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A Knight's Duty, A Witch's Innocence

A Kinghts Duty, A Witches Innocence

a part of “A Knight's Duty, A Witch's Innocence”, a fictional universe by CutUp.

A knight seeking redemption is tasked with capturing a witch that killed a nobleman. But the witch was framed. She curses the knight, and now he must help clear her name, and find the true murderer. 1X1 with Daleeria

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This conversation is an Out Of Character (OOC) part of the roleplay, “A Knight's Duty, A Witch's Innocence”.
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A Kinghts Duty, A Witches Innocence

Tips: 0.00 INK Postby CutUp on Sat May 30, 2015 12:58 pm

This is the auto-generated OOC topic for the roleplay "A Knight's Duty, A Witch's Innocence"

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Re: A Kinghts Duty, A Witches Innocence

Tips: 0.00 INK Postby Daleeria on Sun May 31, 2015 2:39 pm

Okay so just a side note so you can see my thought process and I can remember this!

I'm basing magic on the theory of different levels of magic; all levels have their in-betweens, and I see the mages having some sort of small council that over the years goes through books and deems what spells fall into where, what can actually be taught to mages and what needs to be hidden from the light of day.

low-level magic is mostly minor hexes, spells that can basically summon objects towards you, light-damaging elemental magic, and 'common household spells' so to speak.

Mid-level magic is most healing spells, a lot of the higher up hexes and curses. Illusions fall under this, mid-range damaging elemental magic, barrier/protection spells.

High-level magic are powerful healing spells, large area-of-effect type things, actual 'controlling' of elements, group affecting spells, etc.

Forbidden magic is things like necromancy, shapeshifting, instant-death causing spells or slow-death curses, cloning type spells, and probably the curse she used on Rylen as well.

Sound good?
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Re: A Kinghts Duty, A Witches Innocence

Tips: 0.00 INK Postby CutUp on Sun May 31, 2015 3:40 pm

Sounds good to me! A lot better than what I thought of.

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Re: A Kinghts Duty, A Witches Innocence

Tips: 0.00 INK Postby Daleeria on Sun May 31, 2015 10:07 pm

Also for any mage to use any base elemental magic, they must have a 'contract' so to speak, with that element. Usually something simple like a 'sacrifice' to it or something, or to stop abusing it (no cutting down trees, no littering the ground would be good examples for Earth, or having a candle lit for x amount of hours per day/week for fire, etc.) Or only using it in emergency cases.

In Aura's case, because of her quick reaction and not paying attention to what she was getting herself into and not knowing better, she DID get access to Light, Water and Air as a bundle service, but it tears at her memory. She refuses to deal with fire because fire is too destructive for her liking and hard to control. Dark scares her.

Yes basically the elements have personalities. It wasn't initially intended, but since they're technically alive and part of magic and the world I decided it would be fun to give them that :D

There are also basic spells that any mage with the right amount of power and studying can use. Cantrips, and they're small things like being able to temporarily make light orbs in dark places, moving objects from across the room. I'm going to post more on magic lore when I get a chance :D

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