The Fate System
The system represents the character's ability to "screw" with their destiny. The better/more badass the post is, the longer the character lives, relatively speaking.
Each player has a pool of points called, aptly enough, Fate Points. Each player starts with 1 point in their pool at the beginning, and if at any time, a GM feels that a particular action was badass enough, in-character enough, or well written enough to warrant a point, said GM will award a point to the player. (It should also be noted that proper portrayal of your life/well-written posts will also gather points; just because you’re a certified badass, it doesn’t mean you can go two weeks without food or sleep.) These points are a measure of what a character is allowed to spend to either one of three ways.
The first use is to spend the necessary points to survive any event that might result in a character's death. When used for this purpose, a GM would explain how exactly the character survives, generally making a GM post relating such actions. Note that in any instance of fighting with a demon lord, points will most likely be needed to continue surviving.
The second of these three ways is to spend a point and cause an attack to be undodgeable. Fate Points can ONLY affect you, the Player Character. You cannot use Fate Points to save your friend, favorite dog, or butler, or make their attacks undodgeble. The third and final way of using Fate Points is spending the points to bend the rules of physics and the universe itself to further augment the character's actions for a limited time.
Limits/Decay
There isn't a limit of how many points one may have at any one time, nor is there a limit of how many points can be placed into the system's "music box". The only limits would be one's writing ability and the decay system, which is as follows: If for every so many posts that one does not use a point, then on the next post, they would receive "point decay", which would decrease the number of points that they have by 20%, and then by an additional 20% for every post that they don't use a point in, until the Decay percentage locks out at 100%. These points would be subtracted from the character's total pool of points, but not from the music box, and it is impossible to go below 0 points. Note: In order to keep track of these points, there will be a GM-only OOC thread that will be updated weekly.
Rewards
As you assist various individuals, you will gain differing rewards, depending on what you may have accomplished. Be warned that every choice has a consequence, and everything you do will affect the city in some way, though the impact will differ – naturally, the jobs and rewards also differ, ranging from anything like small hints to information to various amounts of Fate Points, though of course, this isn't the full range of what you can obtain.
The Music Box
This is an addition to the Fate System. The Music Box represents the trope of "Theme Music Power Up" that everybody enjoy and love to share.
Each character, in addition of a Fate Pool, hold a Music Box. The "music box" is sort of an investment box, of which points can be placed into it, and won't be affected by decay, but can't be used for actions either. When a point is placed into the box, the character gains the option of using their "appropriate theme song". When this "action" occurs, they can spend points that they had as if they had double the points. However, when they do use their points in this fashion, after the scene that they activated their music box, all points that they had invested in both the box and the pool will be reset to zero.
Note: As the Magic Box does appear as a technological item that is worn, from a character's point of view, individuals can "opt out" of the system (they merely accept their fate and try not to bend it), and while they don't have to worry about the point system, they will not be gaining "rewards" as most of them are part of the system. Think of it as a charge-up skill that characters would have. But this also includes any villains, whether NPC or played by another member. And if you played Pathfinder, D&D, it's similar to the Hero Points system that those games have.