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The Witching Hr

Academy Basics

a part of “The Witching Hr”, a fictional universe by blvkmvgic.

What will happen when a witchcraft academy opens its doors without requiring specific selection from the council? Will it end in ruin or opulence?

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This conversation is an Out Of Character (OOC) part of the roleplay, “The Witching Hr”.
Discussions pertaining to roleplay on RPG.

Academy Basics

Tips: 0.00 INK Postby blvkmvgic on Thu Feb 26, 2015 10:28 pm

Here you will find basics and all those itty bitty fragments of information you were too afraid to ask about!
Please don't be afraid to add or comment or inquire!

Class Basics
  • Each student will be required to take Kinesis Study and attend twice weekly.
  • New students will have the option of attending Adjustment 101 however often they please.
  • Electives are botany and history, and once chosen, must be attended.
  • Every Wednesday is Ceremony, attendance is mandatory, as well as black garb.
  • Friday to Sunday is free time for students, as well as any time between classes and Ceremony.

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Course Descriptions:

Ajustment 101
Engineered to help students adapt to the craft and lifestyle, this course secures accurate placement. It comes highly suggested for new students and those who are having trouble habituating themselves with magic.

Botany
The study of plants, potions, their uses in both magical and plain realm. This course is geared for those who are willing to go beyond the boundaries of their domestic power and enlist the help of nature and its properties to excel in their craft.

History
A briefing in witchcraft and its lineage.

Kinesis Study
A class instructed by Miss Cordelia until further notice, primarily directed to ensure control over mental capacity and its faculties. Here, students will learn their elements, how to steer them safely, and acquire new skills. Please refer to the 'Gift List' for any further questioning.

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blvkmvgic
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Re: Academy Basics

Tips: 0.00 INK Postby blvkmvgic on Thu Feb 26, 2015 10:58 pm

The Gift List
The Complete Set of Skills and Powers from A-Z
Warning: These all may come with consequence or reservation.
Any person can be born with up to three.


Animal Empathy: The ability to sense the emotions of animals and communicate and understand them through emotions.
Atmokinesis: The ability to control and manipulate all various aspects of the weather at will.
Banishment: The power to banish other beings to Purgatory.
Chlorokinesis: A gift in which one can grow or manipulate wood, plants, and vines at will.
Clairvoyance: Also known as divination. The psychic ability or power to see objects, and visions, or to gain information regardless of its distance.
Cloaking: The ability to supernaturally hide someone or something from others.
Concilium: The ability to control another's mind through sheer willpower.
Descensum: The ability to project one's mind into different planes, such as the netherworld or afterlife.
Dream Walking: The ability to project into peoples dreams and manipulate them.
Electrokinesis: The channeling and generation of electricity from the mind.
Fear Reading: An ability in which, by only a touch, one can see the gravest fears of others.
Healing: The ability to heal physical wounds and different injuries with a touch.
Illusions: The power to create illusions which alter the victim's senses and perception of his/her surroundings.
Levitation: A gift that allows one to defy gravity.
Pyrokinesis: The elemental ability that allows a being to emit or control fire.
Resurgence: A gift so extraordinary that it brings the dead back to life.
Telekinesis: The ability to move material objects with one's mind or hand(s).
Thought Projection: The conjuring of another person merely from thinking their name.
Transmutation: Also known as Teleportation, is the ability to disappear from one spot and appear in another.



Necessary Faculties to be in the Running as the Next Supreme
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1. Telekinesis
2. Pyrokinesis
3. Transmutation
4. Concilium
5. Descensum
6. Divination
7. Vitalim Vitalis (Resurgence)
Last edited by blvkmvgic on Sun Mar 01, 2015 3:01 pm, edited 4 times in total.

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Re: Academy Basics

Tips: 0.00 INK Postby blvkmvgic on Fri Feb 27, 2015 5:27 pm

"What's Ceremony?"

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Ceremony is a proceeding held every Wednesday night that begins at 7PM and ranges anywhere from 11PM to 4AM. A two hour attendance is required by everyone of the household, non-magic folk included. It begins with a formal five course dinner, meal concluding generally with course discussion and any important upcoming events, rules, and so on. Often Ceremony unwinds into a gathering where peers can socialize, but more so freely experiment with their range of capability. What we mean is you can exercise your gifts without any objection, so long as there is no calamitous consequence.

Side note: Attendees must wear primarily black garb.
Guests may be received on certain terms.

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Re: Academy Basics

Tips: 0.00 INK Postby blvkmvgic on Fri Feb 27, 2015 8:06 pm

Dorm Regulations

1. Opposite sex shared rooms is a reserved privilege only for those 18 and over but can be revoked if given cause.
2. Curfew is 10PM for minors only. Curfew is only enforced Monday through Thursday, exceptions made for extended Ceremony.
3. Students are not permitted to swap or change rooms without permission from Cordelia or Hale.
4. 'Sleepovers' are only permitted Wednesdays, Fridays, and Saturdays. Anyone found disobeying this rule will be moved to an upper level room, between the headmistress' and Supreme's chambers.
5. Any destruction to Robichaux property will be sternly penalized.



Student dorms are located on story two and three.
The second floor is for students seventeen and older.
The third floor is for students under the age of seventeen.
The fourth floor is reserved for staff ONLY.

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