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The Crash of EDEN, The Last Frontier

Information! (Technology, Europa II, ect)

a part of “The Crash of EDEN, The Last Frontier”, a fictional universe by NethanielShade.

EDEN was a ship used for a new beginning. Earth is in ruins, destroyed by humans, and EDEN was a ship built for intergalactic travel... Until it crashes in it's destination, an alien planet, the Last Frontier...

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “The Crash of EDEN, The Last Frontier”.
Discussions pertaining to roleplay on RPG.

Information! (Technology, Europa II, ect)

Tips: 0.00 INK Postby NethanielShade on Mon Jul 29, 2013 12:52 am

EDEN
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EDEN was one of many ships destined to a habitable earth-like planet, or moon, however it was destroyed in a tragic disaster. Some of the crew fell to the planet and survived...
EDEN was not only a passenger ship, but it was also a supply ship. It carried many pieces of technology vital to surviving on another planet. It also carried two satellites and a self building radio antenna used to connect to the satellites, and eventually, other inhabited planets.
EDEN was essentially, an interstellar bulk carrier starship that uses antimatter propulsion systems to enable interstellar travel. It transported supplies, equipment, humans in cryonic hibernation, refined ore, and data between Earth and Europa II, taking around seven years to travel from one to the other, going at top speeds using a pre-designed auto-pilot that not only scanned for asteroids, but also scanned for nearby celestial bodies to make sure it didn't get to close to a planet or star. It was designed to wake up the crew one month before reaching the planet. It succeeded in everything it was meant to do.
The huge glowing radiators mounted to the engines dissipate their heat, and the enormously long central body, with its own protective coolers and reflectors, protects the cargo and crew modules from the engines' heat and radiation using the simple rule of r-squared attenuation*, and heavy shielding as a backup. The ship has a pair of centrifugal-gravity-gen modules for the crew who remain awake for the duration.

EDEN can travel from Earth to Europa II & (a distance of 6 light years) in a timeframe of 7 years. It starts with a five and a half month long initial acceleration at 1.5 G to reach 0.7 times the speed of light. Then it continues at the same speed for about 6 years before the engines and photon sail are used to decelerate the vehicle. The ship's deceleration phase also lasts for five and a half months at 1.5G. It may be important to note that the time dilation effects experienced at higher speeds; an Earth-time voyage of 7 years seems significantly shorter at 0.7 times the speed of light. In accordance with Einstein's theory of relativity, from the crew's point of view it is only five and a half years' travel due to time dilation.

EDEN uses multiple types of propulsion, all of which are used over the course of an interstellar journey between Earth and Europa II. EDEN has:
Four matter-antimatter engines located behind the ship
One photon sail (retractable)
One fusion PME (Planetary Maneuvering Engine).
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*""The Simple Rule of R-Squared Attenuation means: The intensity of radiation gets less the further away you are from the source.
The intensity of radiation is inversely proportional to the square of the distance from the source.
If you go twice as far away, the radiation reduces to a quarter.

The point is that the crew are protected from the engines' heat and radiation because they are very far away from them.""
Last edited by NethanielShade on Mon Jul 29, 2013 11:52 am, edited 4 times in total.
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Technology

Tips: 0.00 INK Postby NethanielShade on Mon Jul 29, 2013 1:00 am

Technology (Weapons, gadgets, ect)
This is very far in the future. The list of technologies they could have had can go on and on. Just please use common sense, no time traveling devices or teleportation or anything like that, though pocket universes area alloub, albeit they are not very large, maybe 3 times larger than the container in actuality. If a supply crate is 6 feet long, 4 feet high and 4 feet wide, the inside would look 18 feet long 12 feet wide and 12 feet long, and be able to carry whatever can fit in that area. And there's a slim chance some things would have survived the fall, unless they were in a supply crate (Which we will reach supply crates in the rp).
So basically guys, you can add your own technology into this rp. I'm not going to restrict you a whole lot in that area.

Stimpak:
Animated Picture
What it would look like in real life
Stimpak, or stimulation delivery package, is a type of hand-held medication used for healing the body. This item consists of a syringe for containing and delivering the medication and a gauge for measuring the status of the stimpak's contents. When the medicine is injected, it provides immediate healing of the body's minor wounds.
It heals only some wounds but it doesn't have any negative side effects. Stimpaks are not the most efficient way to be healed, and the rather large needle of a stimpak can be painful, but they are mobile and easy to use. They are most commonly used by soldiers and officers in the field, and on Earth were manufactured by the USA, Russia, China, Japan and Canada most commonly.

Super Stimpak:
Animated Picture
What it would look like in real life
Super stimpak is a more advanced version of the regular stimpak. While it heals more severe wounds, it also has unpleasant side effects.
The super version comes in a hypodermic, but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to the injured limb.
Using a Super Stimpak will give you stimpak sickness due to the stronger drugs in a Super Stimpak. Stimpak sickness makes you slower and more sluggish, weaker and more tired for a small amount of time.

Purified Super Stimpak (Imperial Stimpak):
Picture of Imperial Stimpaks
Imperial Stimpaks in 3D
Imperial Stimpaks were invented in China, and only made in China, though many other nations bought these. These were less common on the field and more common in clinics as they applied the medicine much slower. These are called Purified Super Stimpaks (PSS) by the USA most commonly due to the fact they have the healing power of a Super Stimpak but they don't give you Stimpak Sickness.
They were also bigger and bulkier than stimpaks. The Chinese tried to fix this by making them fold into a more square shape, but they were still much larger.
Last edited by NethanielShade on Sun Aug 04, 2013 11:27 pm, edited 4 times in total.

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Europa II

Tips: 0.00 INK Postby NethanielShade on Mon Jul 29, 2013 1:03 am

Europa II
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EuropaII is a T-3 moon/planet, meaning it has a perfectly balanced ecosystem, with vegetation, many species of animals, a nice atmosphere, and normally within a circumstellar habitable zone. Europa II, however, is not within a circumstellar habitable zone, and such it should not be habitable due to extreme temperatures. However, due to it being a moon orbiting a planet, which is in turn orbiting a star, it is survivable because
A.) The gas giant it orbits gives off heat, almost like a second star, though the heat isn't in large amounts, it is balanced because the moon is very close to the planet. This heat, however is heat radiation. prolonged living of humans on this planet could prove bad, unless they can reach a supply crate containing radiation cleansing utilities and first aid things. This doesn't affect life on Europa II, as many of the animals seem immune to radiation from both the star and the planet. Plantlife also seems either immune, or in some cases the plant life feeds off of the radiation.
B.) The planet has very strange seasons. When it is behind the planet, farthest from the star, during the day it will snow, and during the night it will get frozen over. This winter lasts about a month and a half. When the moon is in front of the planet, closest to the star, Nights can have a cool breeze, but day temperatures reach 90-100 fahrenheit. When to the left or right of the planet, days and night are relatively balanced and would feel comfortable to humans.
C.) It takes Europa II five months (What would feel like five Earth months anyway, to humans), to orbit it's planet. And it, in turn, takes theplanet 23 Earth years to orbit it's star. (Meaning it is around the distance between Jupiter and Saturn from our sun, from it's own sun.)

Europa II is populated by dense rainforests and jungles. These cover a vast majority of the land, almost 5/8ths of the land. around 2/8ths or the land is completely barren, sandy, super-heated desert. The rest is normal biomes found on Earth. Europa II contains a large amount of mountains, somewhere between 2 and 3 times more mountains than earth. They are all over the place, though obviously most of them are located in the rainforests and jungles, making them even harder to navigate.
Also, due to large amounts of Unobtanium deposits, the planet does have numerous floating islands, and floating mountains. On Europa II, the magnetic effect causes huge outcroppings of Unobtanium to rip loose from the surface and float in the magnetic vortices.
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Europa II has it's own moon, though technically it shouldn't since Europa II isn't a planet. The moon makes an elliptical orbit, pulled both by Europa II's gravity, and the planet's gravity. This is Europa's only moon, however many other moons can be seen from the night sky. These moons are moons such as Europa II, orbiting the planet.
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T-Score
T0 - This is a barren world with no life and often no atmosphere.
T1 - Basically inhabited planet with:
Minimal plants and animals, often times small animals or microbial life only, with very little plant life and some sea life.
T2 - A moderately inhabited world
T3 - A perfect world, such as Earth.
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Last edited by NethanielShade on Mon Jul 29, 2013 9:07 pm, edited 2 times in total.

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Minerals and Ores

Tips: 0.00 INK Postby NethanielShade on Mon Jul 29, 2013 1:40 pm

Minerals and Ores
Europa II has many minerals and ore that earth has, iron, diamonds, gold, silver, ect. But it also has some unique minerals and ores not found on Earth.
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Unobtanium
It is a room-temperature superconductor for energy, which makes it very valuable. Unobtanium proved to be the most baffling of scientific discoveries in the area of superconductors as it had an extremely strong magnetic field, reversing prior knowledge that all superconductors repel magnetic fields. Furthermore, unlike the fragile crystals of human-created superconducting compounds, the substance found on Europa II (Also found on other planets) was a stable quasi-crystal with its atoms arranged in a never-repeating but orderly pattern with fivefold symmetry. This structure was not only structurally rugged but also has microscopic voids in the quasicrystalline structure that contain the magnetic flux lines (Type II superconductor). Unobtanium has a unique magnetic field and properties of superconductivity, causing it to levitate in magnetic fields under the Meissner Effect. Large amounts of Unobtanium can be found on Europa II, in the form of floating islands and mountains.
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Adamantite
Adamantite, also commonly called Adamantium, is extremely difficult and expensive to create or manipulate, as it is literally the strongest metal ever discovered by humans, stronger than Mythril. Conventional weapons, such as ballistic missiles, have no effect on it and it is far stronger than even the most durable of titanium or steel compounds. As such, mining it is extremely difficult. It has an enormous heat resistance, it's melting point being around 1,000 degrees fahrenheit. Adamantium is prepared by melting the blocks together, mixing the components while the resin evaporates. The alloy must then be cast within eight minutes. Adamantium's extremely stable molecular structure prevents it from being further molded even if the temperature is high enough to keep it in its liquefied form. In its solid form, it is colorless, shiny, and resembles high-grade steel or titanium.
Although being very difficult to use, once it is made into something that thing is virtually indestructible. It is considered virtually impossible to make into a ship, or the like, but weapons have been made of it such as combat knives.
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The Crew (Classes)

Tips: 0.00 INK Postby NethanielShade on Mon Jul 29, 2013 6:55 pm

EDEN's crew consisted of a variety of different people. There isn't any more important role, they are all equally important.
Scientists: Many scientists were aboard the ship. On Europa not only would they be needed to set up equipment, but their knowledge would be useful in the future. This doesn't necessarily mean only scientists. Engineers, and others could fall into this category.
Soldiers: Many Soldiers, trained on Earth, were taken aboard EDEN. Reasons being obvious, military training would be needed not only for the protection of others, but to teach future generations.
Common folk: Many common people, middle class and lower class, were taken aboard EDEN, along with their families. Not only to be expendable, but also to fill gaps and provide smaller jobs such as cooking, cleaning and more. They also were needed to help populate Europa II.
Robots and Droids: Yes, many models of robots were carried in a sleeping state in one of the six cargo hangars on the ship. (I'm not going to make specific robots. I may make some, but you won't be limited to them, just use common sense if you make a robot OR CYBORG character.)
Trackers and Hunters: Just as important as Scientists and Soldiers, Trackers and Hunters are those experienced in animals, animal behavior, plants, tracking, hunting, and preparing food.


I may make more classes in the future.

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Animals of Europa II

Tips: 0.00 INK Postby NethanielShade on Tue Jul 30, 2013 12:44 am

Animals of Europa II
Verbenathi
Picture of a Verbenathi
It should be noted that the Verbanathi are one of the smartest races on Europa II. Definitely not as smart as humans, and they aren't considered to be the human equivalent of Europa II, nor are they considered to be the prominent race (As they are neither carnivores or herbivores), but they are still intelligent.
A race of aliens who lack eyes,have grey plated skin, have two arms, two legs, four "tentacles" and two appendages that act as both arms and legs. They consider standing still to be both an art-form and a sport. They are extremely arrogant and consider most other species to be inferior forms of life. Because of this, they rarely interact with other races, and a social taboo forbids them to speak directly with members of other species. The do not possess a mouth, nor do they have vocal cords, and as such they can not speak nor form the same sounds as humans. The way they communicate is through the glowing bioluminescent fluid that not only runs through their veins and mixes with their blood, but also shows in many areas on their body. You are actually seeing through places on the body where the skin is clear, and their blood can be seen. It is made in sacks on their arms, and the bioluminescent fluid changes colors for many different reasons. The most prominent reason is the fact that they use the colors for communication. The fluid stops glowing and turns black when they are knocked out, asleep or dead. The fluid is blue when they are docile, curious and/or peaceful. The fluid is red when angry or aggravated, and the fluid turns green when they are trying to camouflage with nearby vegetation, or a tree. The fluid is also what they use for energy. As they lack mouths, they cannot ear meat nor plants. The bioluminescent fluid glows because of a special helpful bacteria in the fluid. The bacteria also conducts photosynthesis as feeding for the Verbenathi.
When they camouflage, not only does their fluid turn green and glow much less brightly, but they stand up straight on their back legs, in what a human would call a "pencil pose", arms straight down and tentacles straight down. They can easily be mistaken for a tree from distance, or they would have their backs to a tree making them fool dumber animals up close. They stand eight foot tall normally and standing on their back legs they can be fifteen feet tall.
When they are angry and the fluid is red, they will do one of two things. Run at the animal making them mad, as they can run up to twenty miles per hour (20 mph, 32 kph), and attack using the tentacles which are sharp at the end, and very strong to use for whipping, strangling, or hitting, and powerful hands for hitting and grasping. They sometimes will grab a nearby branch to use as a weapon. They can be found on almost any biome.

Cruentulodon
Picture of a Cruentululodon
A picture of many Cruentululodon hunting together
Cruentulodon is a raptor-like animal mostly resembling reptiles. In adulthood, Cruentulodon could grow to be very huge, up to six metres long and just over two metres tall (As tall as an average person). The fact that they had four clawed arms, sharp teeth, and the fact they could run up to forty miles per hour (40 mph, 64 kph) would make them very deadly predators. However, they have a drawback. They have 16 eyes, 8 on each side of their head. That's the problem, eyes on the side of the head is not a good position for a predator. A predator's food moves and runs, so the predator needs to be able to see and have depth perspective to be able to see the prey right up to the point it picks it up with its teeth or claws. The eye arrangement here is good for looking all around it, and that is a feature for herbivores to have a fair warning of things that would eat it. In order for this beasty to see in front of it, it would have to turn its head almost like how a bird would. So that's what they do, they have to turn their heads sideways like a bird, or tilt it, to see forwards. Cruentulodon also hunt in packs of 3-8. They found almost anywhere excepting tundras/taigas and deserts.

Thramono
A picture of an adult male Tharamono, proportional to an adult human.
A picture of a female Tharamono running.
Thramono are a carnivorous horse-sized species baring resemblance to both dogs and cats (specifically cheetahs). Like so many other animals on Europa II, they contain three pairs of limbs. Four legs for running, tops speeds reaching 70 mph, though they normally run around 30 mph for maneuverability. They have two graspers fitted with a harp hook-like claw on each so when they reach prey they can pounce on it and use the graspers as an extra hold. They also help pull smaller prey up to the mouth. They hardly ever put on any fat, and burn an extreme amount of calories running, and as such feed very often. Their legs and jaws are very, very muscular and they contain very sharp teeth. Males grow spikes along the back of the head and neck, while females always lack this feature. They breathe through nostrils connected to their eyes. Also, they normally hunt alone but can be seen in pairs or even in groups of three. They can be found on almost any biome.

Shadowhunter
Shadowhunter
"Did you see what it did to him? It KILLED him, then sucked his BLOOD! That thing is a demon! We're lucky we got away!"
"That's not a demon... It's an alien..."
"Alien?"
"And totally hostile..."
Not much is known about Shadowhunters. From far away, their silhouette looks exactly like another human. They walk around on two legs. But when a prey is spotted, they drop on all fours...
And they haul ass towards you.
They can kill you very easily, then they suck you completely dry of blood.
If the sack on their back is ruptured, it will effectively kill them as they will not be able to feed, but it will kill them slowly as they starve and not instantly. If you rupture their sack, nothing is stopping them from coming after you and killing you still.
Many people consider Shadowhunters to be demons, not aliens. And if anyone lives to tell the tale of a Shadowhunter attack, they normally go insane from fear, and almost never recover. They are found in forests, rain forests, and jungles.

Deflector
A Deflector drinking water in the desert.
Deflector, through time has evolved to survive in the harsh heat of its environment. It maintains a cool temperature by deflecting 90% of all of sunlight with its unique and extremely reflective shell. It is often found nearby area with water source, in which it stores water in various water pocket found at the underbelly of the creature's body. It acts as a source for further temperature cooling and effective against dryness and thirst. It resembles a plated centipede, and the plates are also extremely hard and act as armor. When attacked, they fold their legs inward and lay completely flat. This could have been a method of camouflage, as they could appear as rocks when doing this, but the fact the plates are so incredibly shiny makes it impossible. They are herbivores, though they only eat desert fruit, they mostly only drink water. They are pacifists and are neither scared of animals nor aggressive. They are only found in deserts.

Tiptoe
A picture of a Tiptoe
The creature lives in the desert where there is very little food. The creature's body structure has evoled to the most simple and basic form, it's very light and fragile, only keeping what is needed for survival.
The food source of the creature is the most unique of all, it feeds on sound. Via the ultra thin webbing between the circular shape holes, it absorb sound waves and the energy is process in its special organs, filtering out the good sound waves. The sound nutrients is then store at the pouch-like organ at the back of the head, etc and the different wave nutrient results in the bright multi-colored skin. Due to its fragile body and bright colors, it becomes easy prey for predators, therefore while it feeds on sound, it is often in hiding and very very quiet, giving it the name Tiptoe.
At the center of the creature is its most vital organ, it is protected by the structure of the torso and legs. This is also where the creature's offspring inhabits until it is ready to be born. This creature can only be found in the desert.

Living Trap
A Living Trap
The creature's bizarre anatomy give it perhaps one of the strangest prey trapping technique. The unique curvature of the creature's spine, twisting to the underside of the body, gives the creature a the ability allows it to traps its prey in a whiplash like motion. As it burrows under its surrounding, the creature extends its long appendages, which are connected by strong stretchable membranes acting as trapping mechanism. The vibrant red color on top of the spine is used as bait, as its prey is lured into the trap, the creature stands up and the membrane contracts to trap the unsuspecting creature. As the leg locks in place, smaller prey often suffocates, the trap as muscle contracts, while more resistant prey are neutralize with the paralyzing sting of the tail. Even though this creature is a carnivore, it is very fragile and scared of just about anything that moves. When it is not burrowed and staying completely still, it avoids all other life because it is such easy prey. It lives in almost any biome.

Camelopardalis
A Camelopardalis
A herd of Camelopardalis
The Camelopardalis is a giraffe-like creature has a long body, with which it reaches high into trees. It loves to feed off of fruits high in trees, but it also will eat leaves. They have no defense or offense, and if attacked can be easily brought down. They also move rather slowly. But if attacked, whatever attack the herd will normally just focus on one as the Camelopardalis are huge animals and one will be more than enough meat. They are almost only found in rain forests and jungles, however some can be found in forests.

Cantoris
A Cantoris
This tropic creature lives high in the trees and feed on insects, nuts and fruit, though mostly small insects. Because they make beautiful sounds, they are also called 'the singers of the forest'. The Cantoris resembles Europa II's version of earth's apes. It has three pairs of limbs, and an adult is small enough to fit in the palm of your hand. They are fragile and very skittish creatures, scared of anything that isn't their own species. When they are not being threatened, they often group together and emit a high-pitched humming and screaming sound from their nostrils and mouths, that ends up sounding very beautiful and calming. They live in colonies of hundreds up high in the trees but they do sometimes come down to the jungle floor.

Canadaras
Canadaras in the jungle.
Canadaras are similar to Cantoris, as they are also one of Europa II's "apes." However, they share some differences. Canadaras have two pairs of limbs, like humans, they have larger more pointed ears, four eyes instead of two, they are colored to match the tree trunks and branches around them, where as Cantoris match leaves, and they have a tail that splits into two tails. They don't climb with their "arms," and instead only use these to carry young or food. They eat insects, nuts and fruit, and they use their legs and feet as arms to climb, along with using their tails to help climb also.

Rugose Cave Worm
Many Rugose Cave Worms inside of a cavern
The Rugose Cave Worm is a rare denizen of several caves on Europa II. It mimics a stalactite while laying in wait for an unwary victim to pass beneath. Sitting motionless for most of its life it can survive many months between meals. When prey does pass beneath it will emerge from its tube like a shot and quickly yank it up into the air where its struggles are quite futile. Not much is known yet about the mating habits or den building of the Rugose Cave Worms.

Unnamed
Picture
This creature traps other creatures by embedding itself into the ground near a water source and filling a pool on top of it's body with water that it pumps up from underground watersources via it's tentacles. Once any unwary creature stops by to take a sip the creature opens a portion of its mouth (which encircles the pool) nearest the creature and paralizes it with one of its venom-barbed tounges.

Bushwhacker
Bushwhacker
An aggressively predatory forest dweller, the Bushwhacker makes up for its small size through patience and lightning fast reflexes.
Moving slowly along vines and creepers, the alien sneaks up on prey, and then stabs deep inside using its proboscis. This injects a dose of venom and is then retracted, so that the rows of cheek teeth can grip prey while the small mouth consumes the victim.
The Bushwacker has also been observed to hang in dense foliage and attack land living creatures in a similar fashion as they pass underneath.
The Bushwhacker, seen here in strike position, is a predator of the mid levels of this forest. Only about a foot or so long, it moves slowly through the vines, snapping at unsuspecting creatures which pass nearby. Its pointed teeth grip prey while venom injected by the proboscis paralyzes it, making it easier to handle. If the creature loses its footing, it is slow on the ground and likely to be eaten by animals living under the fan fungus ledges.
The first xenobiologist to study this alien was stung, but the toxins never evolved to attack earthlife and so apart from significant pain they were unharmed.

Winged Megamouth
A Winged Megamouth
The Winged Megamouth roams the warm oceanic regions of Europa II searching for schools of fish. From far above it targets a large school and begins it's decent. As it nears the ocean it flairs out it's wings and skims the surface enveloping entire schools at a time if successful. A strong thrust from it's tail and the beast is out of the water beginning it's ascent. A filter like baleen in the gill structure separates the fish and anything else captured in it's maw from the ocean water. The beast then climbs high in the air as the water filters through.

Barnard's Swordswallower
Barnard's Swordswallower
Barnard's Swordswallower's anatomy
Living in the oceans of a dense metal rich planet, Europa II, the Swordswallower moves through the sea on a single undulating ventral fin. As it moves, its jaw sweeps planktonic life into its small mouth at the back of the 'net', where it is filtered and any food swallowed. The membrane it uses to hunt may look delicate, but is make from silk-like secretions and is easily repaired by glands in the egg shaped 'mouth'.
To alter its depth, a gas bladder fills much of its insides and can change volume at will, letting the Swordswallower feed using minimum energy.
Under the shadow of this specimen, a school of smaller fish-size relations of the Swordswallower seek shelter under its shadow. If I predator attacks, the feeding mouth of the large creature can be retracted, and the fish size creatures will hide inside. In return for this shelter, the fish like animals keep the Swallower free from parasites.
Trailing from the rear of this specimen are two long pale strings of gametes, releasing hundreds of reproductive cells into the sea as it swims, to mix in the water with the eggs and sperm of others swimming nearby.

Cetacean
Cetaceans
Cetatean is essentially Europa II's version of whales. Nothing too special about them.

Shark-shrimp
A Shark-shrimp
The shark-shrimp are a ferocious deep sea carnivore that resemble a shrimp but behave like a shark. They prey on Swordswallowers and Cetacean.

Glacier Terror
A Glacier Terror
This member of the shark family lives in the arctic regions of the planet. It uses a large, air filled, snow white, cartilage crest attached to her skull that floats at the waters surface. It lies motionless near the edge of glaciers where it can use it's camoflage to blend in with the icebergs. The shark can slow its metabolism for extended periods allowing large pods of seals to gather on top of her crest...when enough prey is present the shark slowly raises it's pectoral fins, with a violent thrust she pushes her mass out of the water tilting her crest so prey falls towards the mouth. The percussive impact is enough to stun and disable most prey. This terror of the glaciers can decimate seal pods by 75% and has even been seen preying on Polar Bears. (Or what would be Europa II's equivalent to seals and Polar Bears. Basically, arctic animals.)

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Earth Companies that have major influence on EDEN

Tips: 0.00 INK Postby NethanielShade on Fri Aug 09, 2013 12:43 am

Earth Companies that have major influence on EDEN
Some of the following or listed companies have or had major influence on not only EDEN due to sponsoring, but also because these companies may have manufactured some or all of the robots, weapons, ect on the ship.
Titan Corporation - A metal refining company and also the largest weapons & armor developer. They provide excellent heavily armored soldiers and their weaponry is top of the line. They have provided nearly all of the weapons, armor and munitions for this mission. However, the do not own all weapons as some may be personal or private company-owned.
Myth Industries- A research & development company. They create powerful high-tech equipment and are also the largest software developers. They create HUD and Stealth systems for Titan corp. and provide soldiers with different combat drones. They have provided most of the technology, drones, robots, blueprints for EDEN and it's pods, as well as provided everything in almost every research lab (Including the animal research lab mentioned in RP).
Gravity Incorporated- The main vehicle manufacturer. They create all manners of transport, from Battleships to Motor bikes. They built EDEN, it's pods and some of the robots.

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NethanielShade
Member for 12 years
Promethean Conversation Starter Author Inspiration World Builder Conversationalist Novelist Completionist Donated! Contributor Arc Warden Beta Tester Storyteller Lifegiver Visual Appeal

Re: Information! (Technology, Europa II, ect)

Tips: 0.00 INK Postby NethanielShade on Sun Sep 29, 2013 5:10 pm

Ignore this post, it was an accident.

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NethanielShade
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Promethean Conversation Starter Author Inspiration World Builder Conversationalist Novelist Completionist Donated! Contributor Arc Warden Beta Tester Storyteller Lifegiver Visual Appeal


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