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Saratrea: Rise of New Heroes

Magic Item Info

a part of “Saratrea: Rise of New Heroes”, a fictional universe by Twisted Fate.

A fantasy land at the brink of war, a old evil has risen and set the balance off. More in side.

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This conversation is an Out Of Character (OOC) part of the roleplay, “Saratrea: Rise of New Heroes”.
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Magic Item Info

Tips: 0.00 INK Postby Twisted Fate on Sun Nov 24, 2013 3:34 pm

Magic Items: Magic is not present within a person, but rather it is found within magical objects such as Magic crystals and jems, which can be installed into items or weapons to produce varying effects.Their are Six categories of magic items used in Bythuanias. They are as fallow weapons, armmor, jewelry, mondain objects, lost items, and illegal

Weapons and armor
Weapons (such as magic swords) and armor to make characters more effective in combat. Commonly, magical weapons increase both the chances of hitting an opponent, as well as the amount of damage the weapon will deal, while magical armor decreases an opponent's chances of hitting the character through protective enchantments. Some magic weapons and armor are outfitted with additional magical properties.

Potions
A potions is a magic liquid that produces its effect upon a character when imbibed. Each type of potion has a specific effect, from turning a character invisible, to curing the character's wounds. Generally, a potion only functions once, when consumed. There are also magic oils which take effect by being rubbed on a character or object, instead of being drunk.

Jewelry
Magic jewelry bestows magical powers upon a character wearing one. Most will function when activated, though some have a limit on how many times they can be used in one day. Traditionally, a character may only wear two magic rings at a time.
Rods, Staves, and Wands
Magic rods, staves, and wands are devices that can be used to produce a number of magical effects by a character wielding one. Some of these items reproduce specific magic spells, and can only be wielded by a character proficient in that type of spell.

Scrolls and tomes
A magic scroll is a spell or collection of spells that has been stored in written form. Once a spell has been cast from a scroll, the scroll can no longer be used to cast that spell. The scroll must be magically deciphered before it can be used; this can only be done by a member of the appropriate class for the spell. Some come in the form of books or tomes, such as the book of vile darkness and book of exalted deeds; these items can generally only be used once, but will grant a permanent enhancement to the reader.

miscellaneous magic items
miscellaneous magic items , are magic items which don't fit into any of the other major categories, and can come as many different types. Some are boots, cloaks, robes, or other objects that can be worn, but would not be considered armor. Some are magical musical instruments that can cause various effects when played. Other wondrous items can store items in extra-dimensional spaces, such as the bag of holding or portable hole.

Intelligent items
Some magic items possess an intrinsic intelligence. These items strive for certain goals and may seek to dominate their owners to further their agenda. But they also have special powers which they will use in the service of their cause.

Cursed items
Some magic items affect the character using them in a negative way, either by design or by accident. The girdle of femininity/masculinity is an example of a magic item designed to have an undesired effect on the character using it. Cursed weapons and armor often have numerical penalties instead of bonuses, making them less effective than a non-magical item of the same type.

Artifacts
Artifacts are unique, powerful magic items. Unlike typical magic items, artifacts cannot be created but cannot be disenchanted or destroyed by mundane means. Each artifact is intelligent and has specific goals. An artifact's power depends on its current attitude towards its wielder; its more powerful effects may work alterations on its wielder as a side effect.

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