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Spireheart Network

Spireheart Network

a part of “Spireheart Network”, a fictional universe by fallout539.

An underground network, working to take down a shady corporation and their main asset. A sci-fi adventure with fantasy aspects. -FULL-

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This conversation is an Out Of Character (OOC) part of the roleplay, “Spireheart Network”.
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Spireheart Network

Tips: 0.00 INK Postby fallout539 on Mon Feb 18, 2013 1:29 am

This is the auto-generated OOC topic for the roleplay "Spireheart Network"

You may edit this first post as you see fit.

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fallout539
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Re: Spireheart Network

Tips: 0.00 INK Postby fallout539 on Mon Feb 18, 2013 3:18 pm

Alright, with 4 people, we can get this rolling!

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Re: Spireheart Network

Tips: 0.00 INK Postby *~Nya-Chan~* on Mon Feb 18, 2013 4:03 pm

Oops Im really sorry >.< I goofed and posted in the wrong place
Everyone Check Out My RP's~ Never Gunna Fall In Love, Or Will I? ImageImage

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Re: Spireheart Network

Tips: 0.00 INK Postby Starlight77 on Mon Feb 18, 2013 9:54 pm

I was gonna post but your going inside, so I'll just wait. ^_^
"Music speaks only to those who wish to hear it."
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Re: Spireheart Network

Tips: 0.00 INK Postby *~Nya-Chan~* on Mon Feb 18, 2013 9:59 pm

Oh I bet the could meet in the hall!

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Re: Spireheart Network

Tips: 0.00 INK Postby Starlight77 on Mon Feb 18, 2013 10:05 pm

What hall?

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Re: Spireheart Network

Tips: 0.00 INK Postby *~Nya-Chan~* on Mon Feb 18, 2013 10:16 pm

They are in a hallway outside the apartment right now

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Re: Spireheart Network

Tips: 0.00 INK Postby fallout539 on Mon Feb 18, 2013 10:26 pm

Next post will be my last for the night, and I'll be back around 3:00 PM tomorrow EST.

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Re: Spireheart Network

Tips: 0.00 INK Postby WaltJRimmer on Tue Feb 19, 2013 12:38 am

I went out for a game of D&D and now I have no idea what's going on... Alright, time to catch up.
"And that... Is all I can tell you." - The Bard.

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Re: Spireheart Network

Tips: 0.00 INK Postby WaltJRimmer on Tue Feb 19, 2013 4:42 am

Alright, I made my first post. I know it's just one post, but, I WANT FEEDBACK! Do you felt it held together? Was it too long? Not long enough? Not long enough but too wordy? Did it fit with the rest of the story? Did you get bored while reading? Did you feel lost? Did I misspell anything? Whatever feedback you can give, I feel my first post of a roleplay sets the attitude my character will have better than anything, even better than my character's profile. Because of that, if it's not put together properly or puts forth the wrong tempo, attitude or anything, I feel I need to fix it quickly before I get set into it.

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Re: Spireheart Network

Tips: 0.00 INK Postby fallout539 on Tue Feb 19, 2013 11:48 am

I like it. It provides something interesting. A conflict about who's side to take is always fun. I think it's a fantastic opening posts, and it sets a good mood for your character.

I do want to say, at this point, Signet believes The Vircid to be some radical activist group of about 20 at the moment. They do not know of The Vircid's true extent. Not yet, anyways. But your post still makes complete sense.

On the line where the Signet agent says "With enough training" and so on, there is an extra "I" at the beginning of that. That's the only mistake I noticed.

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Re: Spireheart Network

Tips: 0.00 INK Postby Starlight77 on Tue Feb 19, 2013 1:55 pm

hey fallout, when do you think I should post?

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Re: Spireheart Network

Tips: 0.00 INK Postby WaltJRimmer on Tue Feb 19, 2013 3:10 pm

Thanks, Fallout. I fixed the phantom I.

Hey, Starlight, I would think he'd be fine with you posting whenever you feel comfortable doing so.

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Re: Spireheart Network

Tips: 0.00 INK Postby fallout539 on Tue Feb 19, 2013 3:38 pm

Mhm, just post whenever you see a good opening. Walt provided an opportunity for there to be some conflict, so it may be easier to get involved with everything if your character just happens to see whatever happens.

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Re: Spireheart Network

Tips: 0.00 INK Postby Amarkov on Tue Feb 19, 2013 3:54 pm

WHOA! This exploded really fast! Um... is there still room for one more person? I see you have six now and I know past that point it can get kind of nutty :\ Let me know if I can still join. Congrats on this RP being so successful so far.

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Re: Spireheart Network

Tips: 0.00 INK Postby fallout539 on Tue Feb 19, 2013 4:06 pm

Of course! I do want to have maybe a couple more people. If you want or need to, I can allow you to be already in The Vircid, just as a newer member, to cut down on the repeating myself of introducing all the characters to the organization. And thanks, i'm really happy with how this is turning out.

And Walt, or anyone else, if you think my last post is too meta-gamey, please tell me and I will fix it. Also, there is now an NPC placeholder tag to use if NPCs are included in posts.

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Re: Spireheart Network

Tips: 0.00 INK Postby Amarkov on Tue Feb 19, 2013 4:26 pm

That sounds good, fallout. Thanks :) I was originally going to make a human medic but it looks like we have two medics already. Would you have use for a tactical/engineer type? I'm probably going to keep my character a non-elemental, but combat effective so she can help in battle. She can be relatively new to the fold but able to find her way around and help people who are newer than she is. If this sounds okay to you I'll submit her character.

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Re: Spireheart Network

Tips: 0.00 INK Postby fallout539 on Tue Feb 19, 2013 4:39 pm

That sounds good to me. Engineers are always a plus. You could say she's been there for about a week or less before the RP started, that way she would be able to navigate the base and what not.

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Re: Spireheart Network

Tips: 0.00 INK Postby Amarkov on Tue Feb 19, 2013 4:49 pm

Alright! Character posted. This computer is acting a little weird, though, so if you spot that two images have uploaded instead of one, just ignore that. I'll double-check the character sheet once it's up and fix any weird bugs then.

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Re: Spireheart Network

Tips: 0.00 INK Postby fallout539 on Tue Feb 19, 2013 4:57 pm

Nope, you're good. You guys have such interesting characters, I love it.

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