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Weird West

Wierd West

a part of “Weird West”, a fictional universe by NotSoHeartless.

Imagine a post-apocalyptic western. Rules are made by those who have the power to abuse it. Technology stopped on the eve of a new industrial revolution. Just as it was done years ago, people live by their own rules and aim to do what they can to survive.

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This conversation is an Out Of Character (OOC) part of the roleplay, “Weird West”.
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Wierd West

Tips: 0.00 INK Postby NotSoHeartless on Tue Apr 24, 2012 2:17 am

This is the auto-generated OOC topic for the roleplay "Wierd West"

You may edit this first post as you see fit.

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NotSoHeartless
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Re: Wierd West

Tips: 0.00 INK Postby Gamer_Templar on Tue Apr 24, 2012 2:45 am

Pretty tempting to join this RP, seeing as it looks quite good, but damn that's a helluva long character sheet template, if you don't mind me sayin'.

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Re: Wierd West

Tips: 0.00 INK Postby InfernalWolf on Tue Apr 24, 2012 2:52 am

Very interested in joining this Rp, Though i agree with Gamer_Templar. I understand if you wouldn't want to change it, can give some insight on each others characters in depth. With that said, I was wondering if i may reserve the Second-in-Command spot?
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Re: Wierd West

Tips: 0.00 INK Postby Gamer_Templar on Tue Apr 24, 2012 3:16 am

Speaking of reservations, I'll go for the tech specialist. Cheers.

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Re: Wierd West

Tips: 0.00 INK Postby NotSoHeartless on Tue Apr 24, 2012 3:34 am

Wow, I'm happy to see people are actually interested. I know, the character sheet is pretty long..but I like detail.

I've reserved your spots.
Reservations last two days, then the spots will be up for grabs again.

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Re: Wierd West

Tips: 0.00 INK Postby palestparamour on Tue Apr 24, 2012 8:59 am

Quick question, can you give us an example of the technologies we are dealing with? We talking future weapons? What are our limits here?

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Re: Wierd West

Tips: 0.00 INK Postby Ippo on Tue Apr 24, 2012 9:31 am

I'd like to reserve the bounty hunter please.

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Re: Wierd West

Tips: 0.00 INK Postby Cypher on Tue Apr 24, 2012 10:46 am

May I take the townsfolk, please?
From the depths, I return!

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Re: Wierd West

Tips: 0.00 INK Postby NotSoHeartless on Tue Apr 24, 2012 10:59 am

As far as technology goes hover crafts, laser guns, cybernetic parts and medical stuff, such as xrays and MRIs, etc do exist. It's just they are in poor condition and its pretty rare having a piece of tech which works fully or has all its parts. Think of it like a lost civilization. We have this machinery around us, but it's like dealing with fossils(not as delicate), only experts know what they're doing as far a complex tech goes. We still have guns and cars and trains and all the 'normal' stuff, but like everything else, they also need managing.

So, if you want you can have a robot limb, or laser gun, etc, you'll just be dealing with keeping your tech in good condition and hoping you'll find useable parts if things go bad. Hope that helps.

Ippo, you're reserved.

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Re: Wierd West

Tips: 0.00 INK Postby Colonel_Masters on Tue Apr 24, 2012 11:12 am

I am interested in the lawman, can I reserve the position?

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Re: Wierd West

Tips: 0.00 INK Postby Ippo on Tue Apr 24, 2012 1:15 pm

Thanks Heartless, I just sent in my cs.

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Re: Wierd West

Tips: 0.00 INK Postby Gamer_Templar on Tue Apr 24, 2012 2:59 pm

On second thought, after getting an update of how busy I'll be over the next few days, I'm not quite sure I'd be able to get a sheet done on time. Damn.

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Re: Wierd West

Tips: 0.00 INK Postby Soul_Alchemist on Tue Apr 24, 2012 3:03 pm

Sounds like a cool concept. If it's alright I'd like to reserve the Medic position of the posse. I should be able to get a character sheet in later tonight.
If you want to be happy for a day, get drunk,
If you want to be happy for a while, get married,
But if you want to be happy for all time, have good friends.
-The Booze Traveler

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Re: Wierd West

Tips: 0.00 INK Postby Asper on Tue Apr 24, 2012 8:17 pm

I'd like to take part in this, I really want to play an assassin type character, any position that i could reserve that would be good for that?
Asper knocked,
at the castle keep.
But the gates were barred!
The Gods, asleep!

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Re: Wierd West

Tips: 0.00 INK Postby NotSoHeartless on Tue Apr 24, 2012 11:21 pm

@Gamer: I can give you an other day if you're still interested.

@Soul: I reserved your spot.

@Asper: You can take the other Agent spot, if you'd like. Basically what the agents do is they hunt down the Lost Tech and get rid of any evidence of those who may know of it's existance. (ei: kill everything, but the Lost Tech) I'll reserve the spot for you just in case. If you're not intersted just lemme know.

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Re: Wierd West

Tips: 0.00 INK Postby InfernalWolf on Wed Apr 25, 2012 1:48 am

Submitted character, Made a Woman, since it didn't seem like anyone else was. :P

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Re: Wierd West

Tips: 0.00 INK Postby Asper on Wed Apr 25, 2012 7:23 am

alright, would i need a background that tied into me being an agent and if so could you give me a good idea of what I would put in it.

EDIT: Actually, could I have him be a character who not exactly is an agent from birth or family background but someone who was seen with enough skill and intelligence to be hired by the agents as someone capable of carrying out the job?

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Re: Wierd West

Tips: 0.00 INK Postby NotSoHeartless on Wed Apr 25, 2012 9:49 am

Huzzah for there at least being one female character!

@Asper: You can have it so the character has a family and they don't know what he does, he could just have enough natural talent that he was fished out, etc. He doesn't have to be one from birth, mine's not. I actually left Cain's history vague so I can possibly work it up in the story, you can do the same. Here is an example of an agent, maybe it'll help you: [Hands_of_blue]

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Re: Wierd West

Tips: 0.00 INK Postby Cypher on Wed Apr 25, 2012 1:21 pm

I just knew the Hands of Blue would be involved here somewhere. :3

Just please please don't give them the sonic-y stick-y things that make your head go all explodey... Those are genuinely unpleasant.

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Re: Wierd West

Tips: 0.00 INK Postby Asper on Wed Apr 25, 2012 3:54 pm

Alright I'm pretty sure I'm going to join in this, I want to know though if since the model for my character is going to be an assassin/hitman could he perhaps be hired by the agents as "extra muscle" but not in the sense that he's just some dumb brute that they hired but someone capable of doing the job of an agent but not as a permanent one?

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