Name : Bishop Windsor Arcanum. The Crimson Bishop
Age : 24
Gender : Male
Race : Arkanusian
Random statistics : black hair, red eyes w/ black cross pupils, 5'5ft, 125lbs, round orange mirrored glasses.
From: Anime League>Roleplayers Realm> The Technocrats
Abstract :
Windsor Arcanum, the Crimson Bishop of Arkanus and Gunslinger of the Technocracy , had been missing for quite some time in the realm of the technology, or so it seemed. Unknown to much of the Lombardi Corporation, the young spell caster had embarked on his own journey and mission, seemingly without a trace. Since his arrival, the Crimson Bishop had been exploring the vast expanses of the Multiverse while also serving those who had given him shelter and knowledge. In his services, he found himself in the warm embrace of a new home.
Unfortunately, his past was not meant to rest. Stories of more people with similar style clothes and features asking about him and about a place called Ragnarok began to drift across the Technocracy, hidden in slums, taverns and villages. It was on the outskirts that he found more and more leads and eventually discovered Cruxcis. More surprisingly enough, it was the great paladin Tristan Leingod himself leading a band of refugee's back home. Or at least he was trying to. Like Windsor, Tristan was also lost in the infinity that was the multiverse. And still he searched.
For Windsor, it seemed like all of the stories had been accounted for. All except one. There had been reports of another individual, a female dressed in similar armor as the religious caravan that was passing through the Frontier. Originally, he had thought it was just another person in Tristan's caravan, but as he searched for the second figure the mage quickly began to think otherwise. As the Cathedral was returning to N'arague, it's sensors picked up on a foreign vessel, and like that a whole new chapter unfolded.
No one knows what really happened to him in his time away, except for what they can see. His body was badly injured, despite the advances of the Technocracy. The spell book that accompanied him had vanished, as had his left arm. To say Windsor was alright was a miracle. The Crimson Bishop slept for a year. It was on the day of his twenty-fifth birthday that he awoke, blessed with new found strength in his body and in his magic. Windsor Arcanum had been reborn with his past soon to be silenced with one last loose end to be tied.
Physical Description :
Time has not been kind to Windsor. What was once a young inspired boy has been changed into a battlescarred man. Atop his head is the same red hat with hit's overly wide brim and over his shoulders are still the crimson robes of his trade.The black jeans and form fitting black tank with matching boots are still as common as ever, as are the spiked knuckle gloves on both hands that had grown slightly larger and sharper. The black runes that possess the right half of his body have also remained. Beneath the cap is still the same perpetually spiked black hair, along with the familiar dark tan skin and his short and muscular build.
Despite the similarities, not many can look at him as the same man they once new. Patches of almost neon metal and wiring can be seen melded into his flesh and bone. His entire left arm has also been replaced by a completely bionic arm composed of a unique Orichalcum and Phale composite metal. This same fabrication can also be observed in the missing lower left section of his stomache and side, as well as in a large peice of his left leg. The most surprising thing about these rebuilds done to his body is that they are product of both mystical and technological prowess. Thanks to research done by Windsor himself before his accident and the ingenuity of the Lombardi Corporation, they were able to create a metal and cybernetic system that bent and adapted to Windsor's body much like real flesh and bone, creating a sort of "organic metal."
Aside from three major sections of his body that had to be rebuilt, the only cosmetic differences that had also taken effect are the number of similar "organic metal" components that course through his veins and can be partially seen beneath his skin, much like a vein of blue light. His eyes have also been changed, by what no one is sure. The once crimson eyes have turned golden, rimmed with black and the crosses that mark his pupils. Something else people may notice is the absence of the Quartermain. Rather than the pump action that accompanied him, a massive five foot long silver rifle is now strapped to his back, sometimes seen at his waist like a saber. To those familiar with the most intimate details of the Sigma 88's, this monster rifle is none other than the Boltzmann.
Personality Description :
Windsor's time spent reliving the past has changed him just as much as it has left him the same. Kindness and the urge to help those in need still drive his actions, perhaps even more so now that his duties to Arkanus and Ragnarok have been finished. With one last task to be done, the feeling of freedom seems to radiate from him now.
Now he works only for the betterment of life. For the peace and prosperity of the Technocracy. Windsor has made it his personal mission to repay the Technocrats ten fold for everything he has gained through them and for the chance to make things right with his people.
Character Equipment :
Spiked Knuckles : At first glance, these would appear to be the common gloved knuckles that he has always worn, with sharper spikes, rather than studs. Unknown to most, the gloves he wears have been specially created with Orichalcum threads to make up the durable fabric and Orichalcum plates to make up the spikes and bracelets on both gloves, increasing the effectiveness and power of his spells. ( Level 6 )
Warlocks Hat : Traditional wide brimmed hat of witches and wizards. This particular hat has been specially created using refined Orichalcum thread to increase the effectiveness and power of his spells. ( Level 6 )
Bishops Robes : A gift bestowed upon him, after showing incredible proficiency with the Book of Neckmi. A sign of his status as Bishop in the Church of Arkanus. It's heavy red material is sewn with various runes, that protect it's wearer from physical and metaphysical attacks. Woven with Orichalcum thread to increase the effectiveness and power of his spells. ( Level 7 )
Boots of Casting : Specially made leather boots with Orichalcum thread woven into the material. Special reinforced Orichalcum plates have also been put in the toes and heels of the boots, to enhance the effectiveness and power of his spells. ( Level 6 }
Enchanted Round Frame Orange Mirrored Glasses : The Orichalcum frame that makes up his glasses has been inscribed with runes to allow Windsor the ability to see anything that may be trying to hide from sight, regardless of what plane of existence the entity is on or method of concealment they may be using. Nothing is hidden from Windsor while he wears his glasses. ( Level 8 )
Nano-robotic Regeneration Plant : A semi-organic, self-preserved system fused with the body to produce hundreds of thousands (maybe even millions) of nanobots, which are capable of re-setting broken bones, healing injuries, and even restoring lost limbs and organs in a matter of moments using meta-physical energy and biological materials within Windsors body. ( Level 8 )
Ocular Implants : A nano-robotic implant which attaches itself to the occular relays and provides a much more enhanced natural eyesight, capable of spanning over 500 meters with 100% precision and accuracy. ( Level 5 )
Metasynaptic Nodes : Biological energy nodes placed directly into the back of the brain, which then attach themselves to the brain stem, acting as a sort of amplification system for any energy being transfered through his body much like a symbiote aiding it's host with an energy boost. Enhances all of his senses and mental capabilites (offensive and defensive), endurance and stress tolerance. ( Level 5 )
Muscular Enhancement Grafts : With these muscle grafts attached to his already pre-existing muscular structure, they enhance his natural speed, endurance, strength and pretty much all physical capabilities, giving him superhuman power and clarity. ( Level 8 )
Synaptic Tap : A device that allows Windsor Arcanum to access Technocratic Databanks with a direct link to his brain, as well as pilot the Dark Bishop and use the M.O.S. ( Level 5 )
Additional Heavy Replacement Grafts: Project Cobalt Blood : Using Windsor's research and theories surrounding the magic enhancing metals of Orichalcum and Mythril, Lombardi scientists and doctors were able to replace over half of his body with, what can only be described as metallic flesh and bone or "bio-metal." Thanks to the advances in Technocrat medicine and the mystical properties of Mythril and Orichalcum, these prosthetic limbs, organs and tissues function exactly as they would if they were made of real flesh and bone, along with several additional bonuses.
For starters, given enough metaphysical energy, the bio-metal is capable of regenerating damaged components and such as though it were real flesh. The metal is also denser than flesh and bone, providing additional protection for Windsor. Because the prosthetics and such that are woven through out his entire body are based on Orichalcum and Mythril, Windsor is also capable of channeling and storing greater wells of energy in his prosthetic limb, thus enhancing his magical abilities.
Because his entire body is wired with components of the Cobalt Blood Project, his bodies endurance, strength and speed have all been further enhanced. Due to the nature of his "transformation" from full human to "mystical cyborg," he is also capable of withstanding the cold vacuum of space, with the aid of certain defensive measures set within the prosthetic system that protects the remaining biological components from de-pressurization and all around failure. ( Level 8 )
Boltzmann: Number 46 of the Sigma 88.Boltzmann is one of the lesser known weapons in the Sigma Series, a state which is largely attributed to the fact that it is designed to be used primarily by individuals who heightened magical awareness, of whom there are few among the Technocracy, and even fewer in the ranks of the Gunslingers. Gunslinger Lore traces only a single user of this weapon, Alanby the Silver Cross Gun, though it is possible that there are many others who have escaped the Gunslingers’ admittedly shoddy record keeping.
Boltzmann in fact is five guns with the ability to combine into a single firearm. Separate, they appear as five foot long, slender, straight silver weapons with edges on both sides the barrels so as to be used in melee combat, and tethered to one another by an extendable carbon nanorod filament. The tethers link the guns together end to end, attached at the grips and just below the muzzles. The full extension allows the assembly to stretch half a mile. All five guns can be fired with the command of merely a single member. Further, the tethers are lined with sharpened metal blades engraved with magic sigils, mostly alchemic in nature. The filament also binds the five guns into one, wrapping around the assembly with the rune blades extruding, giving the assembled Boltzmann a menacing appearance, as well as five barrels set around a central shaft that can conduct the firepower of the individuals into a single shot. Thus function responds to vocal command primarily, though as with members of the Sigma Series, sufficient synchronization with its user can bypass that requirement. The command “Divide Yourself” causes the guns to function individual, and the command “Focus” will cause them to join into one.
The ammunition is a superheated chemical generated by alchemic reactions sparked by the magical input of the user. Boltzmann as a whole absorbs elements from the environment, and then transmutes them into a tincture which it then discharges. Each of the five guns performs internally one of the five stages of classical alchemy, then teleports the product to the next in the series to continue it. The finished product is an iridescent blue, viscous liquid Alanby called the Devil’s Tincture. The Tincture has properties of high radioactivity and biological corrosivity, but mostly its potential as ordinance comes from its high energy base state, which is comparable to refined plasma. When super heated by the rune blades, its destructive power increases still, and reaches astronomical levels, as well as astronomical range, when the five guns are joined together. However, the ordinance’s nature as a Tincture causes it to be absorbed singularly by the structure of the object it strikes, minimizing collateral damage.
The secondary benefit of the sigils is that they conduct other forms of magic in addition to that needed to activate the alchemic reactions. This amplifies the range and attack potential of any mage using it one hundred fold, and allows the extended Boltzmann to move at the whim of its user. They are also razor sharp.
Despite its state as five separate weapons, Boltzmann possesses a single sentience. Its personality is calm and civilized and immensely intelligent, a trait likely acquired through its synchronization with the Silver Cross Gun. Its knowledge of magic could fill a library, and it is more than willing to share that knowledge with a mage or a Gunslinger it deems worthy. ( Level 8 )
Denim Jeans : Baggy black denim jeans. Basic clothing. ( Level 1 )
Black Form Fitting Tank Top : A black form fitting tank top. Basic clothing. ( Level 1 )
Belt and Holster : Simple worn black leather belt with a customized black leather holster which can be worn across his chest (keeping the Boltzmann across
his back) or at his side, like a sword fitted just so that the barrel doesn't drag across the ground. ( Level 1 )
Grimm Scythe : In the middle of the attack on N'arague, Windsor had found himself face to face with a devilish duo known as Desolation and Glee. In that attack, the crafty "younger" sibling, Glee, had attempted to devour the spell caster in a most gruesome fashion. Unfortunately for her, she found herself consumed instead and consequently feeding Windsor's vast pool of power and ability.
Her scythe, now his scythe, is one of the most noticeable of gifts that were passed on to him for his use. It's staff measures 8 feet in length, it's solid black surface now cracked with veins of crimson that reach into the curved 5 foot blade at it's one end. It's durability is unquestionable, being supernatural in nature. Unlike Desolation ang Glee's Grim Scythes, when the Crimson Bishop lands a blow, the wound inflicted begins to consume the target with corrupt energies that not only begin eating away at the body, but also the soul. ( Level 8 )
Important points:
-The scythe is a weapon that can be conjured rather than carried.
-The scythes' ability to corrupt is not limited to biological targets. Ex: Scythe strikes a ship, part of the ship begins to corrode. Scythe lops off an arm, the arm disintegrates (as does part of the soul that was spread into it). Scythe hits a rock, the rock turns to dust.
-When the scythe is summoned, the soul of Glee is summoned into it and able to communicate with Windsor, and occasionally the opponent. She has no control, mind you, but still has presence.
Character History :
At birth, he was christened a disciple of Arkanus. At the age 16, he became a Bishop in the church of Arkanus after obtaining the Book of Nekmi from a bandit who had stolen it from it's display. After showing incredibly proficiency in it's sacred arts, mainly by turning the book's power against it's capture and bringing him back for Judgment, he was also appointed keeper of the Sacred Book. He became the youngest mage ever to hold the title Bishop of Arkanus. A year later, while investigating a demon sighting, An army bearing iron and steal razed the Great Cathedral, and his home. When he attempted to halt the attack with his magic, the spell book turned on him and burned his body, creating the partial crests over the right side of his chest, arm, leg, and face. According to legend, the wielder of the Book of Neckmi is also the wielder of the Grand Arcanum, the strongest of all spells in the "dark art." He was discovered severely burned after the attack by a neighboring militia that had seen the fires pouring out of his town. They nursed him back to health and within a years time he would begin his journey for the Grand Arcanum. It was in that year, that he also cemented his resolve to eliminate those who would bring despair unto the world, rather than create more by seeking revenge. It is thanks to the villagers that found him, that he was not consumed by the will to retaliate. While he was there they taught him the ways of the monk, in case his magic should fail him. The village of Kudotoma, or the Whispering Village, is home to the worlds greatest warrior monks, and was also the village that took Arcanum in to recuperate. They also trained him in the sacred arts of the fist. Through his travels, he has managed to incorporate his Fist Skills with his Magic Skills, providing him with an additional edge in battle and often times surprising an aggressor with an unexpected display of strength.
Today, he travels the Multiverse as a Sniper for the Technocracy. It is his hope and dream of becoming a commander of a capital ship. Not simply to hold the honor, title and glory of commander, but to revive his ancient arts on his own geological vessel which will utilizes his spells to their fullest potential. He hopes that one day he will return to the forsaken rock of Ragnarok to reclaim the ruins of his Great Cathedral, and bring it to it's new home on the "Cathedral" ship of the Technocracy.
Skills, Powers and Abilities :
Special Gift ::
Dark Eboreus :: A special gift left in his possession, despite the absence of the Book of Neckmi. With the influence of the Boltzmann now in it's place, the Dark Eboreous has also changed. A deep golden based aura with crimson tipped flames radiating away has taken the place of the raw torrent of cruor and black that originally came with the Dark Eboreus under the Book's affect. In this state, Windsor's metaphysical strengths and defenses are greatly increased, as is his physical speed and agility. In addition to these benefits, Windsor is also protected from the adverse effects of an outside force be it magical, psychic, biological or mechanical. Ex: He won't go to sleep because of magic dust. "Blasphemy Incarnate, Dark Eboreus!" ( Level 8 )
Special Gift ::
Vectors : Six "invisible" arms are now constantly present on Windsor's body. In theory, they are simple meta-physical anomalies with devastating potential. In reality, they are devastating arms of untold power, invulnerability and invisibility that, despite their obvious affiliation to the magic user, are far more powerful and archaic to Windsor's Dark Church than magic. Attempting to dispel the Bishops Vectors as one would any other form of magic is an act in futility. When visible, through the use of some sort of chemical (paint, water, etc...etc...) or revealing power, they appear as wide wings with claw-like fingers. Because of their unique nature and ability, they are virtually indestructible. ( Level 8 )
Channeling :: Essential to the use of Windsor's magic. This is the ability to move metaphysical energy from the extraordinary pool already built up in Windsor's body. With the enhancements that have been added to his body, as well as the gear he already carries, this task is made virtually effortless, creating instant results. ( Level 8 )
Gift of Endless Flight :: With the combination of magic and technology driving his body now, Windsor has developed the ability to fly to the heights of outer space and not die from loss of pressure, freezing liquids and things of the sort. What is still him is protected by his own magical prowess which is channeled freely by the replacing of his blood to the Cobalt Blood Projects, mythril/orichalcum concoction. ( Level 8 )
Mastery of Elements :: The secrets of elemental magic are completely revealed to him now. Air, Fire, Water, Earth, Lightening, Light, Gravity, Darkness, Time, Space and anything and everything in between can be bent and formed by his will. In his younger days, this task was limited to only Fire, Ice and Lightening and was also restricted by the recitation of a Call. With the Book of Neckmi's knowledge now burned into his mind and soul, he is free to cast with thought alone, though he can still be seen and heard using a Call to strengthen the spell he wishes to use from time to time. ( Levels 1-10 )
Mastery of Hexes :: The secrets of true Black Magic, curses and hexes are completely revealed to him now. The ability to shatter armors and weapons with a thought, to transmogrify people into frogs, to steal the very life force from a person and even the ability to summon the very flames of hell are all within his grasp. Of these various curses and hexes at his disposal, the stone curse, poison curse, and the berserk curse are to name a few. ( Levels 1-10 )
Mastery of Gunmanship :: The names of spell casting Gunslingers can usually be counted on one hand. Windsor is one of these names that is usually brought up. Upon first appearing in the Technocracy, he became fascinated with the Gun. To him, it was an invention from a future he had never dreamed of. He spent hours upon hours of time studying endless volumes in Aristotle. While there, he trained tirelessly with military recruits, eventually landing himself in a classroom for snipers where he excelled past anyones expectations. This was of course after many early stumbles in the learning process. Since he first picked up a gun, he sought endlessly the glory and skill that made Gunslingers the legends that they are today. As he trained himself to be a better sniper, he began incorporating his magic. Soon unique Gun spells were created, like the Force Shot, a magic infused round with the power of a tank, and Stop Shot, a spell used to freeze bullets for a time to create multiple angles of attack. ( Level 7 )
Mastery of the Fist :: After the collapse of Arkanus, Windsor spent his days training his body with the Kudotama monks near his ruined home to teach him the ways of the fist. It was there that he discovered the "Harmony of Soul," a style of hand to hand combat which utilizes devastating combo's and crushing blows with precision and speed. Deflection and improvisation are the only means of defense in this style. Probably the most feared of techniques in his arsenal is the Asura Strike, a massive single punch with apocalyptic force capable of tearing a path through 20 miles of city block on it's own, and capable of even more devastating results with increased power. What sets the Harmony of Soul apart from other styles, aside from it's absurd reliance on raw strength and speed, is it's ability to manipulate raw spiritual energy that is omni-present to fuel their punches and kicks. This talent takes the form of "Spirit Spheres" usually taken from the user, which can also be used as powerful weapons on their own. Proof of a Kudotama monks speed is the Snap ability, which allows a monk to travel instantaneously to a nearby place using a sudden burst of raw speed and power. ( Level 1-9 )
World of Emptiness :: Using his metaphysical prowess to tear the fabric of space and time, Windsor is able to open up a rift in dimensions to one in particular dubbed, "The World of Emptiness," a dimension of shadows in every direction with an endless floor of darkness. It's in this vast space of emptiness that Windsor stores various items he needs for longer journeys such as food, water, potions and supplies, or even artifacts and gemstones. At times, Windsor has even taken refuge in the World of Emptiness, if to only clear his mind in it's eternal silence. ( Level 6 )
Murder of Crows :: A supernatural ability gained when his mind assimilated the knowledge of the Book of Neckmi. Often used as a means of transportation, Windsor is capable of breaking his body down into raw metaphysical energy, only to reform elsewhere. As the name implies, the familiar form that is summoned when the spell is invoked, is that of a raven with solid red eyes and a burning crimson aura. Not only are these birds manifestations of Windsors power, but they are also servants capable of tearing apart foes with superhuman strength and ability. Windsor is also capable of summoning these ghastly familiars without the sacrifice of his body. ( Level 8 )
The Devil's Invocation :: As great a tool as the Book of Neckmi is, it is also a tomb of dark and terrible secrets. In Arkanus' search for answer's in dealing with the damned and all around "evil things," they found a temporary solution. While Cruxcis had perfect the absolute destruction of vile creatures, Arkanus was not so fortunate. At least it seemed. The wise witches and wizards had only learned to seal the monsters they fought against away in various forms. The Book of Neckmi turned out to be home to many a vile and cruel beast. After the assimilation of the spell books knowledge, it was realized by Windsor that the creatures he had been summoning were only slaves to the book. He knows now that there are many, many more that haven't even been seen and possess untold powers. With the Devils Invocation spell, Windsor is capable of summoning hordes of demons and creatures of the sort to battle for him. Should the occasion not call for such a mob-like approach, he is also capable of channeling the strength of the demonic entities into his own body, thus increasing his physical and metaphysical capabilities exponentially. He is also capable of serving specific servants, demonic or otherwise, to aid him in one way or another. Essentially, this is also his ability to Summon. ( Level 8 )
Tainted Breath of Life :: Darkness is very much a part of Arkanus, though it was never what dictated their actions. It's followers were trained endlessly to use Black Magic, while not being consumed by it. With this in mind, the Art of Necromancy is not a far stretch for Windsor Arcanum. Using the demonic taint present in his body that was burned into his soul by the Book of Neckmi, he is capable of breathing a portion of his own magical energy into the dead bodies of nearby things to serve as his slave. He's also capable of using this ability on the elements as well, creating things like earth golems, water titans and other such servants. ( Level 8 )
Sacred Spells of Arkanus :: These are the most powerful and coveted spells of Arkanus. Spells that have the power to end worlds. These spells are the invocation of Necromicon (a powerful God of Arkanus, Deity of Supreme Balance), the Grand Arcanum (a spell with the strength to turn the souls of it's victims into the Philosphers Stone, a tool of unlimited magical strength), Meteor (a spell that calls down a Meteor from space to crush a target), and Galaxy Stop (a spell with the power to completely freeze time and space). ( Level 10 )
Alluring Gaze of Glee :: One of Glee's best known abilities was the ability to capture and seduce any target that stared directly into her eyes. Needless to say, this gift has made it's way into Windsor's arsenal as well, with certain noticeable differences. Firstly, the Gaze is completely controllable, thus eliminating the chance of random people being seduced by him when he's at a bar. Secondly, while Glee caused physical reactions with her gaze that spurred hallucinations and things of the sort, Windsor is capable of generating these effects as true illusions, as well as biological reactions. Essentially, Windsor's gaze fools all of the users sense when this ability is used. This gaze is also not limited to sexual stimulation, as Glee's stare had been. Windsor is capable of projecting virtually any image, emotion or scenario he wants with it now, be it reliving the death of a loved one or experiencing the individuals first roller-coaster ride again. The possibilities are limitless. The final difference in Windsor's Alluring Gaze, is that it is capable of working on any sex or species, be it male, female, Ork, Zerg, or anything of the sort. In essence, if it has the capacity to be hypnotized, Windsor can capture it with his stare. ( Level 8 )
*All abilities seen above are detailed further in the original
Spellbook of Windsor Arcanum