In a facility founded to create super-soldier projects, there was always bound to be some degree of violence...
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VitaminHeart wrote:I was wondering how long it would take people to get my reference! 8D
I've not placed any 'hard limits' on powers, but I think people should work on a basis of: The more powerful the ability, the more difficult it would be to 'create' and the more flaws are likely to pop up in the process, and that you are still talking about living things that will have limits in way of energy and how much they can do.
In the sense of 'weirdness' factor, I'm happy to see odd stuff, but I'd prefer nothing too 'animal' in a sense that it cannot meaningfully interact with the other characters because...well that's be difficult to include in most of the RP.
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Screwface Romeo wrote:Would serious psychological flaws service as a sufficient offset to physical ability? For example, a character with exceptional reflexes and a regeneration factor, but seriously fucked up in the head and unable to function in normal society.
I agree with you there. Full disclosure, I'm going to be seriously disappointed if I see overused shit like catgirls show up. Jesus Christ people, be original.
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VitaminHeart wrote:Welcome aboard both of you, pieluver and LonelyGhost! I should be uploading the first character of mine, and experiment this evening assuming I can beat sleep in order to finish it. That should give you some idea of things.
=)Screwface Romeo wrote:Would serious psychological flaws service as a sufficient offset to physical ability? For example, a character with exceptional reflexes and a regeneration factor, but seriously fucked up in the head and unable to function in normal society.
I agree with you there. Full disclosure, I'm going to be seriously disappointed if I see overused shit like catgirls show up. Jesus Christ people, be original.
Yeah, I'd consider that to be sufficient, as I think in something like this it'd be almost inevitable that some subjects would end up with some psychological issues.
And yeah I would kinda want to avoid that, not necessarily because I have anything against the 'cat girl' phenomenon but more because...welll...if you were wanting to spend millions on supersoldiers would you really give the contract to Paragon Inc. to supply you with kawaii neko desu nyan troopers?
I mean, all the experiments are done with a practical implication in mind, either as a model for a supersoldier, or towards the development of that model, so any mutations should have that in mind, as a company isn't going to make stuff just because they think it'd be cute.
Some mutations may be a bit of an accident, so I could understand some not necessarily useful traits being adopted, like for instance my character has no hair pigment so appears to have grey hair, however these'd have to be either fairly minor or related to the actual alterations, not
'Well they wanted to make him super fast and that happened but he's also got a wolf tail now. Science!'
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Cheshire_Girl wrote:This seems like so much fun and I would love to join, however I have a few questions.
1. Age wise, how old would you prefer them to be? I have a great FC for this, however she is young. Are they born older, or do they start out as infants?
2. If they are on a lower level, is there potential for them to move up to the upper levels based on behavior; or is it a one time test that leaves no room for improvement?
3. How do you go about interactions between staff and mutant? Obviously there will be precautions, but to what extent?
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VitaminHeart wrote:All approved! Welcome aboard!
(Sorry it's taken a while, site appeared to have been eating itself yesterday and I've had some work on, so got a little behind.)
No specific plans for chief of security as-is. Only staff we got so far is Dr K., who, while being a bit of a hardass, is very much in the research section. Feel free to make a bit up regarding security as I'm not that au fait regarding weaponry. Generally speaking I think guards will try and use non-lethal equipment where possible, but it seems your experiment was capable of taking the hits from stronger stuff, so it could easily have been authorized.
I may add another staff member, possibly in a sort of porter/orderly capacity, so we have a distribution.
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Screwface Romeo wrote:VitaminHeart wrote:All approved! Welcome aboard!
(Sorry it's taken a while, site appeared to have been eating itself yesterday and I've had some work on, so got a little behind.)
No specific plans for chief of security as-is. Only staff we got so far is Dr K., who, while being a bit of a hardass, is very much in the research section. Feel free to make a bit up regarding security as I'm not that au fait regarding weaponry. Generally speaking I think guards will try and use non-lethal equipment where possible, but it seems your experiment was capable of taking the hits from stronger stuff, so it could easily have been authorized.
I may add another staff member, possibly in a sort of porter/orderly capacity, so we have a distribution.
I'm thinking a PMC (Private Military Contractor) group hired by the reaserch division to train combat oriented subjects and maintain security, since this sounds like the right kind of thing for this type of dystopia.
Given the year, I'm going to go with PEP (pulse energy projectile) stunners, basically, it uses a medium intensity laser to create a small burst of ionized plasma by ablating a few molecules off the target, causing intense neurofeedback and a small, nasty, but relatively harmless burn that will have the vast majority of experiments on the ground trying to remember what their legs are. Today's models are the size of a small truck, but I'm thinking that 70 years of development should be more than enough to produce a handheld model. Of course, if you're dealing with a subject that can consciously control their own neurofeedback, it's pretty much worthless. And especially with Leon, because basically in order to put him down you either need to blast chunks of flesh off of him faster than he can regenerate, or destroy the majority of his brain. Which basically restricts you to automatic shotguns or belt fed machine guns if you actually want to do anything.
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