Oh, by the way. We're sorry for kidnapping you, and removing all of your short-term memory.
Really. We are so very, very sorry.
Right.
Once this elevator stops, the doors will open. You must remember these few things.
1. There is a monster at the end of this tunnel.
2. You cannot hurt him with your weapons.
3. To kill him, you have to burn the rope.
If you and your five fellow Test Subjects kill this monster, you will be returned to your normal lives.
YOU MAY:
- Kill other Test Subjects.
- Kill yourself.
YOU MAY NOT:
- Leave the testing area until the monster has been killed.
- Remember how you got here.
YOU MUST:
- Write posts in the first person.
- Burn the rope.
_____________________________________________________
This is all based very LOOSELY off the flash game "You Have to Burn the Rope", which strives to cut down on complicated, frustrating gameplay often seen today. I have taken the same idea, and am applying it to roleplaying. How often do we get hung up in frustrating plots? How often have we seen great story ideas get off the ground, but then never go anywhere?
The point of this roleplay is, very simply, to come up with a visually striking character (since you won't have memory) and go burn the rope ..
That's it.
Can you do it? You'll need all the help you can get ..
CLICK HERE TO BEGIN.