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Superhero Squad

Supervillain Thread

a part of “Superhero Squad”, a fictional universe by unicorns.are.real.

The superheroes of Violet City are all blessed with odd and strange abilities and they are the only ones stopping the city from being overrun with villains.

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This conversation is an Out Of Character (OOC) part of the roleplay, “Superhero Squad”.
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Supervillain Thread

Tips: 0.00 INK Postby unicorns.are.real on Tue Sep 29, 2015 12:00 am

So this place is a place for all you baddies to discus your latest plans for world domination, or any topic you'd like. Hang up a 'No Superheroes' allowed sign and go nuts, make it at corny as you like. Now Chrysalis, its your job to lead the group in the RP as Dominus, outside the RP though, everyone should get involved deciding on plans and whatnot, there are no bad ideas! If you guys want to make up city NPCs or City events of festivals for your plans, go for it.


On another note, I wanted to just drop in some extra info about the Villains here. So your guys evil lair is an old abandoned factory, that Dominus found for you guys. On outside it looks like the kind of places teenagers hang out to drink and get high. You can either have moved yourself into one of the old offices above the ground floor making it your own, or you can have your own place to live outside of the lair. The factory is full of old abandoned couches and furniture that you guys have found and dragged back there.
Last edited by unicorns.are.real on Sun Oct 04, 2015 4:49 am, edited 2 times in total.

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Re: Supervillain Thread

Tips: 0.00 INK Postby SlightlyInsane on Thu Oct 01, 2015 3:11 pm

I feel like we should have a super cool squad name.

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Re: Supervillain Thread

Tips: 0.00 INK Postby Nуχ on Thu Oct 01, 2015 5:20 pm

I'm not against the idea of them having a squad name, but, sadly, I have no ideas, at the moment. (ノ ̄д ̄)ノ
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Re: Supervillain Thread

Tips: 0.00 INK Postby almostinsane on Thu Oct 01, 2015 6:01 pm

How about "The Forsaken" or "The Masters?

We could also call ourselves "The Avengers" just for the irony.

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Re: Supervillain Thread

Tips: 0.00 INK Postby Chrysalis on Thu Oct 01, 2015 6:25 pm

Oh dear, I'm illegally in this thread. But I was just gonna pop in and suggest the Reapers, or the Insurrection or something like that.

The Forsaken's a pretty cool idea.

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Re: Supervillain Thread

Tips: 0.00 INK Postby almostinsane on Thu Oct 01, 2015 6:26 pm

You're welcome here. We have cookies. :P

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Re: Supervillain Thread

Tips: 0.00 INK Postby SlightlyInsane on Thu Oct 01, 2015 10:31 pm

Cookies!!!!

I like the Forsaken and the Reapers. Both would fit our squad.

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Re: Supervillain Thread

Tips: 0.00 INK Postby Chrysalis on Mon Oct 05, 2015 9:08 pm

So like, I made a list of John’s rules for revolution haha. Most of them are pretty basic; “don’t be a douche for funsies” will cover it in the majority of cases. We’re running an upright villainy operation here, people. ;)

1. The Fifth Column does not kill or permanently maim civilians.

2. We do not cause more damage than is necessary for the achievement of our ends.

3. In the case of interference by non-civilians, incapacitation is preferable to murder, and every effort should be made to avoid the latter.

4. We are to remember what—and who—we fight for. The revolution will be meaningless if we replace one system of tyranny with another. Our enemy is a system, not a group of people.

5. We will remain secretive about the rules and operations of the organization, as well as about the identities of any of our operatives that choose to conceal themselves from the public eye.

6. Discussion and civil disagreement are permitted and encouraged when planning, but when a decision is made, it will be abided by.

7. We do not wear uniforms. We aren’t a faceless mob, we are not an army, and we are not anyone’s pawns. We are a collective of autonomous individuals, and we will remember that.

8. We will treat one another with respect even when we disagree. There is no excuse for pettiness or cruelty here.

9. Our off-hours are our own. The Fifth Column will make no attempt to regulate what its members do outside of organizational activity. That said, we will not compromise the organization or its ideals with our other choices and activities.

10. No one in our organization is above the rules.

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Re: Supervillain Thread

Tips: 0.00 INK Postby Mr. Baneling Squishy on Tue Oct 06, 2015 1:50 pm

I am aware that I dont have a villian in this so it does not affect me, but does this mean you wont be having crazy plots like bombing City Hall or Police Stations or other such things and other acts of unholy craziness?

Or, you know, causing a roller coaster to go out of control?

Just curious, because of Rule Number 1.
POWER TO THE ROLE PLAYERS: Pet Project: Verseship

I am 33% evil, 33% insane, 33% role player, and 1% other (Note: Insane and Brilliant are the same thing!)
My test:
My Brothers Test: [CENTER]Image

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Re: Supervillain Thread

Tips: 0.00 INK Postby Chrysalis on Tue Oct 06, 2015 2:13 pm

Well, infrastructure will be getting destroyed and such, but you know, more like “we’re going to destroy all these records and other stuff that’s essential to government functioning by clearing out the building and then blowing it up.” Rather than, you know, mass murder that doesn’t really achieve much except mass murder.

Also, bank robberies, kidnappings/ransoms, and hostage situations and stuff like that are still totally possible within the rules; it’s just that they have to have a point and be precision sorts of moves rather than “lol let’s wreck stuff and scare people.”

I'm trying to avoid caricatures that don't actually make a lot of sense logically. But I don't think that means there can't be any tension or big gestures and flourishes or whatever. After all, the rules aren't public knowledge.

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Re: Supervillain Thread

Tips: 0.00 INK Postby Chrysalis on Wed Oct 07, 2015 11:23 am

All right, since we're now in charge of setting the tone for the beginning of the story, what would you guys say to being in the middle of a bank robbery? It'd probably be one of those really fancy high security banks for rich people. Quite likely, they're keeping some hostages to prevent the police from just charging in guns blazing, but if all goes to plan they'll simply be leaving those people intact and fine behind them when they go.

So, based on what I know of the abilities of the team, I have a sort of preliminary plan suggestion. You guys are, of course, free to amend, since it's only my character that's the leader and not me haha.

But I was thinking that probably John and Caclia are actually busting open the vault, because their abilities are suited to that, whereas James and Riley are ideal hostage keepers/lookouts. James can keep any hostages from doing anything brave/stupid with his blood control, and Riley honestly probably scares the bajeebus out of them, making them less likely to even try.

I'm willing to hear ideas on the getaway method, but I'm thinking John has professional drivers and pilots on hand, so something like a car or helicopter would be quite feasible.

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Re: Supervillain Thread

Tips: 0.00 INK Postby SlightlyInsane on Wed Oct 07, 2015 11:19 pm

I like your idea. Caclia would love to throw some dark fire balls at a vault door!

I'm fine with just having a getaway driver or pilot.

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Re: Supervillain Thread

Tips: 0.00 INK Postby Chrysalis on Wed Oct 07, 2015 11:52 pm

Okay, cool. I can do the first post, unless Nyx wants to weigh in first?

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Re: Supervillain Thread

Tips: 0.00 INK Postby Nуχ on Thu Oct 08, 2015 6:37 am

Hey sorry I've been MIA lately c: School has been kicking my butt xc

I like your idea Chrys, especially since Riley will be scaring those poor ppl xD
Uhm, I'll be putting up my Relationship sheet up later tonight, and again, school is why I haven't put it up yet.

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