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Circ wrote:When I first joined RolePlayGateway, it was a place where positive conflict fostered creativity and friendships were formed rather than cliques. Honesty and transparency were valued, new people were incorporated into the community rather than judged based on what style of writing they preferred, and despite the youthfulness and zeal of the population there prevailed a reasonable degree of common sense.
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shadowty wrote:What about side switching. Where there is conflict there are sides. Can characters simply change the side they were on when the roleplay started or simply become neutral and not get involved on either side?
What if a sides complety changes its goals during the roleplay?
What about an imposible goal? A goal that simly can not be achieved, set as like this from the very start.
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AugustArria wrote:Huh. You know... I can't say I've ever seen a "nation roleplay" as you put it. I think I've seen people propose the idea, but never seen one operate before. I can't say it sounds too appealing, from what I gather. It seems like it would require a very mature group of players to be willing to work with each other, especially if wars came about, as no one wants to just lose, right? I feel like you'd have to know who you were writing with, else there would be endless bickering over battles and such. I mean, I'm not going to pretend to understand the intricacies of how it all works, since I've never done one, but I feel like it's a very specialized type of RP, and quite a minority. I imagine there are many people who find it quite enjoyable, but to me it just seems... well, very dry.
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