. No matter what your character's objective is, at some point you will want them close to the God King. And the only way to get close to someone of power, is to have the right title that also posses power. So this is wear having the right title comes into play.
Below are a list titles, in order from highest to lowest and separated by social ranking. Read through them and chose the one that fits your character. Of course your character will have to have the appropriate history to acquire these titles, so remember this.
- God King/God Queen: Ruler of a vast kingdom and god to be praised by all or married to the God King. Address as: Your Holy Majesty, The Lord/Lady, My God King/Queen, God King/Queen ?????.
- Emperor/Empress: King of kings/Queen of Queens, is the ruler of an empire. Address as: Your (Royal) Majesty, My Lord/Lady, Emperor/Empress ?????.
- King/Queen: Ruler of a kingdom or married to the ruler. In some cases can only inherit the title of King, if married to the Queen, becoming the Prince Consort. Address as: Your (Royal) Majesty, My Lord/Lady, My King/Queen, King/Queen ?????.
- Grand Duke/Grand Duchess: Usually reserved for either a ruling monarch, descendants of a former ruling monarch, or rarely used instead of Prince/Princess for the offspring of a King/Queen. Address as: My Lord/Lady, Your Grace, Grand Duke/Duchess ?????.
- Prince/Princess: Typically the son or daughter of a ruler, but sometimes the ruler of a principality. Address as: Your (Royal) Highness, My Lord/Lady, Prince/Princess ?????.
A3
A3ARCANE BRIDGES
So far Cam Lire is the only region with this technology, but the God King plans to have this installed in every country that he will come to control. You see he didn't invent this instant transit system for peasants and travelers, but for his army and as a way to get around his large kingdom faster. In fact, Arcane Bridges are off limits to everyone, but those the God King permits.
Arcane Bridges are fairly simple to use and require no magical ability. However, because the incantation is written by a mages hand, one must be able to read magical writing. Other than this, using an arcane bridge is simple -- Read the incantation, which activates the arcane circle, which power the the rune stones, therefore making the portal usable. The portal then acts like a bridge, allowing you to go to the otherside and vice versa. There are bridges, which lead to the 5 different major locations of Cam Lire.
A4ARTIFICIAL MAGICAL PROSTHETIC'S
Automaile is the common term for automotive armored prostheses. Originally devised as a sort of artificial body parts for amputees desiring something more versatile than normal artificial limbs. Now it functions much more as mechanized battle armor.
Linked directly to the nervous system, an automaile prosthesis is usually powered magically with runes or through alchemic means. Either way, they can be moved at will like a natural appendage, taking electrical pulses from the nerves to regulate control. Automaile limbs are generally made with a full steel skeletal frame layered with steel armor-plating. However, some are more custom made with other materials, like: bone, rock, wood, etc.
Though inarguably useful, the set of drawbacks unique to automaile is enough that many are loath to undergo the upgrade from standard prosthetic attachments. The installation process, is expensive and notably painful, as certain body parts must often be further amputated in order to accommodate the new automaile properly and the sensitive nervous system registers all types of overstimulation involved as intense pain.
The recovery from surgery, including the period of time necessary to fully master the use of automaile limbs, is noted to take roughly two years on average (though full recoveries lasting as short as one year have been documented, and a recovery period as short as six months was stated as a possibility but was not confirmed) and even after such time, automaile limbs must be meticulously maintained, which necessitate that the parts be disconnected from and then painfully reconnected to the nervous system in order to remain in proper working order.
Though automaile are generally used as an advanced medical tool to facilitate the lives of amputees, automaile has developed into a venue for weapons development as well, resulting in Combat Automaile. Using various techniques, these constructs, previously used only for movement, have begun to incorporate armaments such as diamond-tipped claws, hidden blades, and even firearms, sometimes willingly at the expense of normal limb functionality. As such, there has also been a rise in the number of fanatical automaile hobbyists who willingly sacrifice flesh-and-blood body parts by way of operation in order to obtain weaponized combat automaile appendages.
A5MORALE ALIGNMENT
Morale Alignment is a categorization of the ethical and moral perspective of people, creatures and societies. A person's morale alignment cannot be simply defined by good or evil nor, law abiding citizen or miscreant. I won't enforce your alignment, since a person morals can change overnight. But, I will ask that you try to stick to it. Because by correctly choosing a morale alignment for your character, you can define there personality a lot better and therefor play it better. The chart below should be a good visual to help determine the moral alignment of your charter. Other than that, read through the descriptions.
There are 4 axes, which determine your characters morals. The axes work like Cardinal Directions, meaning a person cannot be North and South or Good and Evil. If you were thinking that your character would be both, then they fall into the category of neutral. By reading the descriptions below you will get an better idea.
- Law vs. Chaos
Law versus chaos axis, predates good versus evil. People often consider law and chaos less relevant to their character than good and evil. Confusingly, a lawful alignment does not necessarily mean that a character obeys laws, nor does a chaotic alignment necessarily mean that a character disobeys laws.- Law: Implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closed-mindedness, reactionary adherence to tradition, judgementalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.
Chaos: Implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.
Neutral: Someone who is neutral with respect to law and chaos, has a normal respect for authority and feels neither a compulsion to obey nor a compulsion to rebel. They are honest but can be tempted into lying or deceiving others. - Good vs. Evil
The conflict of good versus evil is a common motif fantasy fiction. Although characters can adventure for personal gain rather than from altruistic motives, it is generally assumed that the player characters will generally be opposed to evil and often fight evil creatures.- Good: Implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
Evil: Implies harming, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient or if it can be set up. Others actively pursue evil, killing for sport or out of duty to some malevolent deity or master.
Neutral: People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships.
By combining the above axes: Law, Chaos, Good, Evil, and Neutral, you will get a Moral Alignment. Each one has a brief description and examples to help you decide.
- Lawful Good: Known as the "Saint" or "Crusader" alignment. A Lawful Good character typically acts with compassion, and always with honor and a sense of duty. A Lawful Good nation would consist of a well-organized government that works for the benefit of its citizens.
Lawful Good characters, may sometimes find themselves faced with the dilemma of whether to obey law or good when the two conflict - for example, upholding a sworn oath when it would lead innocents to come to harm - or conflicts between two orders, such as between their religious law and the law of the local ruler.- Example: Batman, Dick Tracy, and Indiana Jones.
- Neutral Good: Known as the "Benefactor" alignment. A Neutral Good character is guided by his conscience and typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition. A Neutral Good character has no problems with co-operating with lawful officials, but does not feel beholden to them. In the event that doing the right thing requires the bending or breaking of rules, they do not suffer the same inner conflict that a Lawful Good character would.
- Example: Zorro and Spider-Man.
- Chaotic Good: Known as the "Beatific," "Rebel," or "Cynic" alignment. A Chaotic Good character favors change for a greater good, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well. They always intend to do the right thing, but their methods are generally disorganized and often out of alignment with the rest of society. They may create conflict in a team if they feel they are being pushed around, and often view extensive organization and planning as pointless, preferring to improvise.
While they do not have evil intentions, they may do bad things (even though they will not enjoy doing these things) to people who are, in their opinion, bad people, if it benefits the greater good.- Example: Starbuck from Battlestar Galactica, Malcolm Reynolds from Firefly, and Robin Hood.
- Lawful Neutral: Called the "Judge" or "Disciplined" alignment. A Lawful Neutral character typically believes strongly in Lawful concepts such as honor, order, rules and tradition, and often follows a personal code. A Lawful Neutral society would typically enforce strict laws to maintain social order, and place a high value on traditions and historical precedent. Examples of Lawful Neutral characters might include a soldier who always follows orders, a judge or enforcer that adheres mercilessly to the word of the law, a disciplined monk.
Characters of this alignment are neutral with regard to good and evil. This does not mean that Lawful Neutral characters are amoral or immoral, or do not have a moral compass; but simply that their moral considerations come a distant second to what their code, tradition or law dictates. They typically have a strong ethical code, but it is primarily guided by their system of belief, not by a commitment to good or evil.- Example: James Bond, Odysseus, and Sanjuro from Yojimbo.
- Neutral: Also referred to as True Neutral or Neutral Neutral, is called the "Undecided" or "Nature's" alignment. This alignment represents Neutral on both axes, and tends not to feel strongly towards any alignment. A farmer whose primary overriding concern is to feed his family is of this alignment. Most animals, lacking the capacity for moral judgment, are of this alignment. Many roguish characters who play all sides to suit themselves are also of this alignment.
- Example: Lara Croft, Lucy Westenra from Dracula and Han Solo in his early Star Wars.
- Chaotic Neutral: Called the "Anarchist" or "Free Spirit" alignment. A character of this alignment is an individualist who follows his or her own heart, and generally shirks rules and traditions. Although they promote the ideals of freedom, it is their own freedom that comes first. Good and Evil come second to their need to be free, and the only reliable thing about them is how totally unreliable they are. Chaotic Neutral characters are free-spirited and do not enjoy the unnecessary suffering of others, but if they join a team, it is because that team's goals coincide with their own. They invariably resent taking orders and can be very selfish in their pursuit of personal goals. A Chaotic Neutral character does not have to be an aimless wanderer; they may have a specific goal in mind, but their methods of achieving that goal are often disorganized, unorthodox, or entirely unpredictable.
An unusual subset of Chaotic Neutral is "strongly Chaotic Neutral", describing a character who behaves chaotically to the point of appearing insane. Characters of this type may regularly change their appearance and attitudes for the sake of change, and intentionally disrupt organizations for the sole reason of disrupting a lawful construct.- Example: Captain Jack Sparrow, Al Swearengen from the TV series Deadwood, and Snake Plissken from Escape from New York.
- Lawful Evil: Referred to as the "Dominator" or "Diabolic" alignment. Characters of this alignment see a well-ordered system as being easier to exploit, and show a combination of desirable and undesirable traits; while they usually obey their superiors and keep their word, they care nothing for the rights and freedoms of other individuals and are not averse to twisting the rules to work in their favor. Examples of this alignment include tyrants, devils, undiscriminating mercenary types who have a strict code of conduct, and loyal soldiers who enjoy the act of killing.
Lawful Evil characters may sometimes find themselves faced with the dilemma of whether to obey law or evil when the two conflict - however their issues with Law versus Evil are more concerned with "Will I get caught?" vs "How does this benefit me?"- Example: Boba Fett of Star Wars and X-Men's Magneto.
- Neutral Evil: Called the "Malefactor" alignment. Characters of this alignment are typically selfish and have no qualms about turning on their allies-of-the-moment. They have no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit to it. They abide by laws for only as long as it is convenient for them.
A villain of this alignment can be more dangerous than either Lawful or Chaotic Evil characters, since he is neither bound by any sort of honor or tradition nor disorganized and pointlessly violent. Examples are an assassin who has little regard for formal laws but does not needlessly kill, a henchman who plots behind his superior's back, or a mercenary who switches sides if made a better offer.- Example: X-Men's Mystique and Sawyer of the early seasons of Lost.
- Chaotic Evil: Referred to as the "Destroyer" or "Demonic" alignment. Characters of this alignment tend to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel. They set a high value on personal freedom, but do not have any regard for the lives or freedom of other people. They do not work well in a group, as they resent being given orders, and usually only behave themselves out of fear of punishment.
It is not compulsory for a Chaotic Evil character to be constantly performing sadistic acts just for the sake of being evil, or constantly disobeying orders just for the sake of causing chaos. They do however enjoy the suffering of others, and view honor and self-discipline as weaknesses. Serial killers and monsters of limited intelligence are typically Chaotic Evil.- Example: Carl Denham from the 2005 remake of King Kong and Riddick from Pitch Black.
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