Vu’on Tahoom Society:The Vu’on Tahoom can barely be called a civilization. The members often avoid each other, leading to no solid cities or even nomad camps to be constructed. They avoid one another as their combined power will draw The Maggot closer, which will mean they will be forced to flee more often than usual. The Maggot is also the cause for their nomadic nature, as they are constantly on the move to avoid its attention.
Despite this they do have something of a leader, Karlok Intallik, who serves as a form of Village Elder to a people that are spread all over the Middle Realm.
Culture:Although they are by nature a very social people and enjoy interacting with others, The Maggot has forced upon them a life of seclusion, as there is always a chance it will attack mortals that have been in contact with the Vu’on Tahoom. Their separate life styles has also left them with little resembling a combined culture, although the Vu’on Tahoom are quite avid artists, creating and leaving many works of art behind on their travels. The theme of these works of art almost always seems to be sadness however.
Language:The natural language of the Vu’on Tahoom is quite musical, with sentences flowing from one to the next and changing in tone as if they were singing. However, intonation and the underlying feeling that their speech/song conveys are extremely important to the message, making it a hard language to speak for mortals who are either unmusical, or simply lack empathy. Besides their own language they can also speak the language of the Gods with varying degrees of proficiency, though all can understand it.
Religion:Due to their nomadic nature, Riomu is by far the most popular amongst the Vu’on Tahoom. In second place is Acanthus, whom they respect greatly. In fact, works by Acanthus or one of his devout followers are extremely prized possessions amongst the Vu’on Tahoom. Besides these two some also worship Adarani and La’moire, though to a lesser degree. Mathias is something of a curiosity for the Vu’on Tahoom, but he has gathered a small following amongst them. Their creator, Crymadolos, is not worshipped, but all of the Vu’on Tahoom pray to the Pantheon as a whole each day, asking them to relieve their creators pain. Although they pray to each god asking them to ask Crymadolos’ pain, they often pray to Adarani specifically, in the hope she might heal him.
Level of technology:Extremely varied, though most avoid bringing anything that isn’t absolutely needed with them as such objects are too heavy to take with them for long stretches. Surprisingly, books are exempt to this rule and many of the Children carry a large amount of books with them.
Important figures:Karlok Intallik: Oldest of the Vu’on Tahoom and the most respected, causing him to serve as a form of reluctant leader to the Vu’on Tahoom, even though he sees himself more as an elder that gives advice. He has large horns and a weathered face, as if to provide prove to his age. He is a kind elderly man, but not one to be crossed. Even amongst the skilled magic users that are the Vu’on Tahoom, Karlok is the most powerful. He walks with a cane and can often be found reading. He is a devout follower of Acanthus.
Important locations:None.
Military:Due to their separate nature, the Vu’on Tahoom have no military to speak off. Although not mandatory, most of the Vu’on Tahoom spend quite a few years learning to handle weapons or train themselves to use their body as a weapon, as well as magic. Because of this, each Vu’on Tahoom is fully capable of protecting themselves from aggressors using magic or martial prowess.
Temperament:They are quite friendly, though come across as being somewhat anti-social. They will stop to help all who they may come across during their travels, but will not associate with them for long. They also avoid large population centres.
Magic:The Vu’on Tahoom are skilled magic users for mortals. Magic is practiced by each and every Vu’on Tahoom and their longevity has given them plenty of time to practice and perfect their magic. Each Vu’on Tahoom has a different preference for magic and they prefer to focus on just one or two magical styles, rather than diversifying. Creation and transmutation magic is intensely popular, however.
Terrain preference:As The Maggot constantly hunts them, they prefer large open spaces. Although they can sense The Maggot coming long before they can see him, they still prefer places away from swamps and cities, as the natural smells of such places might hide the stink of The Maggot should it manage to sneak up on them.
The City of TragedySociety:The City is hardly a civilization in the conventional sense. It consists of only one city, large though it may be. Although the Kyauk and Ayr are native to the city, the city is made up of a combination of many more races, the Syskek premier amongst them. The City is filled with slaves, cripples, the ill and just about everyone who for whatever reason did not fit in their original civilization. The City attracts these mortals, for in the City of Tragedy they are celebrated. The ruler of the City is the son of Crymadolos, Gellyk, who rules as a power mad tyrant, caring nothing for the misery of those under his rule and actively working to make it worse. Strangely enough, the people love him for it.
Although seemingly peaceful, the city is in truth ruled over by a mad tyrant and the entire city is a hotbed of misery and pain, but the power of the Shrouded Lord corrupts all who set foot in it, making sure the people there come to love these qualities.
They have a very basic style of government, the King, Gellyk, has supreme power. Right below him are the Syskek who wormed their way into becoming powerful enough to be considered a noble caste. The Syskek nobles hold a considerable amount of ‘unofficial’ power within the city and on average decide who gets to reach the top and who falls to the wayside, to rot and die in the gutters. But they hold no ‘official’ power and possess no influence over the day-to-day managing of the City beyond what Gellyk gives them. They are joined by a few other lucky mortals who managed to worm their way into the noble caste. These three groups live in the rich upper city. All other mortals, with exception of the Kyauk are more or less equal and their power is decided solely by what they can claim for themselves. Naturally, all are encouraged to murder and scheme their way to the top. Although one might expect such a society of forging one’s own luck to have a very clear divide between, and ever shifting, lower, middle and upper classes, it is not so. There is no middle class. One is either poor and miserable, living an existence of pain or they are rich and miserable, living their existence of pain in relative comfort. The Kyauk are below all the other mortals and are little better than slaves. The Ayr, although living in the sewers, are treated with mild respect, but ignored whenever possible.
Culture:Their culture is extremely eclectic as the City is made up out of mortals from all races. But there is one governing theme and that is Pain. All who reside in the City have suffered pain, in one way or another. This pain is actually celebrated and the more pain one has suffered, the more powerful one is within the City. Naturally, all art has the theme of pain or misery somehow worked into it. As a whole the citizens of the City celebrate flaws, misery and pain, no matter in what form it may manifest itself. As such, cripples or severely scarred individuals are considered highly prized members of society, whereas the physically perfect are considered second class citizens. The exception to this rule are the Kyauk, who, despite living an absolutely flawed and miserable existence, are considered third class citizens at best and even forced to live on the outskirts of the city, only being allowed to venture near other mortals for the purpose of doing dangerous or simply unpopular jobs throughout the city. As a whole pain is something to be welcomed and accepted, as pain is a natural part of being a mortal. The inhabitants of the City of Tragedy take this belief to extremes however, as it is clear most of them believe to be alive is to be in pain, giving the population a fairly downcast and miserable outlook on life. They are also well known for their rich variety of spices, most of which have some mild hallucinogenic properties, that are wildly used in both their cooking and their rituals.
Language:The City has no standard language and all the mortals mostly speak their own language. However, a form of traders tongue has emerged within the city, which is a combination of all the different languages, which allows the different races to communicate with one another. The City’s original inhabitants, the Ayr and the Kyauk have their own language, but no one bothers to learn it. The Syskek’s bastardized version of the God’s Tongue is considered the ‘proper’ way to speak for the upper classes.
Religion:Within the City there is no real standard religion. Although most if not all inhabitants of the city have taken up worship of Crymadolos, the worshippers would best be described as a cult, as opposed to an organized religion. As such, there are as many different rituals as there are worshippers of Crymadolos. Their ‘religious leader’ is the High Priest of Tragedy, who despite his lofty title, does little of the duties one might expect from a priest, instead functioning as a kind of mayor for the slums. Although most of the cultists to Crymadolos end up in the City of Tragedy at some point, it is not unusual for them to travel to the cities of mortals, prophesizing great doom and destruction if the Shrouded Lord is not worshipped. Although most of these doomsayers are either ignored or arrested, there are always some miserable souls that hear the message and travel to the City of Tragedy to join the movement. Most of the other gods are worshipped by new arrivals in the city, but their prayers tend to slowly fade away the longer such new arrivals stay in the city.
Level of technology:Extremely varied and constantly changing as new immigrants that come to the city bring new forms of technology with them.
Important figures:Gellyk: The son of Crymadolos and king of the City. He rules the city with an iron fist and runs it like his own personal playground, actively working to make everyone’s misery within the city worse. Although one might expect the son of Crymadolos to also serve as a high priest to the god, he has instead delegated the task to another.
Council of Syskek: A council of ten Syskek who represent the ruling council of the ‘nobles’ of the City of Tragedy. Although they technically hold absolutely no official power within the city, they act and strut around as if they do. Their superior attitude is only exasperated by the fact Gellyk occasionally pretends to actually heed their advice. As a whole they are a scheming and backstabbing bunch, always trying to sway more followers to their personal and selfish cause and particular way of worshipping Crymadolos. Although the Council of Syskek consists out of ten Syskek, there are five seats reserved for powerful enough mortals who are not Syskek. These positions, while technically of great power and influence, are often left empty, as the Syskek do not take kindly to those who encroach on their turf.
The High Priest of Tragedy: As his title suggest, this man is the high priest of Crymadolos and his name has been lost to the times, leaving him to be identified by his role only. A severely crippled individual, who can only move his head and one of his arms. Yet, despite his physical frailty he is an extremely gifted magic user and has already lived far beyond his years. He ministers to the mad cultists of the City, treating them as a gentle shepherd might treat his flock. Yet in truth he is an uniquely savage man who delights in the pain and misery of others.
Skre’kaaj-t Kjas’krual’ket: The leader of the Ayr. Although his name seems utterly impossible to pronounce, it is highly abbreviated as his actual name is even harder to pronounce. He serves as mayor of the sewers and leads his people from the very centre of the sewer, right below the Temple of Tragedy. Although he holds no special privileges, he is treated with immense respect and his people are free to go and do as they please.
Important locations:Gellyk’s Palace: A giant building in the east-part of the city, serving as both a city hall and a private dwelling for Gellyk. The palace itself is guarded by a small army of Goyre, though their stupidity have made entering the palace itself frightfully easy even for those who are not skilled in the arts of stealth. In fact, only the Council Chamber and Gellyk’s private room cannot be entered by simply walking as if one belonged inside the palace, as there are actual intelligent guards posted there to mitigate the immense stupidity of the Goyre. Around the palace is an area known as the upper-city, where all those who have lied, murdered and cheated their way into the good graces of the Syskek or a position of power live.
Temple of Tragedy: The great temple to Crymadolos, located in the very centre of the city. Here all of the cultists to The Shrouded Lord gather, to sing praise in his name. Which is known to be a sight to behold, if a somewhat gruesome one, as even the extremely violent and self-destructive rituals are permitted here. Although many non-cultists also visit the temple in the hope the Imprisoned God might bless them. Unsurprisingly the temple is constantly flooded by those who are down on their luck, even when it is not officially open. It is said that at night, one can hear blood-chilling screams emerging from the temple and that the Ayr patrol the temple grounds, dragging people they find down into the sewers. Around the temple is the temple district, a relatively small area filled with small, or even diminutive temples to the other gods. Though these temples only see very occasional use, have no priests of any kind and are all in a state of immense disrepair.
The Slums: A hotbed of misery and suffering, even for a city where such things are rampant. The slums are extremely dilapidated and filled with regular citizens, criminals, Tragedy, diseased folk and a menagerie of mortals somewhere in between. The Slums actually makes up more than one third of the city. The condition of the slums is so bad that collapsing buildings are old news and even though people disappear from the Slums with worrying frequency, no one who lives there actually seems to care.
The Sewer: Compared to the sewers, the Slums appears to be the best place in the Middle Realm. The place is filthy, rank, dangerous and extremely dark. Within the sewers live the Ayr, a strange race created by Crymadolos. Yet, despite the horrible conditions of the Sewer, there has never been a case of an Ayr trying to leave and live on the surface. There are many rumours about the sewer, some of which border on the fantastical and hardly any of them are believed. Yet the denizens of the City of Tragedy stick to one rule: Never, ever enter the sewers. Why this rule has been created is unknown, but it is a known fact that no one who enters the sewers comes back to the surface.
Military:The city’s main ‘military’ are the Goyre, though their small numbers and utter incapability of utilizing any form of tactics make them more a form of guard dog. A giant, extremely powerful and violent guard dog, but one nonetheless. Although the city has a militia, it is extremely poorly trained and equipped, leading to the conclusion that The City has no real military, instead threats are dealt with by Gellyk personally. On the rare occasions that an actual fighting force of substance is needed, all inhabitants of the City, no matter the age or gender, pick up whatever might serve as a weapon and surge out madly, desiring nothing but to spread their pain to others.
Temperament:Despite the insane nature of the City, it is actually extremely accepting of strangers and all are welcome within their walls. This has a dark undercurrent however, as all who carry pain within their heart or body are slowly corrupted by the tyrant that rules within the City, who slowly makes them consider these qualities to be perfect in its flaws. Should visitors stay in the city for long periods of time, it is highly unlikely they will leave of their own volition.
Magic:As the City is made up of many different mortals, the magic is also extremely varied. Although Gellyk is an extremely powerful magic user by mortal standards, many members of the City have no magic to speak off. However, there is a strange development where those who are in pain, or wounded somehow, suddenly gaining powerful magic as they live in the city, supposedly granted to them by the Lord of Tragedy himself.
Terrain preference:The members of the City prefer relative seclusion, but with forests, rivers and a sea nearby, as they depend on fishing and hunting to feed the insane masses inside the city walls.