@ Crooked Thoughts: I will allow either the energy sword OR the bow, and limit the amount of arrows produced and the duration the sword can be active because of charge drain. It's far too OP to allow two powerful weapons AND the ability to shift into a dangerous animal. The limit on the weapons will depend on battery life, so to speak. This is a decimated ruin - there aren't exactly many outlets to plug your appliances into, if you understand my meaning. Everyone is going to be fighting against the odds, and having Tyr so well armed is unfair and would take the bite out of the roleplay, not to mention force everyone into a dependent role.
The sword can have two hours of constant activation per charge, and the bow can produce 40 plasmatic arrows per charge. Both can puncture metal, the arrows burning through for up to a foot. Cutting through metal will shorten how long the sword can be active, with every minute spent cutting equivalent to about 10 minutes being simply active. Cutting through steel would be a slow process, so say, cutting out the area around a lock on a typical door would cut active time down by half an hour. The bow could be used to puncture through the area around the lock by firing multiple shots. It would take 10 shots to burn through the area around the lock. - This is just to give you an idea of the limitations on the uses of such weapons.
The shifting power I will allow but also limit time wise, with Tyr capable of maintaining the full wolf form for 4 hours, and each tier down can last for that once over. So, 4, 8, 16, and 20 hours respectively. Once that time has elapsed, Tyr will be too exhausted to keep up the shift and will have to rest for 8 hours or sleep for 6 before he can shift again, effectively forcing a halt on any travelling. The ability to communicate with animals will be limited to only canines, and I will allow as a passive ability. Anything else you consider a Tier 1 ability will be time-constrained. The 'danger-sense' will only be effective with effort, limited to the general area, and useful only for things like ambushes and other largely reflex-related dangers. He would not, for example, be able to detect a mechanical trap, but he might be able to leap out of the way. He would not be able to sense that a building is unstable, but he might be able to detect Scavengers hiding in the shadows. This is an intuitive sense and not always 100% effective. If Tyr DOES sense something before anyone else does, I will let you know via PM. It would, again, be far too OP to have a character who can automatically detect every danger one might encounter at all times.
As for how the characters meet, the initial scene will be the escape and fight for their lives. The Ruins, after all, are a dangerous place, and having so many delicious bags of meat and screaming walking around in chains is sure to draw Scavengers. What follows from there will depend on whether the characters are willing to follow a perfect stranger (who lives in the Ruins, mind) into his home. This is, after all, a very high-stress situation. Everyone is suddenly stronger, faster, and keener of sense than they normally are in spite of being starved, dehydrated, and exhausted. On top of that, they are displaying weird powers and fighting off creatures that want nothing more than to eat them with a small side salad. There's no guarantee they will want to follow Tyr. At least being caught by the slavers, they all have some sort of vague kinship. Tyr, on the other hand, not only lives in the very Ruins that are the source of childrens horror stories, but is well armed and clearly bestial to some degree in his behaviour.
Whether or not you do an introduction is up to you. Like I said in the rules, you can write as much or as little as you want. Personally, I write background because I like establishing who my character is and why he behaves a certain way without having to recount his life story IC. Also, I just...I dunno, I like to write about my characters for my own sake. It kind of sets in stone who he really is, and the act of writing things out makes it easier to see where I might be slipping into Sue-dom or where his backstory is nonsensical or vague.
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