Here is the sheet you use:
Okay it's not wholly accurate, but as I stated it's a fun distraction but to help here's little more details on the Guilds: Before I point this out, remember this is about fun and not to be taken seriously, just hypothetically saying your character be part of this guild if it existed in MV.
The Selesnyan Conclave
Defining keywords: Interdependence + Morality = Selfless
Internal conflict: Impulse (Green sides with Red) vs Logic (White sides with Blue).
Goal: Growth + Peace = Expanding Community
Means: Nature + Law = Group Think
Despises: Selfishness
Strength: Resolve
Weakness: Naïve + Uncreative = Stagnant
House Dimir
Defining keywords: Technology + Parasitism = Unnatural
Internal conflict: Order (Blue sides with White) vs Chaos (Black sides with Red)
Goal: Omniscience + Omnipotence = Total Control
Means: Intellect + Selfishness = Self-advancement and crippling others
Despises: Nature
Strength: Insightful (the smartest guild)
Weakness: Inaction + Paranoia = Unseen: fears the spotlights, doesn't want to come out of the shadows
The Gruul Clans
Defining keywords: Impulse + Instinct = Direct
Internal conflict: Amorality (Red sides with Black) vs Morality (Green sides with White)
Goal: Freedom + Growth = Unhindered Expansion
Means: Action + Nature = Survival of the Fittest
Despises: Intellect
Strength: Active
Weakness: Short-sighted + Naïve = Unthinking
The Azorius Senate
Defining keywords: Order + Logic = Passive
Internal conflict: Interdependence (White sides with Green) vs Parasitism (Blue sides with Black)
Goal: Peace + Omniscience = Controlled Balance
Means: Law + Intellect = Bureaucracy
Despises: Action
Strength: Long-Term Planning
Weakness: Uncreative + Inaction = Slow
The Cult of Rakdos
Defining keywords: Amorality + Chaos = Anarchy
Internal conflict: Technology (Black sides with Blue) vs Instinct (Red sides with Green)
Goal: Omnipotence + Freedom = No Authority
Means: Selfishness + Action = Crime
Despises: Law
Strength: Creative
Weakness: Paranoia + Short-sighted = Irresponsible
The Boros Legion
Defining keywords: Impulse + Morality = Swift Justice
Internal conflict: Chaos vs Order
Goal: Freedom + Peace = Police State
Means: Action + Law = Aggressive Policing
Despises: Mind Control
Strength: Openness, Courage
Weakness: Short-sighted + Uncreative = Mental Block
The Golgari Swarm
Defining keywords: Amorality + Instincts = Selfish Instincts
Internal conflict: Parasitism vs Interdependence
Goal: Omnipotence + Growth = Unstoppable Growth
Means: Selfishness + Nature = Parasites
Despises: Passivity
Strength: Undying
Weakness: Paranoia + Naïve = Inability to see a greater goal
The Izzet
Defining keywords: Technology + Chaos = Chaotic Improvements
Internal conflict: Logic vs Impulse
Goal: Omniscience + Freedom = Unbound Knowledge
Means: Intellect + Action = Sudden Ideas
Despises: Brainwashing, any form of inhibiting the individual's thoughts
Strength: Fast thinking
Weakness: Inaction + Short-sighted = Going out-of-control
The Orzhov Syndicate
Defining keywords: Order + Parasitism = Organised Thievery
Internal conflict: Morality vs Amorality
Goal: Peace + Omnipotence = Wealth
Means: Law + Selfishness = Taxes
Despises: Brute Force
Strength: Strong organisation and clear (selfish) goals
Weakness: Uncreative + Paranoia = Fear
The Simic Combine
Defining keywords: Interdependence + Logic = Combined Knowledge
Internal conflict: Instinct vs Technology
Goal: Growth + Omniscience = Controlled Growth
Means: Nature + Intellect = Creating Lifeforms
Despises: Anarchy
Strength: Creation
Weakness: Naïve + Inaction = Overconfidence